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Biggest mistakes newbies make!

Discussion in 'Civ4 - Strategy & Tips' started by Yared, Jul 15, 2009.

  1. peppe1

    peppe1 Warlord

    Nov 16, 2008
    I don't think DMOC's list was in any order, but I would bold, underline, highlight: 21. Lack of chopping/whipping. Normal speed, 20 hammers every 3-5 turns starting on turn 15 is huge.

    I don't know when most start chopping. Usually i try to hook up 2 resources and grow the city (~3) building warriors. I then usually do one chop for the first settler. Then hook up another resource/mine a hill and chop a worker. Then they both chop a second settler.

    Usually I switch to slavery when that second settler is out the door. Is there a better time? I figure the earlier anarchy would slow me down, but later it stops more cities. I switch when i am hopefully ready to whip in the second city and the capital in a turn.
  2. r_rolo1

    r_rolo1 King of myself

    May 19, 2006
    Lisbon, Portugal
    If you only play one trait, you only learn to use one trait :p If you play only a UU or only one UB, you will only learn to play one UU or UB. If you only play one speed, you only know how to play effectivelly in that speed. if you only play a map type, you will only learn how to play a certain map type . If you only use a strategy or a "( i hate to use this word) economy", you will only learn to play the game in one way...

    Resuming, if you only try to do things under certain conditions, you will never learn to play decently out of those. That can be fine by some people ( yes, I still remember obsolete laugher whem my attempt of doing a ICS in a SG gone down the drain .... :( ), but IMHO that is a poor way of handling the game...
  3. Bostock

    Bostock King

    Apr 28, 2008
    I would call that more of an intermediate mistake than a newbie mistake (a newbie would rarely have such a strategy in the first place).
  4. benfp

    benfp Chieftain

    Jul 31, 2008
    One which I testified yesterday during a LAN yesterday
    - Using your first available citizen not to work a tile but as a city citizen to "enhance production"

    The funny thing is he had enhanced work-able grassland cows in his capital BFC: 4F/2H for like 200 turns.

    He got back to the #2 spot in a few dozens of turns after I noticed it and told him what (not) to do.
  5. Lansky

    Lansky King

    Feb 17, 2009
    Putting way too much weight on the score board.

    I'm not in first place! OH NO!
  6. Negator_UK

    Negator_UK King

    Nov 14, 2007
    Mine was :-

    Being a big chicken :cry: When you get a warmonger neighbour, don't sit and quiver hoping he won't notice - he will !!- build up your army and then he'll be the one quivering...
  7. Beamup

    Beamup Higgs boson

    Jun 8, 2001
    What you should ask yourself instead is which you need. Got 3 strong production cities and only 1 good commerce city? Make it commerce. No other strong production sites? Make it production.

    Always keep the big picture in mind.
  8. Yared

    Yared That Guy

    May 21, 2009
    I would like to expand upon that by saying that it can also depend on your other possible city sites. If you are given the choice between making a production city and a commerce city and there's an empty spot that would be a twice as good production city, you should make it a production city. Just keep in mind what Beamup said; if you have 3 production cities and no commerce cities, it's better to have 1 mediocre commerce city and 1 future wall street-city than 4 production cities and 1 future wall street-city :lol:.

    Of course, make sure you snag that future wall street-city before an AI does.
  9. Krall

    Krall Warlord

    Sep 16, 2007
    in central NY
    What about changing civics too much? That cause a lot of problems for me since I miss out on research/economic gain.

    Paying too much attention to not getting cities to overlap.
  10. Neal

    Neal King of the World

    Jun 17, 2007
    The biggest one I've noticed on the boards is an overemphasis on the slider. As has been said so many times, 50% of 1000 is more than 90% of 500...

    My big mistake (which I've held since I was a newbie, myself, though I've learned to work around it) is an over-reliance on Technology as opposed to sheer numbers of Units. I'd rather keep the economy afloat, keep the research up, and show up with five shiny Macemen as opposed to crashing things to build 15 old-fashioned Axemen. Even though, more often than not, the horde of early Units is the better play.
  11. blitzkrieg1980

    blitzkrieg1980 Octobrist

    Aug 29, 2006
    New Jersey, USA
    Then again, even the militarily stupid AI can leverage a technologically backward civ with unit spam. Boudica is a big time user of this. In my games, she usually goes on the war path with her Gaelic Warriors and doesn't stop until I get to her.

    And I've seen tons of SG games here on the boards where high level players whip siege / draft units / buy both types that are tech backwards compared to the target and completely dominate. It's mostly because the AI is so bad at war. I usually think the same way you do, though. If I fall behind techwise, I'm afraid of a technologically superior AI superstack to show up. The thing is, if they are teching quickly, it usually means they are not building as many units.
  12. sosasoser

    sosasoser Chieftain

    Jul 11, 2009
    As a relative newb, who should know better, but sadly forgets sometimes, here's my own personal list:

    1) Spending too much time preparing for a rush and missing it completely.
    2) Forgetting to have a clear goal for every stage of the game and working towards that goal each turn.
    3) Changing the goal when circumstances change. I once had a goal to rush Mehmed to my East as he was literally right on top of me from the start. Then when Shaka showed up on my NW border, did I change goal? No...I'll let you guess what happened when I DOWed Mehmed and sent my army away from Shaka.
    4)Not micromanaging what tiles cities are working.
    5)Gifting too many techs to vassals and not enough to allies.
    6) Getting an early religion just to have one when its not part of an overall strategy.
    7) Not building enough city defense units.
    8) Not utilizing spies
  13. Ai Shizuka

    Ai Shizuka King

    Oct 30, 2008
    Mistakes I remember when playing low levels:
    - slow expansion
    - never rush anyone
    - build useless buildings instead of units
    - not enough workers (and I still tend to do this)

    Mistakes I often see from people asking for help:
    - not enough workers
    - no clue about diplo (learning diplo has been a big help when I moved to monarch and emperor)
    - "I always play X, start my games building Y and then founding Z". Arg.
    - I often see noble/prince players trying to emulate deity strategies, whilst still lacking the basics. You don't even need a grand strategy at all to beat noble. Just spam cottages and kill people. Maybe a good prod city and that's it. GP farm is not needed to beat noble.
    - "I drop to middle of the pack in score and quit the game". Score is irrelevant in this game.
  14. J-man

    J-man Deity

    Oct 12, 2007
    Nijmegen, the Netherlands
    To weak military
    Poor use of slavery
    Bad diplomacy
    Poor teching and tech trading
  15. JTMacc99

    JTMacc99 That's a paddlin'

    Jan 10, 2008
    Hmm... did he send you a bouquet of flowers?

    I certainly think that the answer to this question has a lot to do with how you define a newbie. If you're talking about somebody entirely new to Civ, you'll probably get different issues from somebody like me who played endless games of Civ II and a little Civ III before becoming addicted to this version.
  16. r_rolo1

    r_rolo1 King of myself

    May 19, 2006
    Lisbon, Portugal
    Well, definitely the more common mistake that people do is to think that they can't win the game without having/doing ______________ ( insert whatever you want ). I've seen this game being won with pretty much without anything you can name ( except cities.... and even this is technically possible if you choose "Require complete kills" ), from military to workers, using only one kind of specialist or none, no cottages, no improvements ....
  17. superclean

    superclean Chieftain

    Jun 19, 2009
    In my game yesterday I had a sweet city spot with bronze and a lot of desert hills to work and flood plains to farm which I was going to make into a great production city... ended up that I founded judaism when I thought somebody else had and it was founded in that city and quickly realized I should cottage them flood plains instead. Turned out to be one of my best commerce cities ever, and could switch out my specialists to work the mines whenever I really needed something built. I also used a different strategy and put my NE into my production city that had the pyramids/HG/HS in it and cranked out GE's to wonderspam while still building units. Worked very well.

    A lot of the mistakes listed I used to make... and I don't make them anymore. Guess I'm no longer a noob :)
  18. thecolorblue

    thecolorblue Chieftain

    May 29, 2009
    I don't see how choosing the same leader or trait(s) every time can be considered a 'mistake'. Maybe you could say a person made a mistake by choosing a leader without fishing when he had only sea food or something, but that requires knowing the starting position prior to choosing a leader. Not everyone feels it necessary to play every leader and trait to prove something to themselves or other people, many just play this game because it's fun and they like destroying civilizations with Praetorians on Marathorn.

    The biggest mistake I made early on was building everything in every city. I still do this now at late game when the game's won and I'm just waiting for culture/spaceship to build or something, since I don't really like modern warfare.

    The mistake I make the most now...

    1. Not razing poorly placed AI cities 1 square away from good resources and re-settling them.

    I've screwed up some very nice land this way a couple of times.
  19. cracked

    cracked Wierdo.

    Aug 28, 2008
    Whipping a granary lets you regrow the city quicker so you can then knock out the courthouse then library.
  20. mrt144

    mrt144 Deity

    Jan 27, 2007
    Is bulbing a mistake? I think I've only really bulbed when it would give me an integral tech immediately or if it sped along the race to liberalism with education.

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