turn0 350 bc- going to revolt right now (hoping for a short anarchy). O RNG spirits, make our a-y be short. O RNG spirits... [*Chanting*]. Grrrrrrrrrr stupid spirits wait till i get my hands on you (6 turn a-y).
IBT: Some dutch archers apear, One dutch archer dies to our 3/4 archer . We get construction from the GL.
turn1 330 bc- connected gems. Moved catapults to chief. we have a lot of wounded archers so i retreat (waiting to heal some of them and to counter). Grrr hate a-y no builds no money & Reasearch. Now where is that Squirl
turn2 310 bc- not much. 4/4 archer kills 3/3 archer but down to 1/4. 4/5 A kills 3/3 A down to 3/5 (no leader).
turn3 290 bc- killed one archer and one spear in the jungle. 3 turns more in a-y.
Ibt: spanish are building SoZ.
turn4 270 Bc- not much killed one spear.
turn5 250 bc-one archer dies to a spear (down to 1/3) spear is easyly killed
by our eArcher (no leader). tracking one dutch archer who went west
towards the peninsula.
IBT: our eArcher kills rArcher while defending.
turn6 230 bc We become monarchy woohoo. Founded ShinyRock on the gems.
turn7 210 bc-just noticed this but who irrigated grass in despo (they are useless). We are Monarchy now so NM. pushing forward in hope to locate horses. killed one spear. Killed barb camp. Dutch border apear.
turn8 190 bc-not much some movement.
IBT: English finished pyramids. Archer apear out of that new discoverd city.
turn9 170 bc- Attacked that archer (that came out of a city) and HORSES REVEAL THEMSELFS NEAR IT!!!
turn10 150 bc- nearing the eindhoven (horseville) with a pack of archers.
Notes for the next player
*Move a pack of native workers so they can build roads toward iron and horses.
*Dutch are rather weak an pose almost no treat to us, because of this we should build more settler from tose archer producing towns so we can settle the empty space and connect our reasources.
*Eindhoven should be ressetled as fast as possible we want those MW and a GA.
*Bah... this is an easy game, duch are the best civ behind us and yet they are so weak...
IBT: Some dutch archers apear, One dutch archer dies to our 3/4 archer . We get construction from the GL.
turn1 330 bc- connected gems. Moved catapults to chief. we have a lot of wounded archers so i retreat (waiting to heal some of them and to counter). Grrr hate a-y no builds no money & Reasearch. Now where is that Squirl
turn2 310 bc- not much. 4/4 archer kills 3/3 archer but down to 1/4. 4/5 A kills 3/3 A down to 3/5 (no leader).
turn3 290 bc- killed one archer and one spear in the jungle. 3 turns more in a-y.
Ibt: spanish are building SoZ.
turn4 270 Bc- not much killed one spear.
turn5 250 bc-one archer dies to a spear (down to 1/3) spear is easyly killed
by our eArcher (no leader). tracking one dutch archer who went west
towards the peninsula.
IBT: our eArcher kills rArcher while defending.
turn6 230 bc We become monarchy woohoo. Founded ShinyRock on the gems.
turn7 210 bc-just noticed this but who irrigated grass in despo (they are useless). We are Monarchy now so NM. pushing forward in hope to locate horses. killed one spear. Killed barb camp. Dutch border apear.
turn8 190 bc-not much some movement.
IBT: English finished pyramids. Archer apear out of that new discoverd city.
turn9 170 bc- Attacked that archer (that came out of a city) and HORSES REVEAL THEMSELFS NEAR IT!!!
turn10 150 bc- nearing the eindhoven (horseville) with a pack of archers.
Notes for the next player
*Move a pack of native workers so they can build roads toward iron and horses.
*Dutch are rather weak an pose almost no treat to us, because of this we should build more settler from tose archer producing towns so we can settle the empty space and connect our reasources.
*Eindhoven should be ressetled as fast as possible we want those MW and a GA.
*Bah... this is an easy game, duch are the best civ behind us and yet they are so weak...