Discussion in 'Civ5 - General Discussions' started by callan, Jul 1, 2013.
As posted by DrCane over on the 2k Forums:
FINALLY, A NEW PATCH !!! Crap, it's probably going to slow down my MAC
I'm pretty sure it takes quite a while for OSX version to get updated man
Na, doesn't last too too long
With BNW coming they have finalized the changes which also apply to Vanilla and G&K. Yay to better AI and in-game art
YEAAAAH THEY'RE FIXING THE WORLDBUILDER BUG! I was having a hard time trying to make it work, gee
Also, I'm excited about the art improvements. Do you guys think this patch will break saved games? I have an Into the Renaissance scenario that freezed on turn 199 and I wished to just finish it. Should I do it before it is too late?
EDIT: Ok, I'll finish it before something happens...
This patch seems to mostly be for improving graphics for BNW as well as fixing bugs. Also improving multiplayer vastly.
Does this mean that all the multiplayer fixes promissed to be in BNW will be in this patch so there will be no multiplayer fixes in BNW ????
Does it matter? Either way, your're getting a multiplayer fix, just sooner than you expected.
If only we could have Brave New World patched in along side the multiplayer...
That makes me happy! I hope this applies to multiplayer saves as well (I have a hotseat game going on right now as Ethiopia, being a ton of fun! )
And finally - will the modern era icons come with the patch as well? That would be AWESOME!
Hmn... No Farm Crash Bug Mention... :/
I wonder if the custom MP maps will retain scenario data? (given that the scenario only contains data from the official game/xpacs/dlc and not mods)
Nice that the graphical updates are not just for BNW.
Hell YES! Hopefully there are lots of Modder requests have been done under the hood too.
Well the multiplayer mod map update is BS. They didn't change anything, before this patch you could easily do it with having all players on the same map. Only way for it to work, is have it be auto-downloaded by players who join a modded a lobby.
Military: More aggressive AI city attacks.
Military: Refine larger unit formations, and adjust the AI to use these against City-States if appropriate.
Military: Make Great Generals more aware of danger nearby.
Military: The AI will now prioritize capturing original capitals and cities that were originally theirs.
Can't wait to see this for myself!
So when are we getting this?
I thought that was true for mapscripts but not for custom maps?
But yes auto-download is what is needed.
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