Bismark and Grunt

Is This Unit Good?

  • Yes! Awesome!

    Votes: 7 31.8%
  • OK

    Votes: 9 40.9%
  • No! Terrible!

    Votes: 6 27.3%

  • Total voters
    22
Here's a preiew.

(Will upload later...)

NOTE: The Alpha-Blend works now... ;)
 

Attachments

  • bisgrunt.GIF
    bisgrunt.GIF
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Yeah, I got the same result. Thats one major palette issue.......
 
I know the palette is wacko, but it works fine in-game (Go ahead, try it :D ). I really can't seem to figure out what the problem is though...

EDIT: How do you edit the palette? I couldn't figure that out.
 
Thank's Stormrage. I feel better about this unit. :)

KingArthur, I made it just for that purpose. :D
 
Thanks for the suggestion, but this was really aimed at the EFZI Scenario.
 
He's been brought out of retirement to fight the zombies.

He's half crazy, half genius and insists on wearing his old, lucky uniform.
 
Loed Malbeth... The Animations for this Multi-Unit Look Very Good. :goodjob:
The Palette Problem is that you are only using the Civ Specific Colored Area of the palette for the Colors and the remaining palette colors are all Magenta which is invisible in .pal. The Game shows the unit in Alpha.pal so it is seen but the Colors will be Civ Specific (ALL Change with who owns it) and the animations use different colored palettes rather than one.
The Default uses a Light Green palette -Civ Specific
The Run uses a Dark Green Palette -Civ Specific
The Fortify, Attack and Victory use a Blue Palette -Civ Specific.

IF you have the .bmp storyboards that are 16 million colors, I can either help you or just make a single Correct Palette for all animations for this unit.
Question...does this unit have Civ Specific Colors in particular areas before applying the palette?
 
This unit works fine in-game, which is good, and it has civ-specific colors too, but I'll try to find those .bmp's. :)

(BTW Post Number 666 :devil: )
 
OK, I've revisited this ol' unit and fixed it and added sounds. I'll upload it later... ;)
 
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