Binary Research

Alan Vincent

Chieftain
Joined
Apr 22, 2020
Messages
26
Just been watching a walkthrough video where the host described turning research off for a period of time and called it binary research.

I didn't really get the benefit of doing that or when you might do it. Can anyone help with a simple explanation.
 
It avoids rounding errors - especially in the early game, it is usually considered the most efficient use of resources to be at 0% or 100% research, 50% worst.
 
Three broad reasons for binary research. Rounding errors, research efficiency, and flexibility.

Rounding errors: fractional beaker or gold is rounded down at the start of each turn. If you're generating 15 commerce per turn, and splitting it 70/30 on research/gold, you're getting 10 research and 4 gold per turn; you've "lost" 1 commerce per turn to rounding. This can be a big deal early in the game, although the impact is negligible later on.

Research efficiency: every civilization you know who has discovered a tech will give you a small multiplier boost to your own research on that tech. When you frontload banking up the gold, until you have enough to finish the tech all in one swoop, and delay starting the actual beaker generation as long as possible, that increases the chance that neighbors will discover the tech before you start actually committing commerce to beakers, and your own research will be more efficient as a result.

Flexibility: If you spend 10 turns at 30% slider to research a tech, you're basically committed from turn 1. If you spend 7 turns at 0% research, you now can run 100% slider for three turns on any tech you want - you kept your options open. Or you could even spend that gold on something else, like upgrading units if an enemy just declared war on you. If, for example, your plan was to get Music for the free Great Artist, but after six turns at 0% slider you saw an opponent got Music, you could potentially pivot into some other tech instead. Binary research lets you make more informed choices on tech by delaying the point of commitment.

Edit: As for when you might do it, basically always if you aren't running at 100% research slider anyways or in the mop-up phase where the game is basically won and you aren't worried about being a little less efficient. It's just a good general habit to form.
 
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I didn't really get the benefit of doing that or when you might do it
Do it always.
Can anyone help with a simple explanation.
Coanda did it in excellent fashion. :king:
50% worst.
This is not exactly true, it depends on how many :commerce: your empire is generating. If it's an even number, 50% is as good as 0/100%.

The easiest way to see if you are losing :science:/:gold: due to rounding is just summing :science: and :gold: output at 100% (say 15+(-3)=12) and seeing whether it will add up to 12 at different slider positions. It will at 0%.

See https://forums.civfanatics.com/threads/hidden-research-bonuses.631078/ for advanced stuff on how to adjust the slider if you want to win every fraction of a :science: possible. In general, 0/100 is easily good enough.
 
Three broad reasons for binary research. Rounding errors, research efficiency, and flexibility.

Rounding errors: fractional beaker or gold is rounded down at the start of each turn. If you're generating 15 commerce per turn, and splitting it 70/30 on research/gold, you're getting 10 research and 4 gold per turn; you've "lost" 1 commerce per turn to rounding. This can be a big deal early in the game, although the impact is negligible later on.

Research efficiency: every civilization you know who has discovered a tech will give you a small multiplier boost to your own research on that tech. When you frontload banking up the gold, until you have enough to finish the tech all in one swoop, and delay starting the actual beaker generation as long as possible, that increases the chance that neighbors will discover the tech before you start actually committing commerce to beakers, and your own research will be more efficient as a result.

Flexibility: If you spend 10 turns at 30% slider to research a tech, you're basically committed from turn 1. If you spend 7 turns at 0% research, you now can run 100% slider for three turns on any tech you want - you kept your options open. Or you could even spend that gold on something else, like upgrading units if an enemy just declared war on you. If, for example, your plan was to get Music for the free Great Artist, but after six turns at 0% slider you saw an opponent got Music, you could potentially pivot into some other tech instead. Binary research lets you make more informed choices on tech by delaying the point of commitment.

Edit: As for when you might do it, basically always if you aren't running at 100% research slider anyways or in the mop-up phase where the game is basically won and you aren't worried about being a little less efficient. It's just a good general habit to form.
Wow, there's a lot to process here. Thanks so much for the detail. I'll read through it a couple of time to make sure I've understood it all and play through a couple of times to see how it looks in practice. Thanks.
 
One more reason, which would fall under @coanda 's "Research efficiency" category would be allowing the completion of science modifiers (library/academy) while at 0%
 
Another reason, although one that doesn't come up as often, is if you're playing with Random Events on. There's a lot of events where you can buy off negative effects (and maybe some where you can purchase positive effects? Not sure, I don't play with events very often :rolleyes:), and having a cash reserve from doing 0% slider for a while gives you the option of throwing money at the RNG if it decides to roll double snake eyes. The downside of this is that, post-Currency, an AI might demand your entire gold reserve (hi Joao :mischief:) and start plotting if you refuse. That said I don't think there's too many situations where an AI would demand an outrageous sum of gold but wouldn't have demanded a high end monopoly tech instead, so don't let that discourage you from doing binary research. Good diplomacy skill will see you through most of those situations, anyway.
 
One more reason, which would fall under @coanda 's "Research efficiency" category would be allowing the completion of science modifiers (library/academy) while at 0%
I think that may have been what the person I heard coin the phrase was doing. Switching to 0 prior to a Library build and then pushing the slider back up afterwards.
 
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