Bindy's Road to EQM -- Round 21

Bindamel

Call me Bindy - mel
Joined
Feb 2, 2006
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Hello again!

As I mentioned in this thread, I have devised a plan to achieve all the requirements for four of the six legs of the Elite Quattromaster Challenge.

I will try (and fail miserably, of late) to post a thread around every two weeks with the game conditions, and then some highlights of my game, and encourage others to do the same.

Round 21: “Horseless Hatty, or Riderless Ramesses”

First of all, I hadn't intended this to be horseless, as I could swear there used to be a trick to starting in the north on the Oasis map, which I can't seem to duplicate. Oh, well. Stick with small maps, which are really only about three cities wide from top to bottom anyway, and you'll be fine.

"Required" Settings:
Expansion: Vanilla Warlords
Era: Ancient
Civilization: Egypt
Victory Condition: Conquest
Game Speed: Normal
Map: Oasis

All maps except duel are eligible for EQM.

Here again are the opponent requirements for various map sizes.
Code:
Mapsize    Minimum     Maximum   
  Tiny         2          4  
 Small         4          7  
Standard       6         10  
 Large         8         14    
  Huge        10         17

Hatty is spritual and creative, but doesn't start with Mysticism, as most Vanilla spiritual civs do. In Warlords, Ramesses is spiritual and industrious, in case building wonders is a big part of your conquest strategy. :lol: The UU is the War Chariot, 20% stronger than your ordinary chariot. The UB, for Warlords players, is the obelisk, which of course is the RB* for Vanilla players. It allows you to hire two priests, which is interesting, but I don't know if it's truly useful.

*"Regular Building"

You’ll begin with agriculture and the wheel, which means bronze working and your mostly likely closest strategic resource is two techs away.

If you're interested, the current best dates for a small map are:
Code:
Deity      ozbenno         1858 A.D.
Immortal   The-Hawk         500 A.D.
Emperor    cabert          1520 A.D.
Monarch    civfan12345     1030 A.D. 
Prince     RobertTheBruce   875 B.C.
Noble      IglooDude        125 B.C.
Warlord    ianw1610         600 B.C.
Chieftain  ianw1610         650 B.C. 
Settler    Hindi           1840 B.C.

and the current best dates for a standard map are:
Code:
Deity      No Entry
Immortal   Lexad           1846 A.D.
Emperor    RobertTheBruce  1270 A.D.
Monarch    shyuhe           225 B.C.
Prince     RobertTheBruce  1020 A.D.
Noble      Gosha190         980 A.D. 
Warlord    civfan12345      450 A.D.
Chieftain  Darkness         800 B.C.
Settler    *M*              800 B.C.

Results:

Bindamel won on a monarch small map in 1840 A.D.
bestje won on a monarch tiny map in 1000 A.D.
 
its a shame about the lack of horses but I'll settle for metal TBH in terms of horse units I only really like immortals!

could someone summarise how the resources are laid out on oasis maps please, or point me to an explanatory thread?

it looks like horses to the north, copper all over and iron only in the desert of the centre
 
Have played this one out for a 1000AD finish at monarch on a tiny map.
(I already have Egypt twice so was playing for the oasis and i've acquired a dislike of the maps somewhat unfair layout)

not a very exciting game so i'm not sure what to say about it, just cranked out tons of units once I had war elephants it was game over.



comments
when did I get out of practice at warring, i'd say 1000AD is quite slow though lack of chariots and a bad start position didn't help. though i realise the map guarantees both of these things, so i'm waiting to see how the other games go....
 
I guess I should write this up at some point, seeing as about five people have already finished the next round :)

Small Monarch, getting to be a habit:

Thebes:



In order of disappearance (You'll note the list is short one AI; it seems Louis disappeared Gandhi for me.)







So I didn't eliminate my first civ until after bestje finished, but he played tiny!

 
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