BlackBetsy
King
- Joined
- Feb 15, 2005
- Messages
- 745
Finishing up the Tiny Demigod Spaceship game screenshotted last night. I chose Pyramids, which I think are almost always the right choice (maybe not if your island only has room for 4-5 cities). My island was smaller than the Germans' island, but Pyramids helped me keep ahead on population and I really have always been ahead in tech, again (I am going to triple check this was Demigod - OK it is). Just this turn the Ottomans / Germans did Nuclear Power while I'm doing Superconductor, so I'll have save at least 1 tech researched.
It's 1630 now, having just traded Superconductor for Nuclear Power, I will have 19 turns left for the Laser and Robotics. 1725 AD finish if I time the parts correctly (shouldn't be an issue). That's going to be an 8th place on the table - pretty shabby - bumping down only @superslug's 1990 AD finish. When I try again, I would like to beat 1675, which is 5th place and 10 turns better. Had I gotten a little more help from the AI on research, or maybe 20 more tiles on my home continent, I think I could have done that. I also didn't gift them into the Industrial Age, since I didn't have anything to trade. But if I had and just traded my free tech, maybe I save the 10 turns on Steam Power I spent researching.
Frustratingly, my small island and lack of lux (2 native, and the Ottomans and Germans have locked up their extra luxes in trades to each other) means that I am only doing 8-9-10 turn research in the Modern Age, even with a city with Cope+Newtons+ SETI and the Internet and Universities in all of my island's cities (and some courthouses and police stations to juice research). I have thought about breaking up the Germans and Ottomans by Military Alliance, but that doesn't seem likely at this point and they all have
I wasn't that far ahead that I could save ToE for the Modern Age - more like 2-3 techs ahead and they researched SciMeth early enough that they started on ToE before I did.
It's 1630 now, having just traded Superconductor for Nuclear Power, I will have 19 turns left for the Laser and Robotics. 1725 AD finish if I time the parts correctly (shouldn't be an issue). That's going to be an 8th place on the table - pretty shabby - bumping down only @superslug's 1990 AD finish. When I try again, I would like to beat 1675, which is 5th place and 10 turns better. Had I gotten a little more help from the AI on research, or maybe 20 more tiles on my home continent, I think I could have done that. I also didn't gift them into the Industrial Age, since I didn't have anything to trade. But if I had and just traded my free tech, maybe I save the 10 turns on Steam Power I spent researching.
Frustratingly, my small island and lack of lux (2 native, and the Ottomans and Germans have locked up their extra luxes in trades to each other) means that I am only doing 8-9-10 turn research in the Modern Age, even with a city with Cope+Newtons+ SETI and the Internet and Universities in all of my island's cities (and some courthouses and police stations to juice research). I have thought about breaking up the Germans and Ottomans by Military Alliance, but that doesn't seem likely at this point and they all have
I wasn't that far ahead that I could save ToE for the Modern Age - more like 2-3 techs ahead and they researched SciMeth early enough that they started on ToE before I did.