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Boreum Discussion - 575 BC

Discussion in 'Civ2 - Game of Democracy II' started by Serutan, Oct 13, 2002.

  1. Serutan

    Serutan Eatibus Anythingibus

    Joined:
    Feb 20, 2002
    Messages:
    5,516
    Location:
    Baja Arizona
    Now that we have the Vikings here (Exterminate! Exterminate!),
    things are going to get more interesting...

    After looking at the map, and the transcript of Gary's chat
    with Mordheim...

    First, status:

    Mordheimia building Settler, 7 turns w/o rush.

    Marl Downs building Settler, 8 turns w/o rush.

    Octavia's Pt. (Can doughnuts get a sex change?) building
    Phalanx, 5 turns w/o rush.

    I'm thinking that the Mordhemia settler should hook up with
    the Phalanx (Archer?) from OP, and go found B1 ASAP to
    pre-empt a Viking settlement there.

    The new Marl Downs settler could then be used for
    infrastructure.

    Opinions? Suggestions?

    I will post a poll if folks think it necessary.
     
  2. GaryNemo

    GaryNemo Settler from None

    Joined:
    Feb 14, 2002
    Messages:
    1,237
    Location:
    Ohio, GMT-4
    Good analysis, Governor Serutan. Yes, we can afford infrastructure. This is your plan, a good one:

    Change OP to Archer, we might even spend $4 IPRB=20 on it. Home the Phx presently in OP. Mordhiemia, spend $4 IPRB, then Settler in 6, Elvis plays 4 turns. Then dash up to Pure Green, N Whale Point, with the Archer.
    Rout, anyone, sure we like that spot? (I do)
    The next MD Settler, IPRB $4=20, Settler in 7, then it builds 4 Roads North and the 3 cities are connected.
     

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