Bombard movement sound bug - anyone solved it ?

mice

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I saw in a reddit thread that you can fix this in ....Base\Platforms\Windows\audio

adjusting the Unit_Bank_2D file .

But, removing all traces of Bomabrd still leaves this maddening noise in game .

Has anyone found the file that removes it ?

Also it might not be the bombard alone, and it might npt be movement - I wondered if it was the select sound bugging out ??
 
This sound-looping bug happens to me very frequently too. I first thought it's because of the quick movement option, but it also bugs in normal speed mode. It often happens with siege units, but can happen with other unit types too, like the tank later. Only restarting the whole game can fix that issue for a short while for me. Only sometimes, the loop vanishes on the next turn.
 
I found this Filthy youtube


He says the bug happens directly after a successful diplo screen transaction. If you follow one of those with a siege tower movement you will get the bug - repeated tree times in game.
 
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