Blackbetsy HOF Attempts

Finishing up the Tiny Demigod Spaceship game screenshotted last night. I chose Pyramids, which I think are almost always the right choice (maybe not if your island only has room for 4-5 cities). My island was smaller than the Germans' island, but Pyramids helped me keep ahead on population and I really have always been ahead in tech, again (I am going to triple check this was Demigod - OK it is). Just this turn the Ottomans / Germans did Nuclear Power while I'm doing Superconductor, so I'll have save at least 1 tech researched.

It's 1630 now, having just traded Superconductor for Nuclear Power, I will have 19 turns left for the Laser and Robotics. 1725 AD finish if I time the parts correctly (shouldn't be an issue). That's going to be an 8th place on the table - pretty shabby - bumping down only @superslug's 1990 AD finish. When I try again, I would like to beat 1675, which is 5th place and 10 turns better. Had I gotten a little more help from the AI on research, or maybe 20 more tiles on my home continent, I think I could have done that. I also didn't gift them into the Industrial Age, since I didn't have anything to trade. But if I had and just traded my free tech, maybe I save the 10 turns on Steam Power I spent researching.

Frustratingly, my small island and lack of lux (2 native, and the Ottomans and Germans have locked up their extra luxes in trades to each other) means that I am only doing 8-9-10 turn research in the Modern Age, even with a city with Cope+Newtons+ SETI and the Internet and Universities in all of my island's cities (and some courthouses and police stations to juice research). I have thought about breaking up the Germans and Ottomans by Military Alliance, but that doesn't seem likely at this point and they all have

I wasn't that far ahead that I could save ToE for the Modern Age - more like 2-3 techs ahead and they researched SciMeth early enough that they started on ToE before I did.
 
Trying to beat my tiny demigod space game? :)
Pyramids no doubt. I also chose byz Korea and ottos because I think the AI can benefit from commercial and industrial traits. When I was playing a lot I had a working hypothesis that making the AI friendly trading partners (who were ideally beholden to me for luxes and resources) was better than owning enough food to 4turn techs asap; meaning two techs in 5 or 6 turns is better than one every 4. Then I got surprise DOW'd by korea...
 
Trying to beat my tiny demigod space game? :)
Pyramids no doubt. I also chose byz Korea and ottos because I think the AI can benefit from commercial and industrial traits. When I was playing a lot I had a working hypothesis that making the AI friendly trading partners (who were ideally beholden to me for luxes and resources) was better than owning enough food to 4turn techs asap; meaning two techs in 5 or 6 turns is better than one every 4. Then I got surprise DOW'd by korea...
I can't touch that game! Great effort by you. Did you write up that game at all? Curious what strategy you took and what good luck you had along the way.
 
These Tiny Archipelago SS games are way too slow. Gonna try 2d game as Sumeria for the food bonus and see if I can survive a Pangaea.
 
Second Tiny Demigod Spaceship game is in....1470 AD this time. On Pangaea definitely made the tech pace faster + good anticipation of what AI would research (Satellites instead of Superconductor, that they would get Ecology while I hit the Laser, that they'd pick Synthetic Fibers instead of Robotics. A couple of SGLs, which I used on ToE when inspecting the AI said they'd beat me to it, and the Internet.

1470 is the #5 spot on Demigod, but 31 turns behind #4. That's a lot. @jarred! 's #1 spot is 60 turns faster - which means he could have done the modern age twice again after he finished and still beaten me. Still, it's a 51 turn improvement over using the Byz on archipelago.

Assuming @Bartleby can get his Sid Spaceship uploaded, that's 9 games towards the 10 for the update.

Edit: Tiny Demigod Spaceship is now a full table, @Spoonwood, assuming me entry passes muster.
 
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I just had a curious experience on a Standard Demigod Pangaea. I was as isolated as I've ever been - I didn't meet anyone until after 1000 BC! I went with 5 opponents. I cranked out 14 cities by 1000 BC and had 4 native luxes. I lost the Republic Slingshot and missed out on the Great Library as well. Despite these wide open spaces, I wasn't even first in land! I saved it at 650 bc but I think I'm going to abandon. I think I just didn't build enough workers, instead building Enkidus as protection. After consistently getting the Republic Slingshot on Demigod, I'm left a little stunned. I thought the Great Library would catch me up, but it got built 20 turns before I was gonna finish it. My guess is the isolation really slowed me down.
 
Never not fun to see.

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Update: twice is nice:
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But not sure what I spend my second SGL on. Possibly Sun Tzu when its available.
 
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I feel like @Tone going for 20k at this point. I *think* I use this to get Cope in my Colossus city right after I finish a University and then immediately pre-build for Newton's.

1726424725144.png

Update:
You have to be kidding me:

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I'm disappointed every time I hit a tech now and don't get an SGL.

Update: Not disappointed on Sci Meth. LOL. 5!

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I feel like @Tone going for 20k at this point. I *think* I use this to get Cope in my Colossus city right after I finish a University and then immediately pre-build for Newton's.

View attachment 703508
Update:
You have to be kidding me:

View attachment 703513
SGL rushing The Sistine Chapel, J. S. Bach's Cathedral, or Shakespeare's Theater makes the most sense culture wise.

Edit: found my notes on Standard spaceship demigod. It made for an amazing map. I played during the 50th anniversary of the first moon shot.

When I ran MapFinder I only went with a river and one grassland cow. I did play until I got an SGL on Writing or Alphabet though for that game though for The Pyramids.

I don't think my other Standard Demigod spaceship game has an SGL for The Pyramids, though the large one I did luck out with one (though I wasn't trying for it then).
 
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It's an interesting game. I should be playing better, as this map had pretty good opportunities for me. Interesting couple of notes for posterity:

(1) First SGL Pyramids, second SGL went to Sun Tzu for the barracks, third to Cope in Colossus city, fourth to JS Bach, fifth to ToE.

(2) I used it on ToE because I was holding out ToE for the Modern Age and figured that I could out-compete any AI city for it even with the DG discount. Wrong! I held out ToE and had been trading other techs in the upper part of the tech tree thinking if I could hold on to ToE, I would be able to use for Miniaturization and the Internet on the same turn I hit the Modern Era. But Persia suddenly showed up as building the ToE and when I checked around my core, my best build time was 10 turns vs. 8 turns in the Persian city. This was a very big surprise since Persia had been an off-pangaea backwater on an island that I had been gifting up to various eras. So that was a big bummer - especially because I had a pre-build for ToE I could flip on demand but I had used on Hoover Dam since it was going to finish the Palace.

(3) I killed off the Russians very early in the Industrial Age, or so I thought. The map is 100% free from Russian cities and I can't establish an embassy with Russia b/c there is no capital. But Cathy is still hanging around like 50 turns later? She's a settler on a boat but there is no place for it to land a settler? I've never seen this one before.

(4) Even though it's been a good map otherwise, I had to go to war to get rubber and saltpeter, which is annoying. Given than I cover 30% of the map, I shouldn't have had to do that playing against 5 other civs (Russia, Persia, Germans, Ottomans, Babylon).

(5) Cathy being around was good for the Big Picture in the Modern Age. She was so behind on non-essential techs, I was able to get Computers from her with "only" 8000 gold and 650 gpt and every dead end Indutrial Age + late Medieval tech. BUT I couldn't get any other techs. Fission was my free tech which, of course, wasn't that useful because the Germans had traded it away already. But I did wind up at least getting Rocketry which got me my money back from Cathy. But she couldn't pay any gpt, so I went to war and ruined my trade rep (there was no way to get her to DoW).

(6) I have to micromanage my non-core cities better - I haven't created specialist farms and Miniaturization is 12 turns on 80% research 20% lux.

(7) I'm at 20% lux even with 7 luxes because the flipping Babylonians declared war on me for no apparent reason. I think it's some sort of AI end of age thing - this was when I was 2 techs away from the Modern Age (and a bigger bummer about the ToE I had to rush - had I gotten 1 free Modern tech from the ToE, I could have traded around for the others and gotten a 2nd level free tech). Its happened to me VERY frequently in these science games.

(8) You can't have 2 SGL's at the same time, right?
 
I can't establish an embassy with Russia b/c there is no capital. But Cathy is still hanging around like 50 turns later? She's a settler on a boat but there is no place for it to land a settler? I've never seen this one before.
I just had a similar 'problem' with the Germans in my current game (Std 60%Archi=Pangaea, DG, Random-Inca, 7 All-random Opponents).

Bismarck was sailing around the map for ages before he found an unoccupied corner to re-Settle. Turns out he should have stayed at sea, though, because he landed near former Hittite, now Ottoman territory -- after Ozzie had exiled him in the first place... :sniper:
Given than I cover 30% of the map, I shouldn't have had to do that playing against 5 other civs (Russia, Persia, Germans, Ottomans, Babylon).
While allowed under HoF rules, underpopulating the map will cause fewer resources to spawn at game-start, so I'd need some convincing evidence that doing so anyway offers a significant advantage.
(8) You can't have 2 SGL's at the same time, right?
You can have 2 SGLs at once for sure. You cannot have 2 MGLs though.
And IIRC, if you have an SGL active, you can't win any new MGLs, either.
 
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Next target is Large Sid Domination. That will take a month! I think Vikings 80% Archipelago, abandon any starts with a neighbor, abandon any starts w/o Great Library. Opponents as Arabs, Mongols, Japan, Egyptians, Chinese, and America - all the Expansionists, no Scientific, bias towards Religious. Writing on minimum, nearly immediate pre-build for Great Library once I can trade for Masonry, and Literature instead of the Republic Slingshot. It is possible that I do Monarchy for WW benefit. All Zerk force at first until I get a MGL to start a landing.
 
I wonder if there might be a benefit to trying to get the Great Lighthouse, instead of the Great Library? The Lighthouse might let you catch up in tech with dodgy trades (although on 80% arch the tech pace is miserable). Faster/sea-safe boats can speed up your attack.

edit: I suppose you're much more likely to get beaten to the Lighthouse even with a decent prebuild.
 
I wonder if there might be a benefit to trying to get the Great Lighthouse, instead of the Great Library? The Lighthouse might let you catch up in tech with dodgy trades (although on 80% arch the tech pace is miserable). Faster/sea-safe boats can speed up your attack.

edit: I suppose you're much more likely to get beaten to the Lighthouse even with a decent prebuild.
I have to say, I haven't truly figured out sea trading, which makes the Great Lighthouse a bad option for me. In prior games, there have been AI with excess resources where I could see their capital, as well as a path from their capital to a coastal city, and I had a harbor and I could see either a coastal or a sea route to them, but I couldn't trade.
 
STEPHEN A: Skip I want to ADDRESS this issue.

[BAYLESS nods]

You KNOW I am sensitive to the fact that you should never settle a city on a grassland river cow.

BAYLESS: Absolutely

STEPHEN A: BUT!

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(Yes, I know, walk due south one tile and give up the northernmost cow to city #002, but I hate walking and giving up a turn).
 
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STEPHEN A: Skip I want to ADDRESS this issue.

[BAYLESS nods]

You KNOW I am sensitive to the fact that you should never settle a city on a grassland river cow.

BAYLESS: Absolutely

STEPHEN A: BUT!

View attachment 703722

(Yes, I know, walk due south one tile and give up the northernmost cow to city #002, but I hate walking and giving up a turn).
That is a 20k quality start.
 
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