Biological Warfare Should In Civ 4

CaptainMidnight

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With the health aspect in civ 4 biological warfare has got to be added as a downside (or upside) to the 'Genetics' tech. Spys poisoning populations with virilant strains of anthraxs sums up the future of war pretty accurately. This is how I think it should work:

1. I think an attack should randomly set at an increase of between +10:yuck: to +20:yuck: on target city for a random turn number between 3-20.

2. this is determined by Total ammount of target city :science: + total :health: excess of civilisation. So the higher the science in the city and the more health concious the civilisation as a whole the lower the and the shorter the outbreak.

3. Whether the outbreak spreads to another city is determined by firstly how far away the city is from the original host city. Then by the cities total :science: nect by your whole civ's total excess :health:.

4.plus a quaratine bonus determined by combined :strength: of military units garrisoned in that city. The more points that racked up by these determining factors the less likely the diesease will spread to that city.

So you see a scientific, health concious civ with a large garrisoned military will probably survive a biological okay. (Incidentally, in real life biological attack we'll all throw up our own intesines all over our children while trying desperately to shield their swollen pustulant faces from the "burning".)
However, if you neglect health and are not as up to speed on science and the fighting men are all away in some war leaving a small garrison in your hinterland cities you might be in big trouble. A powerful and long term outbreak might escalate into a multicity pandemic that guts your civilisation slowly and painfully. However, I would make it only really effective due to gross mismanagement on part of the enemy civ and with grave diplomatic penalties from other 'softy' AI civs if used. It wouldn't be that expensive to execute as biotech weapons are scarily cheap in comparison with, say, nukes. With +20 for 20 turns you can imagine the affect on the city...

Here are some more details on my proposed model for bio warfare:

1.Another nuance of my 'outbreak' model will be that desease knows no culturally boundaries. That rivals cities can also be affected just as much as your own cities.

2.This would inturn have an effect on diplomancy with an 50% biological defense bonus for cities with closed borders with an infected civ.

3.Another aspect would be the military units actually in the target city at time of infection. These infantry and calvary units should lose 10% of thier strength each subsequent infected turn.

4.To make this less devastating, all vehicles waste down to a derelict 0 strength, and remain immovable until the infection lifts, and then it repairs as normal. If derelcit vehicles are attacked by enemy forces they are appropiated like workers into their own forces, however, the capturing enemy unit would become infected also.

5. An obvious tactic could be used by sending your infected units out to infect enemy cities in a crazed kamakazee dash into their territory. However once they leave their cities the units will die, including the vehicles, even after the infection had been brought under control.

6. The 'genetics' tech should therefore have a bio-warfare rapid response gun powder unit that has only a 10% chance of becoming infected. The unit should have 2 movement pts and be about as strong as mobile infantry.

7. Another possibility would be a 'black death' aspect that would function in much the same way as 'bio warfare' except the desease would occur randomly only in cities with more than, say, +8 excess :yuck:. Hence, the medieval era would be peppered with small outbreaks and maybe one, pan continental plagues if every one is filthy. Unit tactics could be used but without counter-bio warfare units.

Just think of the amusing cat and mouse game that would ensue if an infected city emptied its sickly units across your borders in a bid to take you with them.

8. Expansionist trait would be greatly improved, also trade in :health: giving resources.

9. I must stress that I don't particularly think bio warfare or desease should be too effective or prevalent as it would be really annoying to pull loads of troops back to form quarantine zones. In the most part, I envisage its use as another form of slightly unstable collateral damage, sofening up the city before the ground force moves in. Furthermore, desease was a medieval weapon of war, insofar as carcusses of animals were catapulted into besieged castles and even groups of venerial deseased prostitutes were cunningly offered to the enemy only to later infect their fighting men.

10. It also gives a greater reason to research future tech in the late game inorder to immunise your civ further.
 
A reasonably good idea, but I will raise one particular issue.

Your proposed penalty to health is an undeveloped idea, which doesn't fit with the dynamics of the game. After the first population starves, starvation occurs once a turn. This means that if you plan to place a HUGE (10-20) health penalty due to biological terrorism, it will unreasonably annhialate the production power of a city. In real life, sickness outbreaks usually affect individual urban cities, rather than a large portion of a country. In a game where each city represents a large portion of a country, one spy should not be able to do such damage.

A slightly more feasible penalty would be to food production and/or a MINOR penalty to health. Thus way, you can simulate the effects of a quarantine because citizens will have to move from producing hammers to food.

That's just my two cents.
 
It might be an interesting idea for a mod, but this isn't going to end up in the main game or any expansion pack. Firaxis has made it clear that they don't think it's worth opening up the whole terrorism can of worms or anything similar to it.
 
I think the simplest way to accomodate this would be by mirroring SMAC's use of nerve agents. I suppose how it would work in CIV IV is that you could either make a specific chemical/biological weapon (like a missile or artillery), or what would probably be closer to realism, is to add it as a possible promotion to artillery units after the discovery of Biology in the tech tree.

The chemical/biological promotion would give the unit +50% against infantry units in combat, but would probably be dimly received by rival civs. And of course, with the building of the UN, they could be outlawed.
 
cairo140 said:
A reasonably good idea, but I will raise one particular issue.

Your proposed penalty to health is an undeveloped idea, which doesn't fit with the dynamics of the game. After the first population starves, starvation occurs once a turn. This means that if you plan to place a HUGE (10-20) health penalty due to biological terrorism, it will unreasonably annhialate the production power of a city. In real life, sickness outbreaks usually affect individual urban cities, rather than a large portion of a country. In a game where each city represents a large portion of a country, one spy should not be able to do such damage.

A slightly more feasible penalty would be to food production and/or a MINOR penalty to health. Thus way, you can simulate the effects of a quarantine because citizens will have to move from producing hammers to food.

That's just my two cents.

Point taken, but bear in mind +20 :yuck: for 10 turns would the worst case senario possible. And would only ever happen to grossly mismanaged city that has say, not even a library. The actual random mathematical formula for deciding the chances are beyond my concentration at the moment, but I think for any competent late gamer, Bio warfare would be seen as a hindrance that will strip a city of a few population points and cause suitable diplomatic opprobrium for the perpetrator. The only bonus really being its cheap substitute for collateral damage as a precursor to invasion and the amusement of using something really dishonourable and spiteful.

Also remember, the length and strength of the outbreak comes after the intial random formula dictating whether the spy is sucessful or not or even capture leading to a significant diplomatic penalty.



Also there is the initial attempt by the spy, she could be caught
 
Garand said:
I think the simplest way to accomodate this would be by mirroring SMAC's use of nerve agents. I suppose how it would work in CIV IV is that you could either make a specific chemical/biological weapon (like a missile or artillery), or what would probably be closer to realism, is to add it as a possible promotion to artillery units after the discovery of Biology in the tech tree.

The chemical/biological promotion would give the unit +50% against infantry units in combat, but would probably be dimly received by rival civs. And of course, with the building of the UN, they could be outlawed.

Missiles would be another method, but I'm not sure about artillery or any other warfare. It seems slightly odd to fire germs out of a cannon, and then walk your victorious troops into an infected city don't you think?

On another note, the promotion idea might be better way to make counter biological attack troops rather than having a unit especially.
 
I was referring to how chemicals were used on the Western front during World War I, which were released from artillery shells. And it was common in the middle ages during sieges to launch dead bodies of cattle or humans into a city to spread disease... this was practiced heavily by the Europeans when sieging Indian villages during the colonization period.
 
Nice idea, and well-thought out.
 
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