Boreum Build Poll 50 BC.

What shall the cities build?

  • Marl Downs to build Caravan

    Votes: 3 27.3%
  • Marl Downs to build Diplomat

    Votes: 2 18.2%
  • Marl Downs to build Trireme

    Votes: 6 54.5%
  • Marl Downs to build (specifiy)

    Votes: 0 0.0%
  • Mordhemia to build Temple (recommended)

    Votes: 11 100.0%
  • Mordhemia to build Caravan

    Votes: 0 0.0%
  • Mordhemia to build Diplomat

    Votes: 0 0.0%
  • Mordhemia to buid (specify)

    Votes: 0 0.0%
  • Octavia's Point to build Archer

    Votes: 5 45.5%
  • Octavia's Point to build Temple

    Votes: 2 18.2%
  • Octavia's Point to build Trireme

    Votes: 2 18.2%
  • Octavia's Point to build (specify)

    Votes: 2 18.2%

  • Total voters
    11
  • Poll closed .

Serutan

Eatibus Anythingibus
Joined
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Messages
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Location
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Well, I'm back. I still don't have access to the game, but
based on Gary's post in the turn thread, it looks like we need
to poll the next build in Marl Downs, Mordhemia, and Octavia's
Point. I will post a separate thread for the use
of OP's settler and Mordhemia's archer.

As usual, please select only one option for MD, one for Mord,
and one for OP.

NOTE: The recommendation for Mordheim is based on Ainwood's
excellent idea that we should try to balance out production
between units and growth/happiness stuff.
 
I would have OP build another settler, to replace the export of it's current one.
 
I'm glad you put Triremes in this poll. I hope we decide to build just one Trireme in Civvium, but one never knows. Our Queen suggests we may learn Astronomy in only 12 turns, and if The Royal Science Advisor concurs, then I suspect we might need a Caravan from this Province.

A couple other ideas.
Maybe Mord could order its guard out, and work both Roads. That would be increased productivity, and it might work if we keep the Archer and have a double guard. I don't know.

Mord building a Temple does seem indicated, or a Settler.

Eboracum, change current production to Settler? IPRB Caravan?

Most interesting to me, what does anyone think of a River Bridge Filler up here? I mean the River Bend, N NW of Octavia's Point. Then a mere one Road on the Forest near Reneaux, and much of this Province is all connected by Road to our core empire. That site also can utilize an otherwise wasted Forest. It could produce a Settler that would work forever, then freeze growth onto two forests and produce endless Caravans and units.
 
GaryNemo (11:30 AM) : Like my Governor Pool idea?
Jayne (11:40 AM) :
It's a good idea! I think a lot of people wait for Governers to start discussions even though they may have a good idea themselves. I would be happy being in a Pool of Governers. Also, I think people won't be so discouraged for accepting positions because they may go on holiday, or have a busy schedule coming up during them term.
GaryNemo (11:40 AM) :
Yep Governor for half a week, seems a reasonable commitment.
Jayne (11:41 AM) :
And if someone feels strongly for something eg building a marketplace in a particular town, they can take temporary ownership of the province and put their arguement across and arrange polls etc
GaryNemo (11:41 AM) :
It can only help, since I'll only appoint qualified Governors. Several.

GaryNemo (11:42 AM) :
I am looking at the Boreum poll. I'm thinking maybe Mordhiemia build another Settler, rather than a Temple. Not sure
Jayne (11:44 AM) :
I think Mord needs a temple. Maybe swap current archer production to sett, then build temple?
GaryNemo (11:45 AM) :
Well, a Temple is a consistant plan, yes. And it makes sense, since I like Rout's idea of OP building another Settler. And then Mord can work the Forest.
GaryNemo (11:46 AM) :
Eboracum and Marl Downs to build Caravans. Perhaps one of them, a Diplomat instead...
GaryNemo (11:46 AM) :
I'm now thinking of posting this instead in Boreum 50BC, ok? Other ideas?
Jayne (11:47 AM) :
Maybe a dip and a boat to go check out the Viking coast. Maybe bribe a nice little Viking fishing village? :lol:
GaryNemo (11:47 AM) :
Myself, I prefer to invade with overwhelming force... Slow, but sure.
Jayne (11:47 AM) :
Maybe an idea to see if Vikings willing to end war (and pay tribute?) before we get there though!

GaryNemo (11:48 AM) :
I'm forgetting which enemy AI is where... Have we contacted 2 of them, or 3?
Jayne (11:49 AM) :
Only contact is Vikings to North-North East of Roskilde. But - we know the Indians are to the North West of LC.
GaryNemo (11:50 AM) :
Oh. Maybe noone NE of Boreum? That's interesting. Certainly the SE island idea is a good place to start.
Jayne (11:50 AM) :
IIRC, the LC site is nearer Bombay or Madras than Dellham!
GaryNemo (11:51 AM) :
And they are festering over there, with their Pyramids! Trouble!
Jayne (11:51 AM) :
And maybe a Great Wall soon!

Jayne (11:51 AM) :
There's an island NE of MD with some little fishes that may make a nice spot to settle?
GaryNemo (11:52 AM) :
Yes, but the island near Bedfont Lakes first, eh? I'm nervous about sending out unguarded Settlers. See my posts, about spare Warriors?
Jayne (11:54 AM) :
Yes, I thought send a settler with warrior guard to get started just in case an AI appears. Do you remember what the barb setting was? I'm surprised we are vertually at 1AD and still haven't seen any!
GaryNemo (11:55 AM) :
Deity, Raging, iirc. It's common in Gotm to see few Barbs at first.
Jayne (11:56 AM) :
Now that I've mentioned barbs, I've probably jinxed it and we'll get ship loads landing near Castle Jayne next turn!! :lol:
GaryNemo (11:56 AM) :
We have Archers now, relax. We need more Dips, tho. Here and there.
GaryNemo (11:58 AM) :
I'd like to post this in Boreum, it's a short thread that deserves activity. ok?
Jayne (11:58 AM) : Good idea
 
The Queen and people have persuaded me - Temple Mord.

Marl Downs to build Diplomat, after Temple in 3
  Serf to Forest in 2 turns, 4 shields once
Mordhiemia to build Temple.
  Move Phx out, Serf on Road or Forest
  Change Archer 27/30 to Settler in 3-4
Octavia's Point to build other - Settler

Neuma, continue Settler 14/40
  Move Warrior out, Serf on Forest
Eboracum continue with its Caravan. When grows=2, Archer must step outside, we live dangerously, and new Serf on Forest.

MD Settler, finish Road, then S S Charge, SE Road GLS.
  That provides another good spot for Mord's serfs & priests.

Rout suggested OP build another Settler. I agree :lol: ,
then we can found the River Bend Filler!
That city will save us tons of Roads. To be fair, Rout wants to send the OP Settler (in 3 turns) somewhere, I guess to Chryshe, and that's fine with me if we have a plan for the Settler.

Another possibility is, Eboracum build a Diplomat (in 5 turns) so we have one ready for trouble, and Marl Downs builds the Caravan.
 
Overseas! but fair enough if it will save on 'loads of roads'
 
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