Boff-04 Nice Hat! (Link, Monarch, Cont)

Well while working on my photoshopFU skillz I noticed Joao is already Khans worst enemy. :goodjob: lets hold off on chain declaring war on toku (once able to get a ceasefire) until khan finally attacks Joao since toku is khan's "friend":crazyeye:

Hopefully khan goes bonkers on Jboy soon eh? :cheers:

Cheers!
-Liq
 
Uhm yeah, I think I did well :) I guess my only mistake was not to beg peace off Toku (whether that is a mistake or not, we will find out!)

First of all, Toku has invented a new dance, called the "undeciding Settler dance":

Spoiler :
Civ4ScreenShot0564.jpg

Civ4ScreenShot0565.jpg


Next, we discover IW! I pick Pottery as the next tech (we need to get some economy up and running when Toku is dead and buried)...

And we have Iron!
Spoiler :
Civ4ScreenShot0566.jpg


Not in an optimal spot, but whatever. It will be linked up asap! (We are in general need of Workers; I build a couple while we are waiting for Iron to hook up).

Double-info Pic! SH is biafal, and Toku kills off the barb warrior to the north east:
Spoiler :
Civ4ScreenShot0568.jpg


Jezebel gets into a brawl against a barb warrior, but wins! No new promo though, so she'll have to wait and heal a bit:

Spoiler :
Civ4ScreenShot0569.jpg


And, after many years of hard service, Sparky says goodnite. I guess Toku got tired of him :sad:

Spoiler :
Civ4ScreenShot0570.jpg


By the way, as the minimap shows, RedDot has been settled!

Rival access to Iron:
Spoiler :
Civ4ScreenShot0567.jpg

Civ4ScreenShot0571.jpg


... After Pottery, Writing is dialed. And Toku escapes with a Settler:
Spoiler :
Civ4ScreenShot0573.jpg


... As far as I can see, that is ON the Silver (pun not intended)... How stupid can one be? (Then again, it is a Hill! It will be hard to dislodge).

And now for the overview:

I stopped after Writing came in... Here is the overview of our lands:
Spoiler Khan rids the east of barbs :
Civ4ScreenShot0574.jpg


Spoiler Regained visibility of Tokus lands! :
Civ4ScreenShot0577.jpg


Spoiler Barb Cities :

Civ4ScreenShot0578.jpg

Civ4ScreenShot0579.jpg


Spoiler Threats to Washington :

Civ4ScreenShot0580.jpg
 
Yay for iron!!! and score for forcing Toku to settle the tundra!

Nice turns DE, and cheers on the instant worker army.:goodjob:

Actually that iron spot helps out black dot town which we want to grab soonish.

New York needs to spit out chariots after that worker finishes hooking up the fish. And well we need to pop a few military.

Washington desperately needs to build its library to stunt growth and can chop the hill forest east of the pigs to help it along as it needws both hills mined hehe. Need to push out a settler near the end of the turnset as well to either take out black dot for the stone or teal for denial. we really cannot afford too many more towns until we get an economy up.

Hmm for next tech might as well kill off masonry while we have a science slider to play with as math is not happening until Washington is running scientists.

Red dot needs to start handling the hammer builds asap as our capital is the suck for hammers so getting a barracks set up is important as well as its fish.

So much to do. hehe. Once our power rises we can most likely get peace with toku or he perma pillages us hehe.

You are up for 20ish Norvin. If you want to take less turns or however feel free.

Cheers!
-Liq
 
ugh, finally get up the gumption to join a game and my first crack at it and i have to ask for a skip. rl is killing me this week. at best the earliest i'd be able to play would be friday and the turnsets have been going quickly so i don't want to hold things up. sorry for the inconvenience.
 
no problem in the slightest Norv. Thanks for the super fast reply. Let us know when you are able to play mate.

Btw Grover, Sea horses, DUH! :twitch:

Cheers!
-Liq'd
 
Alright, looks like I got it then. Well, going for Black Dot, so getting Masonry. We'll also need hunting in case the Great Khan comes knocking. After that... I'll see about picking up some religious techs so we can head towards either CoL or Lit...
 
1450BC (102):

Preflight check. Well, looking at Toku's troop count, I am going to fortify the warriors where they are. If we went after the worker, Toku has 5 archers stashed in the city that he could easily throw at us to kill our warrior, so not going to do that.

There is a worker building a road for no reason that I can see... I move him to mine the forested hill next turn. Will probably go for a chop first to get these troops out in Washington.

Dialing up Masonry as that is in the cards. Black Dot is next, pretty much.

We are paying gobs of cash for fogbusting Barb Cities. NO REASON at all to be doing this. The cities are already there! Benny and Jez pull back. Got to make every gold count.

Going to bite the bullet and revolt to slavery...

1425BC (103):

Great Wall is BIAFL. It wasn't on this continent, so someone else on the other continent has Masonry. This is a problem, because that means others may be going for the Mids as well.

Toku archers are incoming all around. And Khan is preparing for war, so hope that's not us...

1400BC (104):

Uglies incoming on NY... And we have two barbs harassing the chopping worker, so move him away and give the defending warrior Woody 1.

Jez also has an incoming warrior, so hides in a forest.

1375BC (105):

A picture is worth a thousand words...

set2khandow.jpg


The 2x victorious warrior promotes woody 2, and I name him Barry. Jez also gets Woody 2.

Everyone point and laugh at all the anger on this continent.

Anyways, I dial science down to 50% this turn to stop bleeding. It's always good to have cash in the bank.

1350BC (106):

So Khan means business.

set2khanwarstatus.jpg


As you can see, Toku also got a nice event. Too bad we are killing him soonish.

Anyways, Sword is done at Washington, going to quickly dial a granary to whip it.

1325BC (107):

Horses are hooked up in NY this turn, great! Now all we have to do is finish the bloody road!

I 2-pop whip Washington's granary.

1300BC (108):

Well Teal Dot's warrior gets killed in the inturn... So redirecting the sword to get some XP.

Worker done at NY, dialing a granary. I finally cash in the prechop at this place to cut 3 turns off the granary.

At Washington, we are done the granary, so I dial a monument to eat the overflow.

1275BC (109):

I shift Washington to a swordsman this turn, intent to whip next turn.

I whip NY's granary this turn BTW. ALWAYS worth it to whip Granaries.

1250BC (110):

I 2-pop whip Washington again to finish the Swordsman. We are going to flow this to finish the Monument, then flow some more into the Library.

The granary finishes at NY this turn. The road is not done yet, so we can't build metal units yet. So I'll dial up a library until we can.

Boston finished it's monument, and we're going for an obvious granary. Whip when able I guess.

1225BC (111):

Joao wants us to DoW on Khan. Uh, no thanks bud, we'll let him kill you without intefering...

Toku has another settler, and I'm moving the sword to intercept...

1200BC (112):

We finally catch up to the archer who killed Teal Warrior, and he gets annihilated by our swordsman.

1175BC (113):

set2masonry.jpg


I mull over it, but we do not need Hunting if Khan is pinned to a worst enemy right now... So we'll go for Maths, for extra cash from chops and unlocking currency. The chops will help us for our Mid's bid too.

1150BC (114):

Woody 2s are reaching Toku's borders, so beginning a harassment campaign until the swords get there.

1125BC (115):

Just moving stuff in Toku's land, nothing to see here...

1100BC (116):

Joao wants OB, but that's not happening in order to appease Khan.

1075BC (117):

Mines going up rapidly around Boston to help it out. I STILL can't whip it, ugh.

We clear out some more forests at NY, so enemies no longer have forest cover here. Hooray!

1050BC (118):

The west warrior hiding near Kyoto covers for a Swordsman, as he takes out the first archer defending the settler Party. The sword goes to 6XP, buying out Cover next turn!

Boston grew this turn, and can 2-pop whip the granary. Definitely do this.

1025BC (119):

The Granary is done at Boston this turn. Boston is a hammer town which won't run specs and has bad commerce, so dialing up a barracks to crank troops!

1000BC (120):

Genghis wants us to DoW on Joao. No thanks mate... You're welcome to ALL the plunder...

Plunder 27 + 16 gold from a Toku cottage.

Another Toku archer dies, as Toku dances with the settler escort party. Cover Sword is 8XP for the promo next turn, yay.

Washington done the Library, so I hire a scientist and dial for a Sword. 6 turns. 6 to growth. We lose 1 unhappy in 2 turns.

NY done a library too, and we will spam axes as they are cheap.

975BC (121):

So Toku wins the WTH award as he moves his archer onto flatland next to our sword/warrior combo... Another 2XP for the sword easy like.

950BC (122):

Toku continues to interfere with the farm building near NY...

Well, we blow up the quarry on the marble, and it's road, winning 6 gold. Benny moves to the covered mine to finish that next turn.

925BC (123):

Khan wants OB. We are in the middle of a fight right now, and so is Khan, so we'll consider it at another time.

Toku is suiciding Archers...

set2tokuarcher.jpg


Benny blows up the mine as well for 9 gold this turn.

900BC (124):

Sargon the GG is born far away... I'd like to think that's on the other continent too, but more than likely that was Khan vs Joao.

875BC (125):

Of course Toku is now harassing NY with an annoying archer. God. Well, I'm about to blow up his corn, so meh :p

850BC (126):

I kept telling myself I'd hand it over to Liq, but then I'd miss something... Something like this...

set2doublepunt.jpg


Well, Toku is now short a settler and a worker!

Oh, and in less exciting news, I blow up the farm and it's road too. We win 4 gold.

Well, we are done the sword at Washington, so I dial a settler for Black Dot. 9 turns.

BTW, finally finished NY's farm...


Ok, so S.ilver hogged turns again, because harassing a gimped Toku is just SO MUCH FUN! Cover promoted Swords are basically untouchable by the lunatic, and he has nothing better than archers.

Of course, starting next to Toku has caused a... delay in getting the Mids set up. It's a nominal 54 turns in Washington. Maths is a nominal 22, but we can run a scientist in NY next turn to speed it up (or run a scientist in Washington as well, but we are pushing out a settler there).


Here's my thinking. We delayed on getting the Stone for our "Block Toku in the iceball start" gambit. This has largely suceeded, and Toku is badly gimped and will die when we can get Boston to build enough Swords to take him down. However, our first two cities were deployed with blocking Toku in mind, so we are massively delayed in regards to getting the stone.

Meanwhile, someone else has built the Great Wall already, so it's possible that they could be doing the Mids as well. Typically, the Mids fall fairly late, but we've need to get started on it, as it typically falls in the early ADs. So, uh... I think probably around 40-50 turns before it falls, if the turn totals fall correctly. If we use the chops right after Maths comes in, we should be ok. However, I am concerned that it will take too long to settle Black Dot, and get it running with its stone.

In my opinion, we should probably ignore the stone and put our full effort into the Mids with Maths enhanced trees.
 

Attachments

man toku needs to be beat over the head with the stupid settler tricks.

Got it and actually played 16, with a mids blitz all set up for the grover. Oh boy grover, mathfests like this don;t happen every boff-0!

To recap
3 gross population kyoto burned :goodjob:
4 toku archers punked :)
0 workers (thank goodness) punted :king:
1 Hero of the Union dead :(

Who was the Hero who sacrificed himself for the greater good of the Republic?

Who will Kyoto Be Renamed for?

Eh liq will do the report after he gets something to eat.


Cheers!
-Liq
 
Preturn:850 BC
hehe ok well after that double settler/worker snatch on the part of toku, a liq's turns gonna be boring!

Minding the damage done, proper worker names get assigned
850BCTokusgitfs.jpg

Note to Silver: "Gift" and "Donation" are for those 15 worker hauls btw =p and DOH, spelled Condolence incorrectly, bah I'll cath it the next time around :lol:

From there it's time to rush the mids sans stone. It's being attempted in Washington via chops once math comes in. Keep in mind if we lose the mids to another continent that's hardly game breaking. Job one was putting Toku in a small box and set to ship to the SPCA for putting down.

After min maxing hammer and food and whips and gp points and beakers..... this is what came to pass.
850BCWashington.jpg

The main thrust in Washington was lower time on math via a scientist spec while working enough food to grow about the time double whip anger fades. A Measly 12 hammers from Washington in the meantime but well not much can be helped as Boston (red dot) is nowhere near ready for prime time. All plains forests are getting prechopped.

So idea here is this war with toku lasts til he dies. We cannot afford more negative diplo hits with khan and well no point letting Japan hook iron up.

[1]825 BC
Toku playing archer games with Joe but he finished the farm on the wheat and so runs south to work the hill south of New York.

New York grows to size 4 and pops Jersey the axe. Growth in 4 and goes for a 5 turn axe. Jersey runs over to the wheat.

Toku's archer in the south run east so Karl the sword moves over from Washington to shadow it.

can get open borders with khan hehe hmmm.. ok well I do just that as he already scouted the north. Jezebel all set to explore.

[2]800 BC

Archer moves out of the forests to the jungle hill so move Will, the combat two/cover sword on over to cover.

Mine finishes in New York so work it for the hammers. These axes going to replace the warriors being used as garrison.

Boston finishes Barracks go for a fishing boat. It's growing fast so no point mentioning build time.

[3]775 BC
Toku archer breathes it's last breath...
775BCwill.jpg

Will goes flawless. sitting pretty at 12/13 exp hahaha.

starting prechops in Washington. 3 turns so set a bug timer... if I recall how to do that... ALt M!

moving troops into culture (Benny stays where he is!) as everything worth nuking is pillaged and might get another settler worker pair... with archer escort!!!!

So seems Toku has his next town location picked... the one bare tile in that forest clump hehe.

Karl does the job and earns 2 exp

[4]750 BC
moving troops into borders helps the bottom line a bit hehe.

Boston size 3. Size 4 coming up!

A great General is born and thinking it was khan's as joao's power dipped a fair bit.. hmm missing screen. well suffice to say joao rebuilt what he lost np and the war keeps going.

[5]725 BC
Oracle is built far away...

[6]700 BC

Toku moves an archer out of the shadows to punk benny so Benny runs back to his hill hehe.
700bcclaude.jpg

Claude Gets free exp from the archer.

keeping a close eye on the workers as they prechop in quantity.

so the count for those keeping score, 3 toku archers in 5 turns. Toku is such a great host.

Actually might just keep Condolence in toku's sight to um attract archers though he has to build more to punk.

[7]675 BC
Toku pops out another archer to scare away benny again. Benny runs again, lets see if more crap pops out of the shadows hehe.

[8]650 BC
Archer goes back inside and benny sets up on marble hill again... This time the toku 2 step is being led by team boff-0!

[9]625 BC
I micro Boston to pop a fishing boat a turn early at negative food and will get to work on a Library as the town grows... fast.

[10]600 BC
oh lucky day...
600BCsettler.jpg

Kyoto pops a settler the same turn kyoto goes from 7 to 5 population hehe.

[11]575 BC
New York Grows to size 6 and its happy cap. I work 2 scientists stagnating growth while still pushing out decent hammers for a slow settler in 14ish. Math goes from 8 turns to 5 hehe and a great scientist in 13 turns if not for Washington popping one first.

Ok so a toku settler party isn;t in town anymore.... so he's running west.

A toku archer winds up next to berry while he's exploring khan's land... khan has ha's and swords running about btw.

[12]550 BC
Joao asks for open borders and well, what the heck, Berry is right there to explore!

hmm settler ran back to town, bummer. Kyoto is size 4, it appears he whipped a workboat... brilliant Toku.

550BCP.jpg

oh well all this P.chp-ing is nerve wracking stuff. Check turns on chop, chop, Cancel last mission.

Washington grows to size 7 next turn and whip anger is all gone.

[13]525 BC
Washington reaches size 7 so I work a few more hammers to stagnate growth.

Math in 3.

Boston is size 4, growth in 4. happy cap is 6

[14]500 BC
Temple of Artemis is built in a far away land... hmm ok well mids are still go!

hmm settler moved out of kyoto again.

500bcrunbenny.jpg

I think perhaps Benny is a dead duck if toku is really after the lil guy hahaha. He's cornered so I fortify on the hill as moving now won;t let Karl catch up to punk the archer.

I will bait him with workers in the meantime hehe.

[15]485 BC
485BCDeadBenny.jpg

Noooooo toku is about to punk Benny! So Benny runs out into the open so that the archer needs to expose himself for the punk and let karl catch up. We will miss you Benny!!!

New York is popping it's second borders next turn and math in one. New York ends up pushing American culture out to its full Phat cross btw.

Great Scientist in 4 which should be settled in Washington. New yorks Great scientist will be right behind.

A settler is being built in New York in 10ish as we must settle black dot soon.
485BCkhantown.jpg

Khan culture is about to pop out of the jungle.

[16]470 BC
Benny dies a heroic death bringing the offending archer down to 2.1 strength where Karl flawlessly ownerizes him. more archers are poking about near the borders so maybe more toku archer punking?

Karl is enraged as he points his bloody sword towards Kyoto and screams "Bentley Manor Is Ours!"

In less important news,
470BCmath.jpg


So allow the grover math master to calculate the mids. All marked forests are 1 worker action away from a chop and all marked forests can get chopped if you need them. Once Washington pops it's great scientist, you can allow the spec to get back to making hammers. Settle the great scientist in Washington as Boston is coming right behind with a scientist itself. Also, Washington has 3 population that's whippable so if you need to apply the lash, do so.

Play til the mids are won (or lost) at the least Grover.

Set tech for an 8 turn sailing on account we can use the trade connections, not to mention a lighthouse in Boston. Construction is 28ish turns btw and we'll need it for taking out Bentley Manor.

Don't chop anything in Boston as it can work scientists when its population needs capping.

They killed Benny.. Those Bastards!

The good news though is our upkeep went down .....:blush:

Cheers!
-Liq
 

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Got it.

I'll try to play this morning. Shouldn't Boston be cranking out units for us, though, to speed our war with Toku to its conclusion?

You want the first GS settled in Washington. Does the second build an academy there, or also settle in Washington? Settling the second in NY seems silly. Don't we want to concentrate the specs so that we can maximize their benefits with fewer buildings?

So, GS 1 = scientist in Washington.
GS 2 = ??

And care to define the tech path beyond sailing?
math > sailing > ??
 
Ok. I *think* I've calculated that by harvesting all the pre-chops and applying a 3-pop whip, the mids would come in in 8 or 9 turns. I think we could shave 3 turns off of that by chopping one of the grassland forests as well. Is it worth it for the 3 turns?

Grover
 
Re-cap: I play 6 turns. We get the mids. I have to leave for work. I figured I'd let you guys choose our civics, so I haven't revolted to rep yet.

470bc, turn 142 (inherited turn)

We are researching sailing, 8 turns, at 50%, neutral gpt.

Wash. is building the mids, 37 nominal turns, but we'll chop and whip to hurry that along.

Boston, size 4, is building a library, 15 nominal turns, with growth in 1 turn. I'd really like to get Boston building troops to finish Toku. The library is still a 3-pop whip, though. I'll whip it when it becomes a 2-pop whip and start Boston on swords.

NY is building a settler for black dot, I guess. He'll never get stone hooked up before the mids are done, though.

So, back to the mids. Wash is size 7, at its happy cap, stagnant, and with a scientist hired. I could fire the scientist and work a tile, but we have a great scientist (100%) due in 3 turns, and I want to keep the scientist hired until then, at least. Washington produces 15 hammers/turn towards the mids. If the scientist worked a 1f/2h tile, Wash would be up to 17 hammers/turn.

The mids are currently 203/750 done. That translates to a 25-pop whip. I guess that means we get about 22 hammers towards the mids per population when we whip. We can do a 3-pop whip at size 7, so that's 66 whipping hammers available.

Washington has 6 plains forests in its bfc pre-chopped, and 3 plains forests just outside its bfc pre-chopped. Mousing over shows that the former will contribute 44 hammers each and the latter 36 hammers each towards the mids. (I don't completely trust those numbers, though. Are they wonder-adjusted?) If those numbers are right, that's another 372 hammers.

On what turn will the mids become whippable?
203 (hammers in bank) + 372 (pre-chops) + 7*15 (7 turns, keeping the scientist) = 680, and we're 4 hammers short of being able to whip after 7 turns of production. I think that means whipping after the 8th turn of production, so whipping on the 9th turn, and having the mids come in on the 10th turn.

Slight improvement: Run the scientist for three turns to collect our GS in Washington. Then fire the scientist and have him work a plains forest for 1f/2h until it's whipping time.
203 + 372 + 3*15 (3 turns with scientist) + 4*17 (4 turns without scientist) = 688, and then we could 3-pop whip for our 66 hammers after the 7th turn , so whipping on the 8th turn, and have the mids come in on the 9th turn.

What if we chop a grassland forest, as well? That'll give us another 44 hammers.

203 + 416 + 3*15 + 1*17 = 681, and we're 3 hammers short of what we need to whip after 4 turns of production. Can we find those three hammers anywhere? Well, we could move off the pigs and onto a plains forest for 3 turns, running at -4 food/turn. We have 25 stored food, though, so we could whether the deficit. Then we could whip after four turns of production, so on the fifth turn, and have the mids come in in 6 turns. And we'd still get our GS in 3 turns.

Let's call that Plan A, for the 6-turn mids:

Turns 1-3: Move off pigs to plains forest for the extra hammer but negative food (16 hammers/turn), and work that for three turns
Turn 4: Settle the GS, and assign our scientist to work the pigs (17 hammers/turn).
Turn 5: Execute a 3-pop whip to finish the job.
Turn 6: Mids come in.

Meanwhile, a grass forest needs to be chopped, and all our pre-chops need to be redeemed, all on or before turn 5. And we don't want to chop down any forest we're working until turn 5.

203 + 416 + 3*16 + 1*17 = 684 after four turns. Whip for 66 more on turn 5, putting us over 750, and giving us the GS after 3 turns and the mids after 6.

Plan B, without the grass/forest chop, gives us 9-turn mids:

Turns 1-3: Work as we are (15 hammers/turn).
Turns 4-7: Move the scientist to a plains/forest (17 hammers/turn).
Turn 8: Execute a 3-pop whip to finish the job.
Turn 9: Mids come in.

203 + 372 + 3*15 + 4*17 = 688. Whip for 66 more on turn 8, putting us over 750, and giving us the GS after 3 turns and the mids after 9.

Alright. Sorry for all that thinking-out-loud. I'm going for Plan A.

I work a plains forest instead of the pigs. I pick an unroaded grass/forest surrounded by lots of other trees to encourage regrowth, and I have workers redeem some pre-chops, not ones that we're working.

I hit enter, finally.

455bc, turn 143

Claude and Will (cover swords) see a pair of archers across the border in Toku's forest. Will is 95% against the first and wins flawlessly, earning a promotion which he'll pocket. Claude is 93.5% and wins, but is damaged to 2.4/6. He also has a promotion coming next turn.

Boston grows to size 5 but still can't 2-pop whip its library. Growth again in 6 turns, but I think the library will be whippable next turn.

440bc, turn 144

Cimmerian (that barb town on our Nice Spot) is captured by Kahn.

Claude pulls back into our lands to save on costs.

More prechops redeemed.

I add a sword to Boston's queue and 2-pop whip its library. Growth in 3 turns, and happiness is +2 after whipping.

425bc, turn 145

Boston: library > sword, 13 turns
Washington: GS comes in. Settle him. Sailing drops a turn, from 5 to 4. Fire scientist and work pigs. Sailing stays at 4 turns.

Ooh. GS adds a hammer. We now have a one hammer cushion out of our 750. :lol:

The grassland chop comes in. Sorry Liq. I know you hate that.

410bc, turn 146

I harvest the rest of the prechops. Mids in 2 turns, nominally. Why can't I whip? Says it costs 7 pop?? I guess the chopping hammers don't get deducted from the whipping cost until next turn. Crappy. Oh well, we can save our 3 pop, then, as we'll have it built in 2 turns anyway without whipping, I think. (The best laid plans of mice and men gae aft aglee.)

395bc, turn 147

Yeah. The mids went from a 7-pop whip to a 1-pop whip, but that'd be silly, as we'll have them next turn even without whipping. I think that miscalculation didn't effect Plans A and B equally. B had enough spare hammers that it could have finished chopping a turn earlier to set up the whipping. A needed the hammers from working those prechopped forests. So effectively, the grassland forest bought us only 2 turns, not 3, I think. But saving a single turn for 3 pop is clearly good.

I don't know how you guys want the newly-chopped plains tiles improved, so I send most workers towards Boston where the choices are a little more obvioius--farm the river grass, chop and mine the plains hill.

380, turn 148


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I set Washington on a sword, 4 turns, but I'm going to end my set here after only 6 turns because I need to leave for work pretty soon, and maybe a settler for teal dot is better.

Note that I HAVE NOT REVOLTED TO REP YET.
 

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Yay Grover on securing the mids!

A shame about the grass forest but . .. .. .. . happens hehe.

Last 2 Wonders we need are the Parth and the Glib. Boston is building the Parth and we need to see how we can blitz the Glib in Washington.

So main three tech paths I see are (turns are merely relative pre rep)

Construction to put toku in the the ice chest. 22 turns

Aes and lit for the wonders 19 +15

Currency to boost the economy. 25


I'd steer towards hunting and then construction in order to punk toku now plus get that marble online for the wonders and have a khan counter.

Khan picked up alphabet with the balance being sailing/archery/hbr/alpha/hunting to our math .
BTW that's Will's 4th flawless toku archer punk. Pretty amazing considering the number of free shots those archers get.

BTW war is over with khan during 600 BC and jao and he's annoyed with us at .5 power.... my bad for not seeing that. he's getting reday for the next war so lets spam some defense.

So hunting + construction next sounding even better hehe.

We need to get some cottages up around new york looks like and our towns can grow a lot more with +3 happys.

Ok well DE is next up for 15ish.. GG on mids grover.

Cheers!
-Liq
 
wonderful forum downage :sad:

Anyway we secured the mids and so the spec economy is now in style with a revolt to rep.

From here khan is WHTMOOH (or whatever) and we are .5 of his power. Need to research hunting right away and then construction and expect khan to come after us. Lets get some spears headed to the southern borders and settle south so our capital isn;t taking the brunt of the invasion.

Toku is very much held in check so lets keep him there and prepare defence against a khan attack which we will assume is coming at us until proven otherwise.

3 towns is not nearly enough so lets rex aggressively.

Lets start with Purple/Magenta dot one tile west of the ponies and then blackdot. Problem with green dot is that those barbs are not going to roll over dead without serious effort on our part.

Purple has horses and wine to work and a forest to chop in it's home row so get walls going first and get its monument going after.

Blackdot is dead in the water as there's no chops and nothing worth working in it's home row. Start on a monument there I guess as it needs those cows for growth.

Stop building swords and get on axes and spears, both blackdot and purple need to be garrisoned with at least one spear and 2 axes as an initial goal and Washington needs a spear.

New York can fire one scientist in order to spit out those settlers faster.

Washington and Boston can pump out military for the south.


Let's hope khan goes for joao eh?


Cheers!
-Liq
 
hello teammates. just checking in to see how things are going. i wish i could look at the saves but alas no such luck (being at work and all). reading that khan is WHEOOHRN - by any chance is there a tech we could trade him to declare on joao? just a thought. another thought is that seeing as there was a lot of 2-stepping going on that instead of names like hank and jez maybe billy bob and sammy ray might be more appropriate!! :D
 
I see it! I will play tomorrow night. Whether we are Khans target or not, we might make good use of those soldiers (yes I am looking at you, Toku!).

Good job on ultra-fast Mids grab btw, both Grover and the Cough Syrup man!
 
Well, hunting is an obvious choice to get the Spearmen out, as we're completely defenseless otherwise if Khan comes after us.

Purple Dot should be the priority IMO, as it has a good mix of resources, and gives us a first line of defense that is NOT our capital :lol:. Black Dot is a bit far off from that, so I wouldn't plan on rushing to settle it until Khan has either attacked us and failed, or attacked Joao.

IMO, the settling pattern can go Purple -> Teal -> Black. Green is not feasible with the barbs still there. This is assuming a war against Khan is upcoming. If not, we can probably go Purple -> Black -> Teal, as Teal is a fairly sheltered city, so little risk in settling it.

We obviously need some defense for the iron and the road connecting it in any case.

Of serious debate is what we should tech after getting Hunting... I've got two schools of thought here...

First line of thought is to go straight for Construction after Hunting. This gets us wrecking balls... uh I mean Catapults. Ostensibly, this is for wrecking Toku and taking his capital (and burning that rubbish city). This will also allow us to move all our military to the south, but it's a fairly long term project.

Second line of thought is to go Poly -> Priest -> CoL after Hunting. This will support our REX with those courthouses (we have more than enough workers to rapidly terraform the landscape), so we can scoop up more land before Khan does.


I originally thought that the CoL route would be stronger, as Toku is pretty effed the way it is. However, I conveniently forgot that we are anticipating an attack by Khan, and CoL does nothing for us in that regard. When we get Cats... if Khan comes after us we can take the fight to him afterwards. Liq also reminded me that we get Colosseums to boost our happy cap, and bridges to speed movement over rivers. So I'd have to say that Construction does seem like the best route.
 
Oh and please lay off the swords in the meantime hehe. Washington can pump out a 3 turn axe np (it needs that river grass farmed btw so it can grow faster) and will be just in time to spit out a few spears.

We are already ahead in GNP compared to khan and joao and revolting to rep will only improve on this.


Next GS should be run over to Washington either settled or made into an acad. Need to see the post-rep numbers to figure out which.

Grover will likely have a say in that :lol:

Mids in 6 :rotfl:

WTH indeed.

Cheers!
-Liq
 
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