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Bodissey/vyeh SMAX PBEM TTT

Discussion in 'Alpha Centauri' started by vyeh, Jun 6, 2009.

  1. vyeh

    vyeh Emperor

    Joined:
    May 15, 2006
    Messages:
    1,204
    Factions

    1. Tarvok = Data Angels (CNN) - tarvok AT gmail DOT com
    2. vyeh = Manifold Caretakers - PM him
    3. Buster's Uncle = Unknown - jack_shaver atsign hotmail.com
    4. Bodissey = Manifold Usurpers - mr_fab75 AT yahoo DOT fr
    5. Russia4life = Pirates (RNN) - Daniel.Gloyd (at) yahoo (dot) com
    6. AI = Human Hive
    7. AI = Cybernetic Consciousness

    CMN Tarvok - tarvok AT gmail DOT com

    Code:

    Rules
    ______________________________________
    Preference | The Butterfly

    Map size | custom
    Ocean | custom
    Erosion | custom
    Life | custom
    Clouds | custom
    Difficulty | Transcend

    Transcend | Yes
    Conquest | Yes
    Diplomatic | Yes
    Economic | Yes
    Cooperative | Yes
    Do or Die | Yes
    Flexible start | Yes
    Tech stag | No
    Spoils of war | No
    Blind research | Yes
    Intense riv | No
    No survey | No
    No scatter | No
    No rnd events | No
    Time Warp | No
    Iron man | No
    Rand person | No
    Rand social | No

    Rules:

    1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    2. Stockpiling in Build Queues is allowed. Also, please note, that if you leave the queue empty after the facility or secret project you get additional energy. You can leave queue empty and use this additional energy.
    3. It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    4. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    5. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
    6. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
    7. The Planetary Council has been disabled.
    8. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    9. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
    10. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    11. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    12. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    13. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    14. Copters may not attack bases.

    Journalist Faction Rules:

    (1) progs can't molest news organizations HQ base with conventional units, which means conventional units must stay outside base radius unless they are passing through. OK to send probes to infiltrate, kill probes, steal tech, steal energy, create drone riots, sabotage facilities, rescue imprisoned journalists or AI.

    (2) journalists can only send probes and unarmed transports into prog territory. Probes can infiltrate, kill probes and steal tech, rescue imprisoned journalists. They can't steal energy, create drone riots, sabotage facilities, rescue AIs, mindcontrol units or bases.

    (3) Journalists can build military units as long as those units stay within the base radius of journalist bases or are used within their territory to defend themselves from AI or other journalist factions. Journalist conventional units can't be used to block the progress of progs but can pass through on the way to fighting off AI or other journalist faction.

    (4) Journalists can not build colony pods or use subverted colony pods to establish new bases.

    (5) Journalist are allowed to have non armored non combat units (transports, formers and crawlers in addition to probe teams anywhere.

    (6) Journalists can conduct any probe operation against AI or each other.

    (7) Journalists can enter into vendetta, truce, treaty or pact with anyone.

    (8) The game ends in a victory for a prog faction if the other prog faction is destroyed.

    I'm doing passwords a little differently; I didn't realize until after I'd made the scenario that I don't really need them from the start. Everybody, once you've made a password, PM me with it (unless you already have). News organizations should also send their password to whichever progenitor faction precedes them in the turn order. Bodissey will have mine and Russia's. Vyeh will have Buster's Uncle's. This is an exhibition game, so I'm trusting you guys to just hit "end turn" without peeking. ;)

    Progenitor factions, when you play your turn, do the following. First, hit end turn, save, then send it off to the appropriate news faction. If the reporter player has requested that you let them play the next turn themselves, stop here... however, if not, get into their turn, advance it, and sent it off to the player after that. The idea is that the reporter should get a chance to see all their turns, but only actually play them on request.

    2101 to Buster's Uncle

    Edit: Russia4Life, great map! I finally had a chance to see it in the scenario editor. It is a hoot.

    2nd edit: AAR

    Caretaker vyeh log:

    After a space battle over Manifold Six with the evil Usurper Bodissey, both ships were destroyed. We were able to land an escape pod with two colony pods, a battle ogre, a scout , a resonance garrison and a former droid.

    We must construct subspace generators and send for reinforcements before the evil Usurpers do.

    We note signs of a primitive civilization. If they care for Manifold Six, maybe they can be enlisted to stop the evil Bodissey.

    We will capture Bodissey and execute him in the manner he deserves!

     
  2. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

    Joined:
    Apr 13, 2009
    Messages:
    1,156
    2101 to Bodissey.

    -I've been up front about never having taken an interest in MP before. I don't know what I'm doing. I think I did this right- the instructions I was sent were admirably clear and thorough.

    I put myself in as the Gaians.

    Is the game supposed to close automatically when I've saved?

    We interupt this broadcast for breaking news:
    Trouble! I just got a notification that my email to Bodissey instantly bounced. The Buster's Uncle Titanic Times network, reporting from an unfamilar beat, is at a loss. Please advise.

    Update Desk:
    BUTT, always on the job, checked Bodissey's MP profile, and believes BUTT was given a bad address. Bodissey seems to be at yahoo.fr, not yahoo.com. It is unknow if the problem was the reult of an error or Caretaker hostility to a free press. The follow-up has yet to bounce at this writing. BUTT intends to investigate.

    This is EIC Uncle, on the scene on Chiron.
     

    Attached Files:

  3. vyeh

    vyeh Emperor

    Joined:
    May 15, 2006
    Messages:
    1,204
    Post your save in this thread.

    Once you end turn (very important), the game asks you to either enter the next player's password or save and exit. So the game does close.

    "Times"

    The address in the opening post is .fr. BUTT is the butt of many jokes.
     
  4. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

    Joined:
    Apr 13, 2009
    Messages:
    1,156
    Am I violating TTT etiquette by retorting that you're the joike, you bad-email-address-giving alien, you?

    Should I have waited until it was my turn again? I'm really asking. I don't like having the edit notice under my stupid posts.
     
  5. vyeh

    vyeh Emperor

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    May 15, 2006
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    The TTT is for you to post in. The correct address is at the top of the TTT.
     
  6. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

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  7. Bodissey

    Bodissey Chieftain

    Joined:
    Jun 11, 2009
    Messages:
    3
    Sorry about being so slow. Just got your message on poly, vyeh.

    Problem: when I load the game save, it prompts me for the Buster's Uncle password.

    I don't intend on tampering with the freedom of the press, so what should I do?
     
  8. vyeh

    vyeh Emperor

    Joined:
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    Buster's Uncle, one possibility is that when you finished moving your units, you used Menu>Game>Save instead of first ending your turn and then "Save and Exit" at the prompt.

    Keep that in mind for next time.

    Bodissey, since this is a published map, I will PM you Buster's Uncle's password. All you need to do is put it in, end the turn and then you will be prompted to create a password.
     
  9. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

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    BUTT believes in transparency. As long as rival news organizations don't have my password, I have no problem with the actual competitors having it.

    I did indeed save before ending my turn. I did not know that I was supposed to end it first. Sorry 'bout that.
     
  10. vyeh

    vyeh Emperor

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    Both Bodissey and I believe in nurturing new MPers. We're glad you're reporting. Since Bodissey and I played ACDG5 together, I have the highest respect for his skills. He always was finding things I had overlooked. If you check your position (remember the map is published and Russia4Life was kind enough to label starting positions), you will find that you are connected by a land bridge with Bodissey. Under SMAX rules you can only pact with one of the progs (the other will instantly declare vendetta). You might want to be friendly with Bodissey or he'll park a scout at this end of the land bridge and you will be stuck until you develop Doctrine: Flexibility.
     
  11. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

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  12. Bodissey

    Bodissey Chieftain

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    Bodissar's mood: ambivalent.
    Perturbed mind: research blind.
    True sadness is achieved.
    Restarting might soothe Usurper's mood.
     
  13. Russia4Life

    Russia4Life Chieftain

    Joined:
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    Messages:
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    Location:
    Wisconsin, USA
    turn to Tarvok...

    Not much to report here at the RNN... However we strive to bring you the latest news. There is a alot of ocean and sea fungus as far as our eyes can see. Stay tuned for a more in depth report at 9:00.
     
  14. vyeh

    vyeh Emperor

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    I can't down load the save from Ironwood/Tarvok's post at WPC. I'm assuming it is a technical problem.:)

    Could someone see if they could download the file and post it here?
     
  15. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

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  16. vyeh

    vyeh Emperor

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    2102 to Buster's Uncle.

    Caretaker vyeh log:

    We got a report that our garrison unit survived a mindworm attack.

    We have successfully penetrated the fungal barrier.

    We have located a suitable site for our second base.
     
  17. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

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    2102 to Boddessy.

    EIC Uncle is on the scene covering breaking news. Report to come. Film at 11...
     
  18. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

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    Dateline Chiron:

    The vista is alien, superimposed on the familiar. The sea stretching to the horizon looks like one to be found anywhere on Earth- until you notice that some of the surf in the distance doesn't seem to move with the waves like the rest. Experts assure BUTT that this is some of the dangerous native seaweed to found everywhere on Chiron's oceans.

    The sun is bright and yellow, just as you'd expect- until a second tiny white sun rises. The sky has the clear blue color familiar to the agriculturalists of home on days the wind blows way from urban centers- but the blue is, strangely, really almost green.

    BUTT is busily arranging our newsroom and living quarters, while our intrepid reporters explore the surroundings in which we have found ourselves. Our base is on an island or peninsula, some of the land surrounding covered with an earily-red native moss.

    Early reports indicate the wise and just Usurper leader Bodissar has leapt to an early lead in the game, followed in a fluke by the Data Angels, a group of non-entities led by no one of significance.

    BUTT is excited to be on the scene bringing you news of this strange world, and the battle of these alien titans. For fair and balanced reporting of the inevitable defeat of those who would sabotage a free press, stay tuned to BUTT news.

    This is Buster's Uncle, reporting from Chiron.
     
  19. Russia4Life

    Russia4Life Chieftain

    Joined:
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    Location:
    Wisconsin, USA
    2103 to Tarvok...

    Breaking news... Our reporters have made it through the weird fungus that seems to be everywhere, and is on his way to get the first bit of news on the warring Alien factions.

    Stay tuned to RNN for all the latest news updates... If you change the channel we will find you.
     
  20. vyeh

    vyeh Emperor

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    There are two ways for us to play Tarvok's turn. Either Russia4Life sends the turn to Bodissey (who I assume has Tarvok's password), Bodissey ends the turn, saves and emails it to me; or Russia4Life sends the turn to me (I PM'ed my email address via 'poly) and Bodissey PMs me Tarvok's password.
     

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