3rd place is 28 turns slower than 1st place, which is a pretty big distribution.
That's 15 turns.
3rd place is 28 turns slower than 1st place, which is a pretty big distribution.
With a game this math-intensive, you'd think I wouldn't make mistakes like that! I wonder if I thought that it went to 5 years per turn at 750 but not even sure that math works either. Not sure how I made that calculation!That's 15 turns.
That's a good idea; in general I tend to be on the low side and I haven't done any conquest to create slaves. I need to keep a bunch to re-mine / irrigate tiles for manipulating the ToE and Palace. But I could probably join some workers.How many workers do you have? could you spare any to boost your specialist farms?
I think if you get your scouts out there, and you don't crowd the map, it's very viable. I definitely ran out of techs to pop from huts on Warlord so I had more than enough. I think if you can get 4-5 techs from huts in the Ancient Age, and trade for others, it's pretty good. Emperor AI will research Poly and Iron Working for you for sure, so the list of techs you need to research is pretty low. But I'll find out.How viable is hut-popping on Emeror anyway? I went with Sumeria and no barbs for my Huge Emperor Spaceship game this year.
Only slightly. It's like 33% vs. 46%. There is that War Academy Article that says its 25% at Emperor but that includes like a 25% chance of popping a settler / city. You have to remove those possibilities and you get 25% / 75% or 33%. At Warlord, it's 35% / 75%, 46%. I *think* that's how it works.Getting tech is less likely at Emperor though, isn't it? I'm a pessimist and I hate the thought of having an SGL game go arseways because I had a bad hut-streak.
Spoonwood just did this one recently (May 2024) and it's only 35 turns slower than Aigburth's Large diplo win. This one seems like a game of high excellence (which you expect from Spoonwood of course). iPwn I don't know, 1270 is 56 turns slower than the Large Diplo which I noted above seemed possible. I don't think I could touch Spoonwood but a #2 seems very possible here.
Pushing for cities slowed my science, as I really only got to 4 turn research in the Medieval Age at the end of it. I entered the Industrial Age in 230 AD, which is 2 turns slower than last time, but with more research momentum. I pulled Nationalism rather than Electricity or Industrialization. That's going to cost me 4 turns (I made a big effort to get Electricity down to 4 turns @100% science). I've got 75 cities this time instead of 52, so I've got a chance of specialist farms bailing me out on science. They need to grow, though.Map I liked with early settler pop + great Colossus site, hung around to 3rd tech (a no no in my rules) but got SGL on Writing. Bad hut luck so I had to slow down Philo, but then burned right ahead really fast. Good luck on Big Picture @1325 BC to get Theo, but now Education is 19 turns @90% (need 10% lux). We will see what I do, pattern is similar to last game, but was in Medieval Age a bit later at the same research. Library on Colossus should do wonders (no pun intended) in a couple of turns. May build Maus to get faster Golden Age, help happiness in Colossus city.