BOTM 11 Final Spoiler - Game Submitted

DynamicSpirit

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BOTM 11 Final Spoiler



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Well... I was thinking of posting my autolog for the game from after 500AD like I did in the previous spoiler, but decided to spare everybody the tedium. I'll try to give highlights -- I decided early that I would go for conquest win, but up to 500AD had not been focused on that goal at all.

Here are the highlights:

Spoiler :
Boudica DOWs me in 50AD or so, then
75AD Bibracte captured (first time), peace 400AD. Long war, just one city gained.
Parth/GLib/NE/S of Zeus built 400-520AD.
Louis DOW's me 740AD
780AD Adrianople lost to Louis (there goes my HE city!)
800AD Adrianople captured
800AD Adrianople lost
820AD Adrianople captured
yawn... boring isn't it?
820AD Adrianople lost (3rd time's the charm)
1010AD I lose Bibracte as well. Louis gifts it back to Boudica.
Finally, at 1240AD, I get maces into action. BUild new HE. No more cities lost after this point.
Recaptured Adrianople in 1300AD. Peacetime. Wow... time goes by quickly when you are having fun!
Optics learned in 1390AD!
1490AD: I better start warring if I think I'm getting any kind of conquest...
DOW Louis. Using cataphracts/maces/trebs/cats etc.
1505AD Capture Rheims. on and on until all French cities are captured.
1590AD French civilization has been destroyed. Now its Boudi-time!
re-positioning/healing etc until 1655AD DOW Boudica. Capture Vienne and Bibracte (now using rifles and cataphracts), and vassalize Boudi in 1710AD:blush:

So 1710AD I finally control my whole continent. On to global conquest - domino theory in practise.
1808AD I've captured 4 and razed 1 American city, and vassalize Washington.
1822AD its Catherines turn. Cannons and inf against muskets/LB's. :p I only keep Moscow and St. Pete, razed about 3, and she still won't vassalize. Raze 4 more and finally she becomes my vassal (the year is 1870AD).
Next battle will be the Toku/(Monte vassal) team, who are defending with LB's and samuri. And my tanks and marines are on the way.

The DOW is made in 1886AD. Monte leaves Toku and becomes my vassal in 1903AD. Toku throws in the towel in 1907AD.


Here's the results:
Entry class: Contender
Game status: Conquest Victory for Byzantium
Game date: 1907AD
Turns played: 327
Base score: 5176
Final score: 28807
Time played: 15:05:31

Winning ugly... perhaps contender for the "slowest conquest" (in the history of Warlord level GOTM's:lol:).

My problem here is first and foremost the lack of focus to get an early kill. Too much distractions to max GP's and build wonders and other useless crap like that. Sure, I built a decent civ... but it made the job of conquest so much harder by having so many cities to take. Then I had the problem of logistics -- I never had a huge army until near the end, and was thus forced to move my qualitatively better army across the whole planet as I conquered. Only when going against Catherine did I have enough units to start sending towards Toku before the war was over.:blush:
So there was never an ability to simultaneously attack AI's and thereby save lots of time.

Lessons learned: on low level play, quantity is better than quality. And speed kills.

And here I thought warlord level had nothing to teach me.:lol:

Oh well... now I have done every kind of victory in XoTM's except the cheesy religious one. (I've only managed that once outside of XoTM's anyhow). Maybe in BOTM12 I go for religious then. We'll see.
 
I finished on 1762 if i remember well, cultural victory as planned, final score 36k

I was VERY lazy in the last 50 turns, I wasted one of my Great artist (i bombed a city, but not the one I should have), I did not build ANY nat wonder except hermitage & nat epic.

I followed my plan from 500AD : settle all the continent and teched to democracy / banking.

I had 2 Gpriest (2 shrines) 3 GS (3 academy) 1 GE (partial SoL) and 7 Gartist (3 bomb in culture city 3 == constantinople , 4 bombs in culture city 2 = paris ; culture city 1 was bibracte with hermitage).

I grabbed most of the world wonders, 6 religions, and meet the 4 AIs very late in the game (20 turns to victory).

I should not play that early in the morning just before going to work, I could have done far better in the 20 last turns (I win while I still have 6 turns of running golden age... what a waste :D )
 
My first BOTM... Well, I won with Space Colony about 20 turns before Game ended. A lot of stuff to learn for me from this thread - I really thought that Conquest here is not feasible, cause a lot of continents and big number of enemy cities. Probably Cultural game here is way easier. I was dumb and launched spaceship 1 turn before 3 additional parts were complete.
I have doubt about 1st fast kill - I FAILED this task with AXES and swords, spoiled relations with neighbours, then fought defensive war until knocked their invaiding armies.
I won 2nd war with Maces+cats and 3rd with riflemens. Enemy UU made me ton of troubles. I wish I attack earlier and deny copper, or wait maces and cats. It was not a hard game... but Conquest and Domination victories IMHO are VERY hard here.
 
This is part 2 of my trial of this BotM. I was not only focusing on culture only but want to meat the remaining civs. As said before I built too much wonders and too much units and too much cities :lol:

Spoiler :

Turn 135/500 (500 AD) [23-Oct-2008 15:17:38]
Paris finishes: Mausoleum of Maussollos

Turn 144/500 (680 AD) [23-Oct-2008 15:27:43]
Paris finishes: The Parthenon

Turn 146/500 (720 AD) [23-Oct-2008 15:30:01]
Trebizond founded
Captured Hun (Barbarian)
Tech learned: Education

Turn 147/500 (740 AD) [23-Oct-2008 15:31:41]
Constantinople finishes: Globe Theatre

Turn 155/500 (900 AD) [23-Oct-2008 16:00:02]
Tech learned: Nationalism
Civics Change: Justinian I(Byzantium) from 'Bureaucracy' to 'Free Speech'
Civics Change: Justinian I(Byzantium) from 'Organized Religion' to 'Pacifism'

Turn 156/500 (920 AD) [23-Oct-2008 16:04:15]
Golden Age begins
Tech learned: Metal Casting

Turn 159/500 (980 AD) [23-Oct-2008 16:07:18]
Tech learned: Machinery

Turn 163/500 (1030 AD) [23-Oct-2008 16:10:24]
Tech learned: Printing Press

Turn 165/500 (1050 AD) [23-Oct-2008 16:12:15]
Tech learned: Music

Turn 166/500 (1060 AD) [23-Oct-2008 16:13:05]
Tech learned: Compass
Christianity founded in a distant land

Turn 167/500 (1070 AD) [23-Oct-2008 16:15:21]
Golden Age ends

Turn 168/500 (1080 AD) [23-Oct-2008 16:15:46]
Tech learned: Optics
Golden Age begins
Paris finishes: The Taj Mahal

Turn 169/500 (1090 AD) [23-Oct-2008 16:16:51]
Tech learned: Construction

Turn 171/500 (1110 AD) [23-Oct-2008 16:18:30]
Tech learned: Engineering

Turn 173/500 (1130 AD) [23-Oct-2008 16:20:06]
Civics Change: Justinian I(Byzantium) from 'Representation' to 'Universal Suffrage'

Turn 176/500 (1160 AD) [23-Oct-2008 16:24:42]
Tech learned: Monarchy
Antioch finishes: The Colossus

Turn 177/500 (1170 AD) [23-Oct-2008 16:26:18]
Paris finishes: Forbidden Palace

Turn 180/500 (1200 AD) [23-Oct-2008 16:29:27]
Golden Age ends

Turn 183/500 (1230 AD) [23-Oct-2008 16:31:47]
Paris finishes: Hermitage

Turn 188/500 (1280 AD) [23-Oct-2008 16:37:18]
Contact made: Aztec Empire

Turn 196/500 (1360 AD) [23-Oct-2008 16:50:27]
Contact made: American Empire
Tech learned: Feudalism

Turn 198/500 (1380 AD) [23-Oct-2008 16:51:59]
Paris finishes: Notre Dame

Turn 199/500 (1390 AD) [23-Oct-2008 16:53:21]
Contact made: Russian Empire

Turn 213/500 (1515 AD) [23-Oct-2008 17:06:02]
Tech learned: Hunting
Tech learned: Horseback Riding

Turn 219/500 (1545 AD) [23-Oct-2008 17:11:06]
Contact made: Japanese Empire

Turn 222/500 (1560 AD) [23-Oct-2008 17:12:41]
Tech learned: Guilds

Turn 223/500 (1565 AD) [23-Oct-2008 17:13:00]
Tech learned: Archery

Turn 239/500 (1645 AD) [23-Oct-2008 17:21:14]
Tech learned: Banking

Turn 256/500 (1730 AD) [23-Oct-2008 17:42:05]
 
Winning ugly... perhaps contender for the "slowest conquest" (in the history of Warlord level GOTM's).

Possibly - but only because I accidentally won a Diplomatic Victory in 2027 AD when I was aiming for Conquest. When the UN vote comes up I always automatically push the Victory vote button assuming I will never get it, but just to see how close I am. I didn't even stop to look at how I managed to get the Diplo votes, but it's a bit annoying after all the time I spent on military activities.

Anyway, a BOTM win is a BOTM win and they're pretty rare for me, so I'll take it.
 
Contender, Cultural victory in 1440 AD.

This felt to me like a pretty straightforward game without any snags. Which is good, why should every GOTM have a snag ?

I settled south of the pigs. Yes, it's a good second city GP-factory. But I love the rapid start it gave me. I squeezed out a second city to get the horses, and conquered the Celts (1160 BC) and French (975 BC) with 11 or 12 chariots.

From there it was a very good setup for a cultural victory, with Constantinople, Bibactre (wow!) and well ok, Paris. It didn't hurt that the Celts and French had founded Buddhism, Hinduism and Judaism for me. Keeping all the conquered cities, I had seven. I founded two more, one to get the marble and one in the north-west corner to get to nine. I couldn't found the last city in the south or southwest, because I wasn't going to research IW or Calendar until after Liberalism. So no jungle removal or plantations.

Some clear mistakes :
- started to build the Pyramids in Paris too late and missed them. Of course I got some money for it, but because of all the chops I wasted on them, I was slower with the cultural buildings in Paris.
- researched currency too late. I needed it to let the minor cities build wealth. And if you're going to research it, better do it sooner.
- I wasn't aware of the existence of MoM ; might like to build that some time ;)

I built Tao-Hindu-Buddh-Confuc Cathedrals in all 3 cultural cities. Hermitage in Bibactre. Got a free GA from a random event, "inspired by the music from the Tao Pagoda in Paris".

13 GA's, no other GP, even though I had built two non-GA wonders: Oracle for CS and Hanging Gardens. Settled my GA 0-0-3, bombed them 3-2-5.

3800 fish
3440 agri
3080 ah
2880 mine
2520 bw
2200 write
1640 math, chop chariots
1480 pot
1400 medi
1320 priest
925 CoL, Oracle --> CS
775 aes
600 drama
550 mason
475 poly
425 mono for organized religion
125 music
AD150 philo
175 sail to protect fish
225 lit (should have started on cur here)
350 paper
680 edu
780 cur - too late
920 liber --> nat
------------------ luxury techs
1140 iron
1270 construc
1350 calendar
1360 hunt
1400 alpha
1420 monarchy
1430 archery
 
Contender, Cultural victory in 1440 AD.
...
From there it was a very good setup for a cultural victory, with Constantinople, Bibactre (wow!) and well ok, Paris.
...
I built Tao-Hindu-Buddh-Confuc Cathedrals in all 3 cultural cities. Hermitage in Bibactre.
...
Settled my GA 0-0-3, bombed them 3-2-5.

Even though that is a very respectable date for a cultural victory (congratulations! :goodjob:), I feel there is a mistake here, regarding your settled GA.

I am not sure which city had Hermitage and which received the most GA. Anyway:

- If they are both the same city, and taking into account that it was the most bombed city too, then the Hermitage was built in the city with the least base culture output, so it paid off much less than it was possible.

- If they were in different cities, and taking into account that you bombed all 3 cities, then the settled GA should have gone to the Hermitage city, the one with the best base culture output, in order to get the most out of them.

I guess my rule of thumb here is:
-the best city should get 0 bombs
-the worst city should get all its GA bombed, no settled GA, no Hermitage

Does it make sense?
 
I am not sure which city had Hermitage and which received the most GA.

Constantinople : 0 settled, 3 bombed
Bibactre : 0 settled, 2 bombed, hermitage
Paris : 3 settled, 5 bombed

- If they were in different cities, and taking into account that you bombed all 3 cities, then the settled GA should have gone to the Hermitage city, the one with the best base culture output, in order to get the most out of them.

When I settled my 3 GA in Paris, I was not planning to expend any GA on the other two cities. I am not so good at calculating in advance, and play very much by intuition.

I guess my rule of thumb here is:
-the best city should get 0 bombs
-the worst city should get all its GA bombed, no settled GA, no Hermitage

Does it make sense?

Yes, it seems a good rule
 
Horay, my second attempt at a GOTM and my first win (I lost in CIV-IV GOTM 35). These GOTMs are a great idea btw :-)

In my first GOTM game I lost partly because I lacked a clear plan towards victory. This time I tried to remedy that. I managed an 1856 conquest victory. I won't attempt to make a full review of my game, but here are a few thoughts.

Early on I was quite concerned when the aggresive Boudica appeared so close by to the east, but fortunately I'd expanded quickly to lock out all the land to the west on the continent. It soon became apparent that the start location was advantageous.

I managed to vassalise both Boudica and Louis by around 1200 - 1300 AD, so I was pretty set on a conquest victory by that point. I don't recall when I researched astronomy, but once I had I went straight for a fleet of galleons. Once I had cavalry I invaded America, and Russia in turn, followed by Japan (by which time I used infantry), and finally the Aztecs.

By no means a subtle victory - I'm sure many people managed it quicker than that. It must be said that the easy difficulty level and the excellent starting location probably contributed a lot to the win! But still, it's my first, so I'm happy :-)
 
These GOTMs are a great idea btw :-)

I agree, these GOTMs are the only reason why I am still playing Civ and I really enjoy it. Every GOTM I play there is something new to learn especially from the posts in the pregame discussion and the spoilers.


Ok, here are my spare game-notes about my attempt to reach space as soon as possilbe:

~1000 AD: Oxford
~1100 AD: Met these supertechers Toku and Monte
1590 AD: Constantinople is producing 555 beaker.
1838 AD: Reached AC

At the end of the game I was producing around 3000 beakers with a pure SE economy. But I'm really not sure if it is a wise idea to play a space race with a pure SE approach. Supposable it is better to cottage at least some towns and concentrate on 1 or 2 GP farms.
 
At 500 AD, my aim was a high-scoring (>50k), pre-1900 Space Race victory. I completed the Glib/ AP / Mausoleum as planned, circumnavigated then set about Boudica and Louis with Cataphracts and Trebs, meeting little real resistance. Having conquered my Continent (I intended to take no vassals), I began to settle the W island and further along to the shores of the next continent. Catherine and Lincoln were useful initially for back-trading Techs, but soon for trade only. I delayed my first GA until fairly late (after Mausoleum), then generated 5 in rapid succession (3 from GPs, 1 from Taj Mahal, 1 luckily from Sports League event). These shot me way ahead of the competition. Having research visibility on everyone, I was able to be rather more adventurous with Liberalism than I had been with Oracle, picking up by far the best prize I have ever got this way:- INDUSTRIALIZATION!! I had planned to take out Toku in my next expansion phase until Catherine plopped a city in my path. Realising she was in fact a much juicier target, I re-arranged my forces for an amphibious attack:- Tanks / Marines / Artillery vs Longbows. I backed off as the Domination limit approached and focussed on my Spaceship. I didn’t quite achieve my aim as the late Tech-Tree foiled me again (although I did manage to launch before 1900). Overall a fairly satisfying win and score. I should have attacked Boudica earlier than I did, because she had excellent core city sites and was of no real benefit to the cause post 0 AD. In contrast, Louis provided some excellent Wonders. A Conquest win was certainly achievable and would probably have yielded a higher score, but not provided so much fun for me!
 
Conteder save, diplomatic game.

As of 500AD, I had done quite poorly indeed. I had 9 cities, 30bpt at breakeven, and no Pyramids (anywhere!).


Well, I corrected that last point, building the Pyramids in Paris in 600AD, chopping everything in sight.

Boudica was finally eliminated ~900AD, and I was left in peace to tech my way to Mass Media.

By 1200AD, I had met everyone, and decided Catherine would probably be my opponent. Not long after, I decided Lincoln would be a lost cause.

I pulled off a Liberalism->Radio slingshot in 1545AD, and then teched to Biology in 1615AD

The UN was built in Bibracte in 1660AD (without a Great Engineer :(). I had been buttering up Tokugawa and Montezuma since I met them in the 12th century, by converting them to Hinduism and giving them about 30 techs each (including Biology so they would grow for me).
Unsurprisingly, they were both Friendly by the time the vote came around.

End result: 1700AD Diplo win for 39k points

Spoiler tech progress :
Civil Service 780AD
Compass 880AD
Metal Casting 960AD
Theology 1020AD
Machinery 1080AD
Optics 1130AD
Aesthetics 1150AD
Literature 1170AD
Astronomy 1300AD
Construction, Horseback Riding, Monarchy (trade) 1310AD
Paper 1320AD
Education (1 lightbulb) 1330AD
Printing Press 1380AD
Philosophy 1400AD
Scientific Method 1450AD
Feudalism (trade) 1460AD
Guilds 1490AD
Banking 1500AD
Economics 1515AD
Physics (2x lightbulb) 1520AD
Electricity (1 lightbulb) 1535AD
Liberalism->Radio 1545AD
Mass Media 1570AD
Gunpowder 1575AD
Engineering 1585AD
Chemistry 1595AD
Biology 1615AD
Music (trade) 1620AD
Drama 1620AD
Replaceable Parts 1625AD
Steam Power 1640AD
Divine Right (lightbulb), Nationalism 1655AD
Steel 1675AD
 
Challenger save, I won conquest but I forget the exact date (mid-late 1700's IIRC).

After backfill settling the island after a chariot rush, I grabbed Astro/guilds, vassaled Monty, wiped toku out, and vassaled the rest with cavalry.
 
Religious diplo victory, 1400 AD. I expect someone will beat this date easily (probably by centuries), as I did not take anything like a direct path. But I had a lot of fun with this game, and really unleashed my builder side.

As I wrote in my first spoiler, at 500 AD I was solidly established throughout the western portion of the home continent, and aiming for a religious diplo victory (since I had not won by this option before).

I completed the AP and was easily elected resident, boosting my Buddhist buildings with extra hammers. As I continued building wonders in my capital, I got more and more bonuses: UofSankore, Sistine, and Spiral Minaret were added to give a 40-hammer Buddhist temple 1 happy, 2 hammers, 2 beakers, 2 gold, and 6 culture. Add a Buddhist monastery and for 100 hammers a city could be turning out 1 happy, 4 hammers, 4 beakers, 4 gold, and 13 culture -- without counting a single pop point. Add the city center and trade routes, and even a crummy city in poor terrain (such as the icy north of the island to the west of the homeland) did quite nicely. I built both buildings in every city, vastly boosting my economy. Combined with my two shrines and 3 settled prophets at the capital (I ended up spawning 7 prophets, out of 9 total spawned GP -- very odd luck this game), I was running a profit at 90% science for most of the post-500 AD period.

Not surprisingly, this economic strength put me far ahead in technology, allowing me to add still more wonders. I ended up with 11 (plus a shrine) in the capital, and 5 more (plus the second shrine) in other cities. I could easily have taken a military approach and crushed my neighbors with superior units and numbers, but decided to stay peaceful. (My previous couple of games were heavily military, and I felt like a change.) I never declared on anyone, and was not declared upon either. In fact, the post game stat page showed my total units lost for the entire game as 1 warrior -- eaten by a bear pre-3000 BC. I had enough military to deter attack and provide HR happiness where needed, but never used it otherwise.

Amidst all the wonder spamming, I finally got around to finishing Optics and sending out caravels with missionaries to find and infect the remaining AIs with Buddhism. Lincoln and Catherine were quickly found, but I held off spreading the faith until I could find everyone and get them at the same time. No need to let them spread the true faith and gain more votes -- with Boudica and Louis having converted all their cities for the AP bonus, I would need every vote to count.

Found Monty east of Louis -- poor guy had no religion at all. Cathy/Lincoln had gotten Judaism, while all other religions were founded on the home continent. Finally found Toku after some searching -- I kept finding tons of land which was unsettled. Not sure what the AIs were doing, not to have grabbed this land -- much of it quite good. Domination would not have been too difficult, if I had cleared the home continent and grabbed all the unsettled territory.

Anyway, bribed Toku with tech to get him to pleased so he would open borders, then infected all the off-continent AIs over just a couple of turns. Got a fresh vote for resident, and won easily. Now the clock was ticking...how long before I was offered a chance at a final victory vote? The AIs were already spreading Buddhism and gaining a bigger share of the vote, especially Monty and Toku since they had no other religion. Four turns...six turns...eight turns...things were looking awfully tight, even with growing my own cities as much as possible.

An additional complication was that I did not know who my opponent would be -- Boudica and Louis had the same number of votes! If the wrong one was picked (Boudica), then my guaranteed friendly vote would be my opponent and I might not have enough. Time to shift the balance...a quick spy mission to France converted Louis from his own Hinduism to Buddhism, erasing the one large negative and turning him friendly. Since he and Boudica had fought several inconclusive wars, they hated one another; whichever became my opponent would guarantee the other's vote.

Finally a victory vote became available, and sure enough Boudica was my opponent. Louis supported me, and the victory was mine.

Religious diplo is pretty cheesy on a multi-landmass map, since you can control the spread to give the off-continent civs almost no voting strength. Pangaea maps will give more chances for wide spread of all the early religions, making it less subject to manipulation. But I had such a powerful tech and economic lead that against warlord AIs there was not really any question that I could win any way I chose. I got to try something I had not done before, and had a grand time building a religious economy and spamming wonders. Thanks to DynamicSpirit for setting up this game -- a lower difficulty level is refreshing from time to time.
 
jesusin, contender. Goal: fastest spaceship. Result: 1818AD space victory.

Priorities: Educ for Universities, Philo for Pacifism, PP, Astro, Music for the GA, Currency (so late, I was hoping to trade for it, should have been done muuuuch sooner), Bank for Mer, Const for SoL, Corp, Chem, SciMet at last, Biolo, Liberalism (free superconductors for Laboratories), RR, Indust, Rockets for Apollo, Plastics, Genetics, Satell, Compu, Fuss, Comp, Ecolo. Then Comm and Fascism.

I kept Bou at +20 all game long, but she kept saying she didn’t like me enough to share her horses. Women!

She weakened Lou cities, I took them with swords.

Got MC and Constr from her in trades. Later on, Engineering. Nothing else at all. Maybe I should have gifted her all my techs all the time.

1000AD stats: 10city, 85pop, 8wor, 14units(Mace,Cat),Gall. Marble, iron. 4Lux, 8health. 5GP,4WW, 1NW, 1GG. FPG: 194-92-552. 320sust bpt, cpt, 146GPPpt, 250g. 4Relig. 26cottages used. 34Techs: Educ, Philo, Optics, no Feud, no Engi, Constr, no mono, no curren. 9hours.

Tenth GP and Oxford in 1200AD, 775 sustainable bpt.
Nat Park and SoL in 1500AD, 1400 sustainable bpt, 500GPPpt.
1700AD Apollo built, 2300 sustainable bpt.
IronWorks, 3Gorges, end with 3 GP induced GAges. 23GP generated+5GP free=28GP.
End of research: 1765AD. Up to then, not many Civic changes, always in Repre+CS+Castes+Merc+Pacif.
Launch with every single part built in 1795AD. Boredom, milking and WW building for 10 turns.
Victory 1818AD. 12 cities.



I should have:
- tried those corporation things
- gifted techs in the hope of trading something useful
- built research in the capital all game long
- assimilated Bou cities too.


I don’t enjoy easy levels very much. I don’t know how much I can abuse them. And the feeling that, no matter how many mistakes I make, I’ll win anyway makes me play carelessly.
 
Possibly - but only because I accidentally won a Diplomatic Victory in 2027 AD when I was aiming for Conquest. When the UN vote comes up I always automatically push the Victory vote button assuming I will never get it, but just to see how close I am. I didn't even stop to look at how I managed to get the Diplo votes, but it's a bit annoying after all the time I spent on military activities.

Anyway, a BOTM win is a BOTM win and they're pretty rare for me, so I'll take it.

In my game, the UN was never built. All the AI had too much on their hands already. ;) Usually, though, UN isn't a problem for me on Monarch or below because by the time its built I should be able to easily win the Sec Gen seat and control the votes.

And for the future... it might be advisable to never push the "diplo victory" option unless you already KNOW (or have a very good idea of) the outcome. The "Victory" screen lets you see who will be your competition; the Glance Screen lets you see relations, and with a bit of knowledge/experience you will be able to predict the vote results every time.

Things like: Vassals always vote for their masters unless they are in the vote themselves. AI do not vote for anyone they are presently at war with. and so on... I think there are some good strategy articles about the UN and voting. I must admit that most of my use of UN is to avoid diplomatic defeat rather than gain diplo victory, so I'm definitely no expert on this.
 
If you are the #1 civ in pop, gift mass media to a crappy small civ and get them to build it. Now the bigger, friendly #2's/#3's aren't eligible. That #2 will now vote for you!

Not quite as powerful a flavor of cheese as AP, but still delicious.
 
I won a contender save in about 1950 AD
This was my first GOTM.
I tried to conquer the continent but I failed because Louis and Boudi allied and later Boudi vassalized to Louis.
I then decided to go for a cultural victory, mostly because I had a lot of culture in my top three cities.
I built two 50% culture buildings in each of the cities and then just went pretty much 100% culture from that point.
My major mistake was the failed war with Boudi.
I tried to move my stacks to her cities but they were open in the land and I didn't realize I could've used spies to defeat the 100% defence value of cities.
Basically Boudi's knights flanked the heck out of my treb/musket/maceman stacks.
And the final straw that forced me to just reinforce the front vs the AI was Boudi vassalizing to Louis as I was gaining momentum.
At least I won a cultural victory before any spaceship parts were built.
 
Pure cataphract domination, victory in 1520 AD.

I thoroughly overestimated the AI. In the end it was total overkill in every aspect. Monty and Toku never made it to longbows. Come on, that's ridiculous.

Settled GP farm capital north, never built a cottage anywhere. 2nd city close to capital, to culture-grab horses. Got Oracle and some other wonders there.

I didn't attack Bo & Louis until about 10 turns before victory. True, I could've done earlier, and true, they didn't provide any techs or other benefit throughout the game. But I just didn't see the point in conquering them earlier, and it would have caused at least a temporary delay. My land provided more than enough food and hammers and resources for domination. The problem wasn't tech nor army size, but simply the logistics and decisions when to attack where. Actually...I guess the one who attacks all 6 AI simultaneously will win the gold medal.

I attacked America first, leaving them one ice city. Then on towards Monty, who perished completely, while a fistful of settlers and cats went for unclaimed territory. Cathy, who has a nice smile, and frankly the largest uhm..territory, "offered" "herself" to me freely, and I gladly accepted. Bo & Toku fell last, I accepted their surrender when I got my 64% of land.

Some words about the overkill:
- liberated communism
- conducted 3 trade missions in Moscow
...while neither was necessary, as war provided enough money.
- researched edu, lib, nationalism, banking, econ, chemistry, sci.meth, biology
...while guilds and astro would have been enough
- three golden ages powered by the Mausoleum
...and after victory there were 19 GA turns left :crazyeye:
 
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