
A tale is but half told when only one person tells it
This is an IOT set during a period that resembles our own world’s late medieval era, early renaissance era, taking place on a continent in a world eerily different from our own. You will control noble houses who through force of spells, swords, and speeches will fight for wealth and glory in a world where dark forces are lurking just beyond the light.
The Empire of Taleise is a powerful nation, dominating the continent of Magnolia. For the past seventy years, it was ruled by a vicious tyrant, Emperor Valerian, who taxed the population into starvation and despair. He maintained his rule through powerful wizards, who were forced to serve him out of fear; after all, no one could challenge their strength.
The people of Taleise lived in fear of the Emperor until the Hero put a stop to his reign. After defeating the tyrant’s most powerful lieutenants, the Hero road forward to challenge the Tyrant Valerian. Some wizards, eager for freedom, others for glory or personal gain, fought with the Hero and, after a sixteen-day battle, the Tyrant, at last, was slain.

Many say that the Imperial Court should soon call a Great Council, to determine who is to sit the throne next. There are dark whispers, terrible rumors abound the capital, of nobles, thinking treasonous thoughts, that if they became wealthy and powerful through one war, how much higher could they climb after another?
And all the while, on the edges, a haunting, familiar darkness continues to creep throughout Magnolia. Can it be held off? Or were these past five years merely the illusion of peace?
Welcome
Hi all, my name is Nuka-sama and this is my first project in some time. I have been wanting to run a fantasy nobility game for some time now, (apparently for years) and I feel that now is a ripe time to do it.
In this game, you will be controlling a noble house and the characters that make up said house. Some of the main elements of the game are magic (and discovering its secrets), politics, warfare, city building, and exploration. You are not required to participate in all of them, or even most of them; if you want to simply explore the world of Magnolia, or hunker down with your civic planning blueprints, you can have quite a fun game.
Acknowledgments
First and foremost, thank you to Seon for helping me significantly, particularly with the map and the mechanics, but with the setting and the game itself more broadly. I could not have done it without his immeasurable help.
I would also like to acknowledge Thlayli, from whom I shamelessly plundered the traits from his old game, which was shamefully taken from us due to circumstances beyond his control.
Thomas helped with providing some place names; cheers Thomas, and thank you!
If I bothered you with a frantic ask to read my ruleset or if I fearfully messaged you at 2 AM for "a" or "the", consider this a thank you too


This game draws heavily from fantasy, medieval, and renaissance tropes and themes. Great magic is being used every day, and fantastic, dangerous beasts roam the land; particularly concerning are those of dragons. There are ruins to explore, legendary weapons to find, great companions to be made; there are also dangerous monsters lurking in the shadows, and the darkness that once ruled over this land might be closer than we all had hoped….
Signing Up
Step 1: Creating your house
Spoiler :
To play this game you will need to start with creating a noble house. I will first need the following from you:
House Name:
Magic:
Background:
I have an example below (this will all look much better in Excel):
Name: House de Tours
Dominant Magic: Elemental
Background: Patrician
Ok perfect, so what does this mean! From the top;
House Name: Straightforward, what is your House’s name? Most Taleisean names would sound French in our world. Generally, most families should be Taleisean, but if for whatever reason you insist, there are some options. If your family is from Nerlandais, you may use Germanic sounding names and if you are from Orlandy, you may use more Italian sounding names. Taleisean families can be found in both Nerlandais and Orlandy as well.
Dominant Magic: What your family has practiced for generation after generation. Your options are Elemental, Light, Dark, Alchemy, and Ritual; they are detailed in “The Magic of Magnolia”. Generally, magic is primarily going to be used as stat modifiers, though creative folks may find some interesting applications.
Background: Essentially where your family comes from. What your family raised you to do ever since you could walk and what you, in turn, taught your child. Each background has a stat bonus, and a stat penalty, but also comes with some interesting baggage and perks; some good, some less so. Some quick notes on background:
Some notes on House background.
Want another class? Just ask me, and if it makes sense thematically, I’d be happy to add it in. Just let me know where to apply their bonus and malus.
Now that we have created your house, we will go on to character creation! Creating your characters is simple. First, determine how many characters you have; you will need a minimum of one, and a maximum of six. When creating a character, I will need to know their name, their place in the family, and their age.
You will then need to give them traits. Some traits have positive points, others have negative points. See the below chart for properly balancing your family members.
The Chart
So in this chart, a family of three will be allowed to take traits that have up to a positive sum of 14 and will need a minimum amount of 5 negative points.
You may notice that as you scale up the size of your family, the benefits are diminishing. That is the tradeoff; while more family members will give you more options, they will individually be weaker.
Traits are generally how your character is going to approach and react to different situations. They do have some stat application, but what is perhaps more important is how they react in different situations.
For example, if you are a Kind character, you may have higher Appeal, but in a situation where you have defeated an enemy army, you may allow the survivors to retreat unharmed; even if it would be in your interest to run them down! A Craven character probably wouldn’t retreat if they had a two to one advantage in battle, but would be more likely to retreat instead of fight if confronted with a force equal in size. Traits are listed below, along with costs.
Some notes
So for example, in that hypothetical de Tours family could have two extra children. If they were both five years old, that would give them a total of 14 positive points, and 5 negative points.
Additional Information is always appreciated. Family history, past deeds, what you were doing in the Hero’s War, etc. Most nobles in Taleise sided decisively either with the Hero or the Tyrant; the former being richly rewarded, the latter being killed or driven into exile.
Due to the nature of magic, characters can live up to a hundred, or even a hundred and twenty before dying of natural causes; as such, a character’s “prime years” are significantly extended compared to regular humans, Keep this in mind.
House Name:
Magic:
Background:
I have an example below (this will all look much better in Excel):
Name: House de Tours
Dominant Magic: Elemental
Background: Patrician
Ok perfect, so what does this mean! From the top;
House Name: Straightforward, what is your House’s name? Most Taleisean names would sound French in our world. Generally, most families should be Taleisean, but if for whatever reason you insist, there are some options. If your family is from Nerlandais, you may use Germanic sounding names and if you are from Orlandy, you may use more Italian sounding names. Taleisean families can be found in both Nerlandais and Orlandy as well.
Dominant Magic: What your family has practiced for generation after generation. Your options are Elemental, Light, Dark, Alchemy, and Ritual; they are detailed in “The Magic of Magnolia”. Generally, magic is primarily going to be used as stat modifiers, though creative folks may find some interesting applications.
Background: Essentially where your family comes from. What your family raised you to do ever since you could walk and what you, in turn, taught your child. Each background has a stat bonus, and a stat penalty, but also comes with some interesting baggage and perks; some good, some less so. Some quick notes on background:
Some notes on House background.
- The background applies to all members of the family
- The background is important in determining stats, but is not an end all, be all. A patrician character with traits such as ‘Heroic’ and ‘Hardy’ could well have a higher martial score than his charm score
Spoiler :
Scholar-A family of college wizards, who primarily spent their years at the college, leaving only to join the Hero’s rebellion. Understanding of deep knowledge of magic, but seen as an eccentric by imperial society writ large and can get lost amidst all their experiments. +Knowledge -Intendance
Governor-A long line of imperial administrators who had served the crown, they eventually sided with the hero over the tyrant, and was able to enrich themselves greatly, if at the expense of others. Very well connected and knows how to run a domain to the maximum efficiency, though less knowledgeable about the nasty business of warfare. +Intendance, -Martial
Chevalier-One trained from their earliest days in the ways of knighthood, magic, combat, and command, they achieved the story of the greatest fairy tales, of fighting the evil tyrant and slaying them alongside the hero. The Chevalier has great enthusiasm for all matters of war and combat, but has little time for books and dusty scrolls. +Martial, -Knowledge
Agent-A former agent of the tyrant, one who know all the ins and outs of Taleise. They may have been among the last to join the Hero, but what they brought to his cause was invaluable. Former Imperial agents stay close to one another. +Guile, -Appeal
Patrician-The head of an ancient and most noble house, with deep ties to Taleise’s most powerful houses. The subjugation by the tyrant was an unfortunate period in their history, but the family proudly guided the hero to victory...and reaped their due rewards of course. They are well regarded for the prestige they have, but have a bit of trouble getting their hands dirty. +Appeal, -Guile
Governor-A long line of imperial administrators who had served the crown, they eventually sided with the hero over the tyrant, and was able to enrich themselves greatly, if at the expense of others. Very well connected and knows how to run a domain to the maximum efficiency, though less knowledgeable about the nasty business of warfare. +Intendance, -Martial
Chevalier-One trained from their earliest days in the ways of knighthood, magic, combat, and command, they achieved the story of the greatest fairy tales, of fighting the evil tyrant and slaying them alongside the hero. The Chevalier has great enthusiasm for all matters of war and combat, but has little time for books and dusty scrolls. +Martial, -Knowledge
Agent-A former agent of the tyrant, one who know all the ins and outs of Taleise. They may have been among the last to join the Hero, but what they brought to his cause was invaluable. Former Imperial agents stay close to one another. +Guile, -Appeal
Patrician-The head of an ancient and most noble house, with deep ties to Taleise’s most powerful houses. The subjugation by the tyrant was an unfortunate period in their history, but the family proudly guided the hero to victory...and reaped their due rewards of course. They are well regarded for the prestige they have, but have a bit of trouble getting their hands dirty. +Appeal, -Guile
Want another class? Just ask me, and if it makes sense thematically, I’d be happy to add it in. Just let me know where to apply their bonus and malus.
Now that we have created your house, we will go on to character creation! Creating your characters is simple. First, determine how many characters you have; you will need a minimum of one, and a maximum of six. When creating a character, I will need to know their name, their place in the family, and their age.
You will then need to give them traits. Some traits have positive points, others have negative points. See the below chart for properly balancing your family members.
The Chart
So in this chart, a family of three will be allowed to take traits that have up to a positive sum of 14 and will need a minimum amount of 5 negative points.
You may notice that as you scale up the size of your family, the benefits are diminishing. That is the tradeoff; while more family members will give you more options, they will individually be weaker.
Traits are generally how your character is going to approach and react to different situations. They do have some stat application, but what is perhaps more important is how they react in different situations.
For example, if you are a Kind character, you may have higher Appeal, but in a situation where you have defeated an enemy army, you may allow the survivors to retreat unharmed; even if it would be in your interest to run them down! A Craven character probably wouldn’t retreat if they had a two to one advantage in battle, but would be more likely to retreat instead of fight if confronted with a force equal in size. Traits are listed below, along with costs.
Spoiler :
Brilliant (+5) - This character has effortlessly perfect knowledge of magic, truly a genius compared to his or her peers.
Beloved (+4) - Through constant acts of nobility and self-sacrifice, and in possession of a regal figure, this character has gained the adoration of almost all around them.
Heroic (+4) - This character is an extremely inspiring martial leader, both physically fit and skilled in a command role on the battlefield, and encourages those under their command to new heights
Dreaded (+4)-This character is an extremely terrifying martial leader, physically fit and skilled in a command role on the battlefield and inspires fear in their opponents
Dignified (+3) - This character has achieved a decent amount of prestige, and is well-respected by their neighbors. Attacking them without good cause would seem amiss.
Innovative (+3) - This character will occasionally come up with exciting and unexpected ideas in a variety of different situations; theyre not guaranteed to work, however.
Educated (+3)- This character has attended one of the two colleges of Taleise, either the orthodox College of Champilême, or the...decidedly unorthodox College of Besangueux.
Master (+3)- This character has devoted a lifetime of study to "______"
Smart (+2) - This character has a solid overall knowledge of most things, and can pick up new information quickly.
Wise (+2) - While lacking in academic knowledge, this character has an intuitive understanding of the ways of the world.
Hardy (+2) - This character is strong, and can hold their own in battle.
Attractive (+2) - This character is pleasing to the eye.
Kind (+2) - It is obvious to any that know them that this character does good for goodness' sake.
Loyal (+2) - This individual seeks to serve a greater cause with all their being, and will die defending it if necessary.
Trained (+2) - Through years of training, this character has become quite good at ____. (Non magic related)
Clever (+2) - Not necessarily Smart, this character has a great understanding of social situations and dialogue. In an Amoral character, could be manipulative.
Handy (+1) - This character enjoys making or fixing things; they have the natural abilities of a craftsman with no special training.
Just (+1) - This character has a strong sense of right and wrong. This tends to improve subjects opinions of them, though it can also cause friction.
Friendly (+1) - This character gets along well with people and has plenty of friends.
Diligent (+1) - This character is a good planner and steadfast worker, and doesn’t usually make stupid mistakes.
Artistic/Musical/Literary (+1) - This character is especially skilled at music, writing, or the visual arts. Not very helpful, but adds peace of mind.
Skilled (+1) - This character is an above average ____. (Non magic related)
Lucky (+1) - Be it fate or fortune, the little things up to chance tend to fall this characters way.
Moral (+0) - Has a personal code of values they will not betray if possible.
Amoral (+0) - Will do anything necessary to achieve their goals, reprehensible or not.
Patient (+0) - Prefers to wait before acting.
Proactive (+0) - Prefers to seize the initiative.
Idealist (+0) - Prefers to believe that the world can be a better place.
Cynic (+0) - Prefers to see individuals and the world as flawed and selfish.
Pious (+0) - This character is a firm believer in the power of God.
Temperamental (-1) - While not constantly boiling over with rage, this character has a tendency to get cross when crossed.
Distant (-1) - This individual has trouble connecting emotionally with others, and comes across as cold.
Slow (-1) - This character isnt dumb, they just...like to take their time figuring things out.
Shy (-1) - This character has trouble meeting new people, and lacks personal charisma.
Arrogant (-1) - Justified or not, this character has extreme confidence in his or her abilities, to the point of belittling others at times.
Depraved (-1) - This character has a slight over enthusiasm for certain unorthodox sexual practices. Not necessarily a problem unless word gets out.
Homosexual (-1) - This character prefers the company of the same sex. A public embarrassment and a hindrance to procreation, but not crippling.
Vain (-1) - This character cares a little too much about their personal appearance.
Dishonest (-1) - This character isnt afraid of bending the truth where necessary. But cheaters never prosper...usually.
Trusting (-2) - This character takes people's word at face value.
Profligate (-2) - This character enjoys spending money, and is often rather wasteful with it.
Wroth (-2) - Even unto violence, this character cannot control his boiling rage.
Rebellious (-2) - This character dislikes authority, whether legitimate or illegitimate, and will constantly have conflicts with their superiors.
Obsessive (-2) - This individual is fixated on an idea or a person; or they have obsessive behavior that repeatedly manifests with various subjects.
Cruel (-2) This character takes a certain amount of pleasure in the exaction of pain, or is simply used to inflicting it.
Cowardly (-2) This character flees at the sight of battle and conflict, or at the least is extremely ineffective when facing it.
Lazy (-2) - This character is seriously lacking in motivation.
Ugly (-2) - This character has not been blessed with a perfectly symmetrical face.
Stupid (-2) - This character is seriously slow on the uptake.
Sickly (-3) - This character suffers from a serious, incurable illness. Though they endure for now, they are very weak and could die anytime.
Crazed (-3) - This character has a serious mental disability like schizophrenia or epilepsy that regularly impairs their ability to govern and may threaten their health.
Addicted (-3) - This individual has developed a dependency on a chemical substance, most likely alcohol. This could prove extremely problematic.
Incompetent (-3) - This character suffers from an overarching lack of ability that inspires pity in neighbors and terror in subordinates.
Diabolical (-4) - This character is a vicious psychopath who lives to terrorize others, and will almost inevitably be hated and feared by all around them.
Incapacitated (-5) - This character cannot speak coherently or otherwise act; for all intents and purposes they are a vegetable.
Beloved (+4) - Through constant acts of nobility and self-sacrifice, and in possession of a regal figure, this character has gained the adoration of almost all around them.
Heroic (+4) - This character is an extremely inspiring martial leader, both physically fit and skilled in a command role on the battlefield, and encourages those under their command to new heights
Dreaded (+4)-This character is an extremely terrifying martial leader, physically fit and skilled in a command role on the battlefield and inspires fear in their opponents
Dignified (+3) - This character has achieved a decent amount of prestige, and is well-respected by their neighbors. Attacking them without good cause would seem amiss.
Innovative (+3) - This character will occasionally come up with exciting and unexpected ideas in a variety of different situations; theyre not guaranteed to work, however.
Educated (+3)- This character has attended one of the two colleges of Taleise, either the orthodox College of Champilême, or the...decidedly unorthodox College of Besangueux.
Master (+3)- This character has devoted a lifetime of study to "______"
Smart (+2) - This character has a solid overall knowledge of most things, and can pick up new information quickly.
Wise (+2) - While lacking in academic knowledge, this character has an intuitive understanding of the ways of the world.
Hardy (+2) - This character is strong, and can hold their own in battle.
Attractive (+2) - This character is pleasing to the eye.
Kind (+2) - It is obvious to any that know them that this character does good for goodness' sake.
Loyal (+2) - This individual seeks to serve a greater cause with all their being, and will die defending it if necessary.
Trained (+2) - Through years of training, this character has become quite good at ____. (Non magic related)
Clever (+2) - Not necessarily Smart, this character has a great understanding of social situations and dialogue. In an Amoral character, could be manipulative.
Handy (+1) - This character enjoys making or fixing things; they have the natural abilities of a craftsman with no special training.
Just (+1) - This character has a strong sense of right and wrong. This tends to improve subjects opinions of them, though it can also cause friction.
Friendly (+1) - This character gets along well with people and has plenty of friends.
Diligent (+1) - This character is a good planner and steadfast worker, and doesn’t usually make stupid mistakes.
Artistic/Musical/Literary (+1) - This character is especially skilled at music, writing, or the visual arts. Not very helpful, but adds peace of mind.
Skilled (+1) - This character is an above average ____. (Non magic related)
Lucky (+1) - Be it fate or fortune, the little things up to chance tend to fall this characters way.
Moral (+0) - Has a personal code of values they will not betray if possible.
Amoral (+0) - Will do anything necessary to achieve their goals, reprehensible or not.
Patient (+0) - Prefers to wait before acting.
Proactive (+0) - Prefers to seize the initiative.
Idealist (+0) - Prefers to believe that the world can be a better place.
Cynic (+0) - Prefers to see individuals and the world as flawed and selfish.
Pious (+0) - This character is a firm believer in the power of God.
Temperamental (-1) - While not constantly boiling over with rage, this character has a tendency to get cross when crossed.
Distant (-1) - This individual has trouble connecting emotionally with others, and comes across as cold.
Slow (-1) - This character isnt dumb, they just...like to take their time figuring things out.
Shy (-1) - This character has trouble meeting new people, and lacks personal charisma.
Arrogant (-1) - Justified or not, this character has extreme confidence in his or her abilities, to the point of belittling others at times.
Depraved (-1) - This character has a slight over enthusiasm for certain unorthodox sexual practices. Not necessarily a problem unless word gets out.
Homosexual (-1) - This character prefers the company of the same sex. A public embarrassment and a hindrance to procreation, but not crippling.
Vain (-1) - This character cares a little too much about their personal appearance.
Dishonest (-1) - This character isnt afraid of bending the truth where necessary. But cheaters never prosper...usually.
Trusting (-2) - This character takes people's word at face value.
Profligate (-2) - This character enjoys spending money, and is often rather wasteful with it.
Wroth (-2) - Even unto violence, this character cannot control his boiling rage.
Rebellious (-2) - This character dislikes authority, whether legitimate or illegitimate, and will constantly have conflicts with their superiors.
Obsessive (-2) - This individual is fixated on an idea or a person; or they have obsessive behavior that repeatedly manifests with various subjects.
Cruel (-2) This character takes a certain amount of pleasure in the exaction of pain, or is simply used to inflicting it.
Cowardly (-2) This character flees at the sight of battle and conflict, or at the least is extremely ineffective when facing it.
Lazy (-2) - This character is seriously lacking in motivation.
Ugly (-2) - This character has not been blessed with a perfectly symmetrical face.
Stupid (-2) - This character is seriously slow on the uptake.
Sickly (-3) - This character suffers from a serious, incurable illness. Though they endure for now, they are very weak and could die anytime.
Crazed (-3) - This character has a serious mental disability like schizophrenia or epilepsy that regularly impairs their ability to govern and may threaten their health.
Addicted (-3) - This individual has developed a dependency on a chemical substance, most likely alcohol. This could prove extremely problematic.
Incompetent (-3) - This character suffers from an overarching lack of ability that inspires pity in neighbors and terror in subordinates.
Diabolical (-4) - This character is a vicious psychopath who lives to terrorize others, and will almost inevitably be hated and feared by all around them.
Incapacitated (-5) - This character cannot speak coherently or otherwise act; for all intents and purposes they are a vegetable.
Some notes
- If you pick a neutral trait, keep it to 1 or 2, as many overlap.
- You may create a maximum of six total characters
- Each character must have at least one negative and one positive trait, even if you’re over the negative point minimum.
- Children *do* count towards the six character maximum.
- Children *do not* count towards the adult point limit.
- You may add one positive point to your family’s pool for children above age five; you may add two positive points for children above the age of twelve.
- Children age five and up must have one (and only one) trait. Children age twelve and up must have two (and only two) traits. Children are considered adults at age 16.
- To prevent abuse of the system, you may not add a child higher than age 12.
- You may have up to two total children; only one can be age 12.
Spoiler :
Lucius de Tours (Head of House)
Traits: Dignified, Lucky, Moral, Vain
Age: 41
Rosalina de Tours
Traits: Loyal, Kind, Sickly
Age: 43
Son: Robert de Tours
Traits: Hardy, Lucky, Diligent, Depraved
Age: 19
Traits: Dignified, Lucky, Moral, Vain
Age: 41
Rosalina de Tours
Traits: Loyal, Kind, Sickly
Age: 43
Son: Robert de Tours
Traits: Hardy, Lucky, Diligent, Depraved
Age: 19
So for example, in that hypothetical de Tours family could have two extra children. If they were both five years old, that would give them a total of 14 positive points, and 5 negative points.
Additional Information is always appreciated. Family history, past deeds, what you were doing in the Hero’s War, etc. Most nobles in Taleise sided decisively either with the Hero or the Tyrant; the former being richly rewarded, the latter being killed or driven into exile.
Due to the nature of magic, characters can live up to a hundred, or even a hundred and twenty before dying of natural causes; as such, a character’s “prime years” are significantly extended compared to regular humans, Keep this in mind.
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