SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,308
Time for Alpha Centauri 2, baby!
Amen.
I'm expecting this to be the last main expansion. Haven't they all had two?
Time for Alpha Centauri 2, baby!
Unless you're talking about chess, random elements (in particular, combat results) are key to nearly every good strategy game I've ever played. Without them, things become too deterministic, without any element of risk.Random events do not fit well in strategy game as you can't foresee them and include them in your long time plans. This is true especially if they are completely random. This was probably the reason why many disliked them in CIV.
Random events do not fit well in strategy game as you can't foresee them and include them in your long time plans. This is true especially if they are completely random. This was probably the reason why many disliked them in CIV.
Time for Alpha Centauri 2, baby!
I beg to differ. Strategy is about planning for the unforeseen, and that is what makes the games more interesting. If I always did "A" and got "B", the game would get boring really fast.
Random rolls for damage, random loot, random events are all things you should be taking into account in a strategy game. I think it is rather silly to say they do not fit.
Rolls of damage have certain probabilities and can be evaluated. Something that is completely random just makes a game more depended on luck and less on skills. There is a reason why random events are always turned off in HOF games.
Which shows the difference between playing a game for enjoyment, and playing for a score in a tournament. But since, as you point out, it can be turned off, it's quite possible to have such features for those who like them without distracting tournament players with any pesky fun.There is a reason why random events are always turned off in HOF games.
Which shows the difference between playing a game for enjoyment, and playing for a score in a tournament. But since, as you point out, it can be turned off, it's quite possible to have such features for those who like them without distracting tournament players with any pesky fun.
Be carefull when wishing for a civ6: Remember what happened to SimnCity?
It could happen to Civ too!
They could change the target group!
There's a major difference between Firaxis, who listens to their fans, and EA Games, who puppets Maxis into making game they want to make money most out of.
Unless you're talking about chess, random elements (in particular, combat results) are key to nearly every good strategy game I've ever played. Without them, things become too deterministic, without any element of risk.