Considering the scarcity of happiness, is it counter-productive to build cities of a higher population than [number of hill/forest/jungle tiles + number of resource tiles + number of specialists of a type (science for example) + guilds if applies]?
I know there are certainly science benefits to having populations higher than this number, especially with rationalism and running every specialist, but I can't help but think you're running sub-optimal cities for far too long if you just shoot for unbridled growth indefinitely.
For example if I take that sum for a city and it equals 21, once the population of that city reaches 21 I can do the following:
- change all the hill-farms to mines for +2 hammers each.
- change many of the flatland farms to trading posts for +2 gold each.
- potentially even sell the food buildings for +gpt, at least the aqueduct which will be useless.
And in addition to all of that it allows you rein in your happiness or be able to settle or take more cities than you would otherwise.
This is probably all obvious but I'm just thinking out loud.
I know there are certainly science benefits to having populations higher than this number, especially with rationalism and running every specialist, but I can't help but think you're running sub-optimal cities for far too long if you just shoot for unbridled growth indefinitely.
For example if I take that sum for a city and it equals 21, once the population of that city reaches 21 I can do the following:
- change all the hill-farms to mines for +2 hammers each.
- change many of the flatland farms to trading posts for +2 gold each.
- potentially even sell the food buildings for +gpt, at least the aqueduct which will be useless.
And in addition to all of that it allows you rein in your happiness or be able to settle or take more cities than you would otherwise.
This is probably all obvious but I'm just thinking out loud.