CivTheGame
Chieftain
- Joined
- Oct 31, 2024
- Messages
- 24
Citadels can be used to steal someone's land without declaring war, but even when it was stolen from you and you declare war because of it, you can't simply take it back without capturing nearest city.
Citadels give significant defensive bonuses and in general they can create some immersion of positional warfare, but to fully represent their historical value of controlling strategically important terrain, they should be capturable.
For example:
When at war, your units clash with other Civ's units at the border. Eventually, you push them a little back into their territory, which lets you enter their near-border Citadels. If you fortify inside an enemy Citadel and stay there without dying for, let's say, 10 turns - it becomes your Citadel.
This kind of mechanic could nicely represent fluidity of war front and the historical importance of such heavily fortified places which were often fought over just to control some area around them.
Current Citadel mechanics are just too one-way and too often end up with Citadel-next-to-Citadel spam.
+++
Other possibility - Forts could have the ability to prevent stealing tiles around them. Because that should be one their main roles, right? I think it would change the childish Citadel scuffles for the better.
Or another possibility with new option in Trade Window - something called BORDER AGREEMENT. When Civ agrees to it, it can't buy or steal tiles of the other Civ and settle City closer than 7 tiles from other's city for like 30 or 50 turns.
Citadels give significant defensive bonuses and in general they can create some immersion of positional warfare, but to fully represent their historical value of controlling strategically important terrain, they should be capturable.
For example:
When at war, your units clash with other Civ's units at the border. Eventually, you push them a little back into their territory, which lets you enter their near-border Citadels. If you fortify inside an enemy Citadel and stay there without dying for, let's say, 10 turns - it becomes your Citadel.
This kind of mechanic could nicely represent fluidity of war front and the historical importance of such heavily fortified places which were often fought over just to control some area around them.
Current Citadel mechanics are just too one-way and too often end up with Citadel-next-to-Citadel spam.
+++
Other possibility - Forts could have the ability to prevent stealing tiles around them. Because that should be one their main roles, right? I think it would change the childish Citadel scuffles for the better.
Or another possibility with new option in Trade Window - something called BORDER AGREEMENT. When Civ agrees to it, it can't buy or steal tiles of the other Civ and settle City closer than 7 tiles from other's city for like 30 or 50 turns.