1450BC (102):
Preflight check. Well, looking at Toku's troop count, I am going to fortify the warriors where they are. If we went after the worker, Toku has 5 archers stashed in the city that he could easily throw at us to kill our warrior, so not going to do that.
There is a worker building a road for no reason that I can see... I move him to mine the forested hill next turn. Will probably go for a chop first to get these troops out in Washington.
Dialing up Masonry as that is in the cards. Black Dot is next, pretty much.
We are paying gobs of cash for fogbusting Barb Cities. NO REASON at all to be doing this. The cities are already there! Benny and Jez pull back. Got to make every gold count.
Going to bite the bullet and revolt to slavery...
1425BC (103):
Great Wall is BIAFL. It wasn't on this continent, so someone else on the other continent has Masonry. This is a problem, because that means others may be going for the Mids as well.
Toku archers are incoming all around. And Khan is preparing for war, so hope that's not us...
1400BC (104):
Uglies incoming on NY... And we have two barbs harassing the chopping worker, so move him away and give the defending warrior Woody 1.
Jez also has an incoming warrior, so hides in a forest.
1375BC (105):
A picture is worth a thousand words...
The 2x victorious warrior promotes woody 2, and I name him Barry. Jez also gets Woody 2.
Everyone point and laugh at all the anger on this continent.
Anyways, I dial science down to 50% this turn to stop bleeding. It's always good to have cash in the bank.
1350BC (106):
So Khan means business.
As you can see, Toku also got a nice event. Too bad we are killing him soonish.
Anyways, Sword is done at Washington, going to quickly dial a granary to whip it.
1325BC (107):
Horses are hooked up in NY this turn, great! Now all we have to do is finish the bloody road!
I 2-pop whip Washington's granary.
1300BC (108):
Well Teal Dot's warrior gets killed in the inturn... So redirecting the sword to get some XP.
Worker done at NY, dialing a granary. I finally cash in the prechop at this place to cut 3 turns off the granary.
At Washington, we are done the granary, so I dial a monument to eat the overflow.
1275BC (109):
I shift Washington to a swordsman this turn, intent to whip next turn.
I whip NY's granary this turn BTW. ALWAYS worth it to whip Granaries.
1250BC (110):
I 2-pop whip Washington again to finish the Swordsman. We are going to flow this to finish the Monument, then flow some more into the Library.
The granary finishes at NY this turn. The road is not done yet, so we can't build metal units yet. So I'll dial up a library until we can.
Boston finished it's monument, and we're going for an obvious granary. Whip when able I guess.
1225BC (111):
Joao wants us to DoW on Khan. Uh, no thanks bud, we'll let him kill you without intefering...
Toku has another settler, and I'm moving the sword to intercept...
1200BC (112):
We finally catch up to the archer who killed Teal Warrior, and he gets annihilated by our swordsman.
1175BC (113):
I mull over it, but we do not need Hunting if Khan is pinned to a worst enemy right now... So we'll go for Maths, for extra cash from chops and unlocking currency. The chops will help us for our Mid's bid too.
1150BC (114):
Woody 2s are reaching Toku's borders, so beginning a harassment campaign until the swords get there.
1125BC (115):
Just moving stuff in Toku's land, nothing to see here...
1100BC (116):
Joao wants OB, but that's not happening in order to appease Khan.
1075BC (117):
Mines going up rapidly around Boston to help it out. I STILL can't whip it, ugh.
We clear out some more forests at NY, so enemies no longer have forest cover here. Hooray!
1050BC (118):
The west warrior hiding near Kyoto covers for a Swordsman, as he takes out the first archer defending the settler Party. The sword goes to 6XP, buying out Cover next turn!
Boston grew this turn, and can 2-pop whip the granary. Definitely do this.
1025BC (119):
The Granary is done at Boston this turn. Boston is a hammer town which won't run specs and has bad commerce, so dialing up a barracks to crank troops!
1000BC (120):
Genghis wants us to DoW on Joao. No thanks mate... You're welcome to ALL the plunder...
Plunder 27 + 16 gold from a Toku cottage.
Another Toku archer dies, as Toku dances with the settler escort party. Cover Sword is 8XP for the promo next turn, yay.
Washington done the Library, so I hire a scientist and dial for a Sword. 6 turns. 6 to growth. We lose 1 unhappy in 2 turns.
NY done a library too, and we will spam axes as they are cheap.
975BC (121):
So Toku wins the WTH award as he moves his archer onto flatland next to our sword/warrior combo... Another 2XP for the sword easy like.
950BC (122):
Toku continues to interfere with the farm building near NY...
Well, we blow up the quarry on the marble, and it's road, winning 6 gold. Benny moves to the covered mine to finish that next turn.
925BC (123):
Khan wants OB. We are in the middle of a fight right now, and so is Khan, so we'll consider it at another time.
Toku is suiciding Archers...
Benny blows up the mine as well for 9 gold this turn.
900BC (124):
Sargon the GG is born far away... I'd like to think that's on the other continent too, but more than likely that was Khan vs Joao.
875BC (125):
Of course Toku is now harassing NY with an annoying archer. God. Well, I'm about to blow up his corn, so meh
850BC (126):
I kept telling myself I'd hand it over to Liq, but then I'd miss something... Something like this...
Well, Toku is now short a settler and a worker!
Oh, and in less exciting news, I blow up the farm and it's road too. We win 4 gold.
Well, we are done the sword at Washington, so I dial a settler for Black Dot. 9 turns.
BTW, finally finished NY's farm...
Ok, so S.ilver hogged turns again, because harassing a gimped Toku is just SO MUCH FUN! Cover promoted Swords are basically untouchable by the lunatic, and he has nothing better than archers.
Of course, starting next to Toku has caused a... delay in getting the Mids set up. It's a nominal 54 turns in Washington. Maths is a nominal 22, but we can run a scientist in NY next turn to speed it up (or run a scientist in Washington as well, but we are pushing out a settler there).
Here's my thinking. We delayed on getting the Stone for our "Block Toku in the iceball start" gambit. This has largely suceeded, and Toku is badly gimped and will die when we can get Boston to build enough Swords to take him down. However, our first two cities were deployed with blocking Toku in mind, so we are massively delayed in regards to getting the stone.
Meanwhile, someone else has built the Great Wall already, so it's possible that they could be doing the Mids as well. Typically, the Mids fall fairly late, but we've need to get started on it, as it typically falls in the early ADs. So, uh... I think probably around 40-50 turns before it falls, if the turn totals fall correctly. If we use the chops right after Maths comes in, we should be ok. However, I am concerned that it will take too long to settle Black Dot, and get it running with its stone.
In my opinion, we should probably ignore the stone and put our full effort into the Mids with Maths enhanced trees.