- Dec 31, 2013
Correct me if I am wrong, but what I am reading is "people on the forum play certain maps, therefore I am projecting that everyone plays these maps." Well, not everyone. The civ players I know play a variety of maps because they are sick and tired of standard pangaea and continents.Nobody plays Tiny Islands. According to every poll I've seen, Pangaea/Continents/Fractal are by far the most popular map templates, and I'm certain that their popularity is even higher among regular Deity players. While I don't agree with consentient's tier list entirely, it is a fact that conquest does assist other VCs, and some Domination-oriented civs should be ranked highly as a result.
This tier list is arbitrary because it puts unequivocally bad civs such as Venice, Rome and Morocco in the upper half and unequivocally good civs like the Zulu, Greece and the Huns in the bottom half.
Anyway, winning a culture victory through domination is not exactly a "cultural" victory. You can eliminate most of the runaways civ and capture their works of art, but even if you get the label "CV," gameplay-wise it is still a domination game. I am not only talking about the label that's slapped on the victory condition, but the play style, as well.
And the thing about top-tier civs is that they are better at domination than most domination civs. I will repeat again: watch Acken's Babylon domination run. You can also watch Arabia camel archer runs and Polish hussars in action. The simple fact is that Deity AI is bribe-able and accepts white peace, while you only need certain units to win. ANY civ can actually win domination victory, and, as I said, many non-domination oriented civs are better at domination than purely domination ones because they get bonuses which allow them to keep with the AI and AI units/high defense cities.
All that really comes down to preferences because qualities like "unequivocally bad" and "unequivocally good" are... unequivocally subjective. However, I think that even though this list is not perfect (as is the whole idea of tiers), it still offers depth and insight, while having some flexibility and leaving some space for interpretation.