troyDoogle7
Warlord
- Joined
- Oct 26, 2005
- Messages
- 247
Just wondering if blind research was available in civ4 yet? would love to use it in the smac mod.....
Correct, its more realistic that way.
The negative of this idea is that competitive game play won't be fair since the tech choices will be random. Someone might accidentally beeline to a great unit, while someone trying to warmonger might keep rolling economic techs.
Then why the debate? Don't give me the idea that ideas are needed and then go "Oh, we're done with that part".Victarus, that would be a great algorithm, however do you know that the system has already got a built in ai weighting for each tech? the priority can simply double the weighting.
Well, wait a second... now, presumably, you wouldn't have it so that your technologies are completely random... rather you would invest research in a particular field. So the warmonger would focus on a military field of research and be rewarded with military techs albeit maybe not the specific military tech they want.
If that's the case then it's playable (basically it's semi-blind research), but definitely some purists will dislike this since some of the 'chess' of civ is even in the tech research order.
I suppose you could have different flavors for each tech, e.g. currency is a strong (10 on a scale from 1 to 10) flavor in economics, but a weak (1) in military. That way, if you invest in specific areas, you're more likely to discover a tech that is weighted toward that area. Is this what you were basically saying already?