Machiavelli24
Mod creator
- Joined
- May 9, 2012
- Messages
- 818
Separate Great People Counters (Brave New World)

When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase.
Download Locations:
FAQ:
Q: With this mod I generated a Great Merchant and now my Great Engineers/Scientists cost 200. Is something wrong?
A: No. Technically this mod "fakes" having separate counters by giving you free progress to offset the cost of the shared counter. So after generating a Great Merchant you would have 100/200 for your Great Engineers/Scientists.
Q: Are non-English languages supported?
A: This mod contains almost zero text so it should be easy for non-English players to use.
Q: Is this mod compatible with the Titans of Commerce, Science and Industry mod?
A: Yes it is.
Q: Is this mod compatible with mod X?
A: This is not an easy question to answer but the vast majority of the time it will be compatible. If another mod is manipulating Great People generation (to make Great People not share a counter) then it will likely cause problems.
Known Issues:
Change log:
V 3 - 8/25/2014 - Separate Great People Counters - (minor bug fix)
Older versions:
V 2 - 8/24/2014 - Separate Great People Counters - (public release)

When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase.
Download Locations:
- The Steam Workshop entry.
- From CivFanatics.
FAQ:
Q: With this mod I generated a Great Merchant and now my Great Engineers/Scientists cost 200. Is something wrong?
A: No. Technically this mod "fakes" having separate counters by giving you free progress to offset the cost of the shared counter. So after generating a Great Merchant you would have 100/200 for your Great Engineers/Scientists.
Q: Are non-English languages supported?
A: This mod contains almost zero text so it should be easy for non-English players to use.
Q: Is this mod compatible with the Titans of Commerce, Science and Industry mod?
A: Yes it is.
Q: Is this mod compatible with mod X?
A: This is not an easy question to answer but the vast majority of the time it will be compatible. If another mod is manipulating Great People generation (to make Great People not share a counter) then it will likely cause problems.
Known Issues:
- None at this time.
Change log:
Spoiler :
V 3 - 8/25/2014 - Separate Great People Counters - (minor bug fix)
Spoiler :
- Fixed bug where a city that generates a Great Person would not have its minimum progress for that Great Person set correctly if Great People of other types have been born in the empire.
Older versions:
Spoiler :
V 2 - 8/24/2014 - Separate Great People Counters - (public release)
Spoiler :
- Public release.