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[BNW] The History of Three Kingdoms

Discussion in 'Civ5 - Modpacks' started by xxhe, Aug 27, 2012.

  1. xxhe

    xxhe Prince

    Joined:
    Mar 10, 2008
    Messages:
    359
    Location:
    IN.
    Build: 0.4
    Release Date: 09.17.2013
    Language: English, Chinese
    Supports BNW

    Download: 1. The same name mod from Steam Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=92228418
    2. Alternative Downloading site: http://www.atomicgamer.com/file.php?id=105560

    0.4 Changes:
    1. 8 new City Wonders and a new victory type related.

    With a total number of 8, these Wonders are prosperous Cities of ancient China. City Wonders are powerful and they require some special conditions before a player can build them, such as another wonder built in the city, a certain terrain type near the city, or control over several resources within the city's working range.
    Once a City Wonder is built, the city that the City Wonder locates will automatically change its name according to the type of the City Wonder. The city will be labeled with (City Wonder). You may only built 1 City Wonder in a city. If one player owns 6 out of 8 City Wonders, no matter by building them peacefully or by grabbing them through warfare, the player will win the game.

    2. New General systme

    All Great Generals are now giving units adjacent to them special bonus and abilities. For example, Cao Cao will render All Units within 3 tiles the ability to capture defeated enemy units, as well as +50% bonus against injured units; while Zhuge Liang will make All units within 3 tiles able to attack one more time per turn and +1 movement.
    A total of 97 Generals are added.

    3. Two new Scenarios with pre-set cities.

    One starts at 195AD



    The other starts at 198 AD



    4. Many bugfixes and balance adjustment



    Previous Changes:

    Spoiler :
    0.3 Changes:
    1. Add 10 unique leaders traits that are different from the core game traits.
    2. New unit flags and some improved arts.
    3. Give 4 social policies and 5 new beliefs new effects
    4. Many bugfixes and balance adjustment


    This is a continuation of the old The History of Three Kingdoms mod in Civ4 Era (Link: http://forums.civfanatics.com/showthread.php?t=311432)

    The Mod is a historical Mod that covers the time of Three Kingdoms period of China (184 AD – 280 AD). Wikipedia:

    http://en.wikipedia.org/wiki/Three_Kingdoms

    Although relatively short, the Three Kingdoms period has been greatly romanticized in the culture of China, as is portrayed in the Romance of the

    Three Kingdoms, a fictional account of the period which has long become part of the psyche of the Chinese. English Version:

    http://threekingdoms.com/


    Main contents of the MOD:

    1. 18 new civs\leaders\traits, most of them are unique to the core game ones. All civs and leaders have pedia entries and city names.

    Spoiler :







    2. Totally new tech tree.

    Spoiler :








    3. Totally new units, with new unit models (Thanks to danrell) and flags, many of them have pedia entries.

    Spoiler :






    4. new social policies system

    Spoiler :





    5. ~30 new buildings, including new series of buildings like papermakers and buddism temples. Most of them have pedia entries.

    Spoiler :





    6. Brandly new wonders, with new splash images and pedia entries.

    7. Expanded national wonders to help small country beats bigger country.

    Spoiler :






    8. Ambition instead of Religion. 5 new beliefs added.
    Spoiler :








    9. A fixed Scenario map featuring 18 civs and 18 minor civs, as well as random maps.

    Current Issues:
    1. Due to the limitation of civ5 modding and the difference in combat system between civ4 and civ5, the hero system is not included in this mod.

    However, we're trying to combine our mod with the Heroes of the Three Kingdoms by epicss (http://forums.civfanatics.com/showthread.php?t=456018).

    Hopefully this will work.

    2. Leader background images and unit icons are very simple now. We'll try to make better images, but it takes time. Hope someone with PS skills

    can help us.

    3. The civpedia is incomplete right now. I plan to get it down this month.

    Credits:
    danrell who made all the unit models;
    Religious Belief Rebalancing mod made by Machiavelli24;
    City-State Diplomacy Mod (CSD) made by Gazebo;
    Free Culture made by Moriboe
    Sun Ce of Wu for some Wonder splash images
    sayianianian for his great unit flags

    and many other nice people in CFC forum who helped me
     
  2. confus1on

    confus1on Chieftain

    Joined:
    Jul 4, 2012
    Messages:
    29
    Looks very cool, will definitely try it in a few days.
     
  3. sayianianian

    sayianianian Chieftain

    Joined:
    Nov 7, 2009
    Messages:
    12
    Location:
    Taiwan
    I was playing it - it's pretty fun.

    You mentioned you needed help with the graphics. I got a bachelors degree in graphic design, so I know how to make logos and icons in photoshop or indesign, but I really suck with code and stuff, so no idea really how to put that kind of stuff in the game. Do you need a special program to change the files to .dds ?

    Are you planning to keep the actor's faces for the different factions or will you want to replace them with Icons?
     
  4. Sun Ce of Wu

    Sun Ce of Wu Warlord

    Joined:
    Sep 5, 2009
    Messages:
    103
    Gender:
    Male
    Location:
    Italy
    It's beautiful to see this mod ported to Civilization V.
    I have some suggestions for the future.

    If you manage to fuse this mod with that by epicss (but please do it with no dlc dependancy) and manage to keep unique appearances for each hero like in the civ IV mod, what about converting the female Confucian missionary from here for the female heroes? http://forums.civfanatics.com/showthread.php?t=449814

    I've noticed tha lack of soundtrack for the whole mod, what about putting at least the peace and war themes for each leader overwriting the original civilizations like here?
    http://forums.civfanatics.com/showthread.php?t=469992

    I hope to be useful, and thanks for this awesome mod :)
     
  5. xxhe

    xxhe Prince

    Joined:
    Mar 10, 2008
    Messages:
    359
    Location:
    IN.
    You can just send me some images and I can integrate them into the mod:goodjob: I can convert them into .dds

    For the unit icon, the size would be ~256*256; diplomacy image would be at least 1024*768; unit ingame flag would be 24*24; unit strategy icon would be 116*116
     
  6. xxhe

    xxhe Prince

    Joined:
    Mar 10, 2008
    Messages:
    359
    Location:
    IN.
    Hi! Thank you for your advices:) . The unit model from Civ4 has to be adapted before importing into Civ5, which I'm unable to do. All the new unit models are made by danrell - so let's hope him may produce more unit models:) . Or if Bakeul, the unit-model-maker of Civ4 HoTK mod, comes to Civ5 modding...
     
  7. sayianianian

    sayianianian Chieftain

    Joined:
    Nov 7, 2009
    Messages:
    12
    Location:
    Taiwan
    Is there a place, maybe somewhere in this modding section, where I can see the original icons and graphics so that I can copy the shape or placement of the graphics?

    Like for the unit icons, they have a circle with a grapic in it, they can change color depending on the civ, so doesn't it have to be made a certain way, or it won't work?
     
  8. xxhe

    xxhe Prince

    Joined:
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    Messages:
    359
    Location:
    IN.
    The 0.3 version is going to be released in recent days. I have updated a few screenshots in the steam workshop. The new update will contain many unique leader traits as well as novel social policy functions, new beliefs and new unit flags:goodjob:
     
  9. Evalis

    Evalis Prince

    Joined:
    Mar 2, 2009
    Messages:
    493
    Deleted
     
  10. xxhe

    xxhe Prince

    Joined:
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    Messages:
    359
    Location:
    IN.
    0.3 version is updated. Hope you enjoy it and I'm welcome to any feedback!:goodjob:
     
  11. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
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    16,093
    Location:
    In orbit
    Great work, guys!:goodjob: (Playing it now.)

    Keep it up! :thumbsup:
     
  12. Mortimer

    Mortimer Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    17
    Location:
    Purdue University
    This is AWESOME, you guys make me very happy.
     
  13. Agent327

    Agent327 Observer

    Joined:
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    Preselected starting difficulty is too low: I'm a (very) casual player and in my current game I'm at 18 cities, with 58 cities following my faith (Unification), and only had 1 AI declare on me the whole time (didn't even notice - til they offered peace on favourable terms - as they were nowhere near any of my territory).

    Haven't DOW-ed anybody, as I can expand at leisure, and I can't identify any of my opponents (or friends) on the map. The pop up Civ diplo screen should be made to resemble the on map civs (same player colour?). I can't recognize any of them 1 pops up. (Doesn't matter in my current game, but I'm restarting on higher difficulty level.)

    Otherwise totally fun gameplay. :D
     
  14. Agent327

    Agent327 Observer

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    OK, ummm, I arrived in 163 AD and I'm building railroads... :crazyeye:
     
  15. xxhe

    xxhe Prince

    Joined:
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    Location:
    IN.
    Thank you for your comments:) The AI behavior is always a big problem. Hope the fall patch will allow us to modify the AI to a deeper extent.

    Btw, epicss have merged my mod with his mod (http://forums.civfanatics.com/showthread.php?t=456018). The merged mod is now under some beta-testing. So in next release you will see a combined mod with new hero system introduced:goodjob:.
     
  16. ShaggyCan

    ShaggyCan Warlord

    Joined:
    Sep 2, 2007
    Messages:
    149
    Great mod! It would be awesome if we could get heroes! Guan Yu is literally a god! :)
    I played quite along time until it got crashy, but I don't think that was the mods fault, just too much for my system to handle.
    I started a new game that wasn't the scenario. That is when I noticed that it wasn't adding half the happiness as culture with the policy under official selection. Is there a fix for this? Maybe I need to do some cache clearing or something. (+1 from the capitol, +2 from a monument.)
     

    Attached Files:

  17. Agent327

    Agent327 Observer

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    Very nice. Will be fun to see our Heroes again (and be able to play a different civ). :thumbsup:
     
  18. ShaggyCan

    ShaggyCan Warlord

    Joined:
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    Messages:
    149
    I erased all my caches and reloaded, the 1/2 your happiness to culture doesn't seem to be working. Anyone else getting this? Is it just me or is it happening for everyone?
     
  19. xxhe

    xxhe Prince

    Joined:
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    Location:
    IN.
    0.4 version will be updated soon, featuring new general system, new victory condition and new scenario maps.
     
  20. yasinbin

    yasinbin Chieftain

    Joined:
    Jul 30, 2013
    Messages:
    41
    Location:
    Dhaka,Bangladesh
    I am going to try this one and let you know if i find anything interesting or any bug .and please bear with me as feedback might be a bit delayed.... xie xie...
     

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