3125BC (35):
Preflight check. Looks pretty autopilot with the warrior finishing and growth happening in 3 turns. Have massed food for an ice age start, but we're not too close to being able to leverage it yet, which means scouting turns for S.ilver!
3100BC (36):
Hinduism is FIADL. Turn 36 meaning probably no other religion loving civs on the map anywhere.
3075BC (37):
A wolf appears on the tundra hill I was going to step on this turn. Good thing animals don't get defensive bonuses eh?
Pasture done this turn, and warrior and growth happening next turn. Our current collection of techs means we have nothing to do for 7 turns while mining comes in, so going to work on a road leading east.
3050BC (38):
Alan LeMay gets Woodsy 1 after killing the wolf last turn.
Warrior done in Istanbul and dial up a 7 turn archer. Uh, make that 6 turns after MMing to slow growth (no whip for population control). Ok, well whatever. Sending the new warrior to scout on account of barbs not popping yet (I think).
Worker starts roading on account of not being able to do anything else (except farming plains tiles, :gag:.
3025BC (39):
Zzz... Oh wait we spot Nappy's scout standing on the stone tile to our west.
3000BC (40):
LeMay is healed, so heading off again... Well, that was a short trip north. Icelocked at the northen part of the continent obviously, so we'll swing back.
2975BC (41):
Road done on the pasture, so continuing it on the bare plains tile. I think we'll finish in time to get back to the plains hill and waste no time mining.
2950BC (42):
Spot more ponies to the south, and a scary bear!
2925BC (43):
The bear goes west, and we go east. Run!
2900BC (44):
Archer is done, growth in 1. Fortifing the archer and dialing another in 6 turns.
Mining is next turn and the worker finished the road last turn, so has the exact 1 turn to waste running back to the plains hill.
Nappy is to our south.
Yes I blundered into a lion, good thing we are on a high defense tile.
2875BC (45):
Bronze Working is 22 turns, ugh. Luckily no one else is in Slavery so we're not THAT slow
.
The lion ignored us and walked on to the blank plains tile to the west. Odds are not great at around 68% (RNG hates us!) so not attacking, instead keep on scouting.
2850BC (46):
The lion attacks our south warrior and dies, yay! We are down to 1.4 strength though, so stopping to heal for 3 turns.
2825BC (47):
We hit our west coast!
Awesome! Well kind of for an ice age map
.
2800BC (48):
The "enemy" is spotted near Istanbul. What?
2800BC? You've got to be kidding!
2775BC (49):
Barb kinda side steps us, not entering the culture. Ok whatever. A second archer is done next turn, so that's good. Probably going to get a third one before even thinking of a settler.
2750BC (50):
omgz! Barb stepped on our Pasture! We can't have that can we?
Newly built archer gets beat down to 0.6 health but wins 2XP, ok nice!
We dial up another archer as it's clear the bad guys are running around in full force, sigh...
Noting that Nappy's capital seems to be built on a hill, so bad ideas all around to go about attacking.
The mine is done this turn, so switching to it to get that archer out faster. Growth in 4, archer in 4. After that... well various ways exist to stall are growth I think.
2725BC (51):
Well with ZERO gold, I think Gibbon is wasting his time if this is his "greatest work".
Nappy adopts slavery so guess who got BW?
omgz, barb archer appears north of Istanbul. It's been a while since I've turned on raging barbs apparently.
Well, seeing as we are beset by a ton of barbs, going to promote our archer to Combat 1, as Drill is somewhat meh when the strength levels are similar. Healed in 2 turns, ugh.
2700BC (52):
Arg, wtf?
I thought they were supposed to bother the point leader! (which is Hatty)
Well, going to charge the full health archer onto our farm, as a 50% chance to live is better than trying to kill them across a river to defend our farm.
A forest grw on one of our riverside plains btw. Normally this would be great, but seeing as I was milking the 1 commerce from that tile, sigh...
2675BC (53):
Yay, our archer on the corn won! Promote Combat 1 as well for multipurpose barb clearing duty, sigh... He heads back into the city and the other archer steps out onto our mined hill because...
Barb warrior incoming from the east as well.
2650BC (54):
We punt the barb warrior that came from the east due to it stepping on our road.
The archer is done in Istanbul, and due to this craziness, dial another one. We don't really have the luxury of time to build a barracks. Growth in 14 turns, so we need to find a way to stall before then, sigh. Mines incoming hopefully.
2625BC (55):
Barb archer XPs our hill archer. We BARELY take any damage, so healing for 1 turn.
The archer that performed the warrior punt last turn buys Combat 1 and stops to heal for 1 turn.
2600BC (56):
Another barb warrior is incoming against our corn, so Horace Ford goes to protect our farm. Again!
2575BC (57):
And Ford wins the barb killing exercise against the warrior. Whew, was getting worried there for a second when the warrior was heavily beating on our last unit in the group.
Archer done next turn and then I need to get on a settler.
2550BC (58):
Alan LeMay absorbs an attack from a barb warrior while fogbusting.
Sooo... If there was any doubt at all that the RNG HATES US with a passion. First we got that negative diplo event with Hatty who is normally reasonable and nice. Now we get THIS!
We have NO GOLD at all and cannot do anything. So +1 angry faces in Istanbul meaning 1 unproductive citizen. Thanks guys!
Archer is done, dialing a settler in 10 turns. BW in 8 turns.
2525BC (59):
Another barb warrior shows up in a bid to kill off our corn again, so William Tell charges out to defend it.
2500BC (60):
Seems like the barb warrior is utterly mad and wants to attack Istanbul directly?
Anyways, 73% odds from Howard Hill who is chilling in Istanbul, so we charge out and win 3XP and the next combat promo.
We finish the grass hill mine and switch work to it, too bad that doesn't actually cut down time for the settler, sigh.
We are going to ATTEMPT to finish work on the last hill, sigh...
2475BC (61):
Howard Hill buys Combat 2 and retreats back into the city, sigh.
LeMay sees another barb warrior probably incoming in the next turn or two.
Sent a warrior east to take a closer look at the elephant/horse area, and all we found were more barbs! Dancing with the barbs and trying to let them attack Egypt, lol.
2450BC (62):
Scouting warrior just got attacked by a barb warrior and won flawless. We buy Woody 1. The archer danced to the SE, so we move NW away from it (let it attack Egypt).
2425BC (63):
Of course the barb archer ignores Egypt and swings back west towards us. And ANOTHER barb archer appears.
2400BC (64):
Barb archer attacks Horace Ford who is on the hill covering our worker. We win, whew.
Scouting warrior blunders into a barb archer and we're probably dead. We are in a forest, so we stand a SLIGHT chance of living, sigh.
William Tell pulls back to defend a farm as barbs come from the east and west. Howard Hill takes out a barb beside the city square.
2375BC (65):
And the scouting warrior survives! Only took 0.4 strength damage.
William Tell and an unnamed archer clean up the enemy warriors that swarmed the city last turn.
2350BC (66):
No copper at all sighted anywhere on the map. Not a huge surprise, I could have told you that before.
I revolt to slavery immediately, and dial up Pottery, as granaries are golden. Obviously can change that though.
A look at what's around.
Thinking we have enough information to dotmap some stuff, considering it's quite dangerous to go out and get more info.
EDIT: Total Barbs Killed: 13