Info
Civilizations
Here's the civ lineup. To be decided: Leaderheads.
This mod uses different civilization traits. See below for details.
Mesoamerican
Aztecs
Agricultural, Warlike
Huastecs
Artistic, Commercial
Maya
Innovative, Religious
Mixtecs
Artistic, Warlike
Olmecs
Commercial, Innovative
Pipil
Agricultural, Artistic
Tarascans
Productive, Warlike
Teotihuacan
Agricultural, Productive
Toltecs
Ordered, Religious
Zapotecs
Commercial, Ordered
Andean
Chachapoya
Commercial, Productive
Chavin
Artistic, Innovative
Chibchan
Artistic, Productive
Chimor
Commercial, Warlike
Huari
Productive, Religious
Inca
Ordered, Warlike
Mapuche
Artistic, Ordered
Moche
Commercial, Religious
Nazca
Agricultural, Innovative
Tiwanaku
Agricultural, Ordered
Civilization Traits
Civilization traits have been altered to accomodate the mesoamerican theme.
Agricultural (Replaces Agricultural)
- Cities produce extra food
- Irrigated deserts produce extra food
- Buildings marked 'agricultural' are cheaper
Artistic (Replaces Commercial)
- Larger cities produce extra commerce
- Levels of corruption are lower
Commercial (Replaces Seafaring)
- Cities on the coast produce extra commerce
- Ships have less chance of sinking in seas and oceans
- Buildings marked 'commercial' are cheaper
Innovative (Replaces Scientific)
- Gain one free technology at the start of each era
- Appearance of scientific great leaders is more likely
- Buildings marked 'innovative' are cheaper
Ordered (Replaces Religious)
- Anarchy lasts one turn
- Buildings marked 'ordered' are cheaper
Productive (Replaces Industrious)
- Larger cities produce extra shields
- Workers work faster
Religious (Replaces Expansionist)
- Can build priests, and start the game with one
- Priests can enslave; enslaved units may be sacrificed
- Goody huts are more lucrative
Warlike (Replaces Militaristic)
- Unit promotions are more likely
- Buildings marked 'warlike' are cheaper
Tech Tree
Here's the tech tree layout.
Legend
-Techs enclosed in
blue are available to all civs. They are tradeable.
-Techs enclosed in
green are available only to central american civs. They are not tradeable.
-Techs enclosed in
red are available only to andean civs. They are not tradeable.
-Every civilization has one unique tech. These techs are marked *(civ name).
Subsequent eras coming soon.