Don't get me wrong, I am properly hyped for civ VII, I even got into the civ switching mechanic.
My worry is that most bonuses (for civ, unique buildings, leaders, great people, and even wonders) appear very generic, such as "+1 happiness for culture buildings", "+1 culture for science buildings", "provide some influence" etc
To me these are not very flavourful and while they may encourage certain play styles, they do not create entirely new way to play the game.
In ciVI, certain civs (Maya, Inca, Vietnam, Gaul, Venice in V, and even Japan or Norway) had thematic bonuses that completely changed the way the game is played, and made us interpret the maps / plan our cities quite differently.
I hope I am wrong because I don't know the game mechanics well enough yet!
My worry is that most bonuses (for civ, unique buildings, leaders, great people, and even wonders) appear very generic, such as "+1 happiness for culture buildings", "+1 culture for science buildings", "provide some influence" etc
To me these are not very flavourful and while they may encourage certain play styles, they do not create entirely new way to play the game.
In ciVI, certain civs (Maya, Inca, Vietnam, Gaul, Venice in V, and even Japan or Norway) had thematic bonuses that completely changed the way the game is played, and made us interpret the maps / plan our cities quite differently.
I hope I am wrong because I don't know the game mechanics well enough yet!