evahappy
Chieftain
- Joined
- Mar 25, 2021
- Messages
- 30
After replaying from autosave file i can confirm that you're right, i really kept them fortified so they won't be destroyed with 60 strenght.I couldn't reproduce it. I see them going to 80 strength with one tier 3 tenet. The strength update occurs when the unit moves. Did you move the unit?
Well, i've done science victory with CivRyS a few days ago and here's some feedback.
UA1 (Great Musician on Golden Age start): Free Great Person is never a bad thing, but it has a funny downside: using UA1 requires you to start GA's more often, so any wonders & policies which prolong the lenght of your nation's GA are actually obstructing you from using UA1 to its full potential.
UA2 (bonus yields from great works): Significance of UA2 falls off greatly over time, from having a ton of bonus yields early in the game to playing with no UA2 at all late in the game. Being below global median in anything after turn 250 is not a good thing anyway.
UU1 (Bloom/Gloom): Well, I kind of ruined my experience by not moving them for the final buff, but I still have some opinions. The combination of restrictions they have (only one of each allowed & inability to use roads) severely limits their usage as as they can never get in time to where they need to be through the territory of Progress empire. Gloom is more susceptible to this, as his aura dictates that he be on the front lines, and when it takes 6-7 turns to him to get to that front line, you get used to fighting without him. Furthermore, while reading the description may make it seem like a moving citadel, it's not even close, as 10 HP isn't a significant blow to the enemy's forces. Bloom is more interesting, as his aura allows you to heal those units which can't be healed naturally (say mounted units without access to improved horses or bombers without access to improved oil).
UB1 (Concert Stage): It's so packed with bonus stuff so you'll want to build it in any city as soon as you can. Moreover (thanks to CBP event giving 100 GAP) i had my first Golden Age (and first Great Musician which comes with it) a few turns before i was able to built my first Concert Stage so i was coveting it even more.
UU2 (MechRyS): I find the uranium requirement to be a significant debuff: in my game i had 18 oil (+5 from refineries) and 6 uranium, so all uranium has gone to fuel nuclear plants and i've actually hasn't built a single MechRyS. In the very end of my game i've obtained two more uranium but at this point i've already unlocked Giant Robots.
UB2 (Hope Delivery Service): More like Cope Delivery Service, as you can only cope with pitful ammount of faith that it delivers. Anyway fleet-footed diplomats is fun mechanic by itself. Also culture giving Customs House is never a bad thing, since vanilla Customs House has no maintenance fees and you literally never have a reason not to build one.
Overall that was a cool experience and i can't wait to try another civs from this thread.