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[BTS] BOTM 121 (Diety) Final Spoiler, Game submitted

Discussion in 'Civ4 - Game of the Month' started by Deckhand, Jan 5, 2017.

  1. Deckhand

    Deckhand Not so nice GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    4,630
    Location:
    California
    Did you win?

    What went wrong?
     
  2. nocho

    nocho Chieftain

    Joined:
    Mar 10, 2009
    Messages:
    5,740
    Location:
    Barcelona
    From 1AD I managed to keep a tech lead through intense trading. Oxford was in place by 740AD and then I was first to liberalism in 780AD and took nationalism. Didn't want to risk it for something bigger.

    Teched up to cuirs and was finally ready to take my revenge on Joao in 1100AD. By 1250AD had the whole continent under control and signed peace. Left Joao with his island cities without vassaling him, as I wanted to get rid of him later to eliminate motherland yearning. Meanwhile got to rifles for cavs, then quickly to the key techs of communism and biology. Shipped the whole veteran army over to Sury who never had expanded beyond two cities. Took those with the Great Lighthouse in 2 turns around 1440AD. By then the other AIs but Joao had gotten to rifles, so continuing the cav onslaught looked dubious without further support.

    I remembered about Duckweed's recipe of bombers + cavs so decided to go that way as soon as I could. While teching up to radio and flight finished of the Portuguese as a side dish by 1530AD. Joao however managed to bribe Bismarck against me. The fortunate side effect of that was that I could bribe Ragnar on Bismarck. Ragnar had been at war with Joao forever and as Joao finally was killed by me seemingly was itching for another fight. Thanks to mutual war against Joao the Vikings were pretty pleased with me, which was good as even with my veteran cav army I only had 0.5 power on him.

    By 1600AD I had learned how to bomb and by 1630AD was ready to declare on my close pal WvO while signing peace with Biz simultaneously. By 1655AD I had conquered his core three cities and vassaled him. By now Sal, Biz and Ragnar were fielding infantry. However, I got the new toy of tanks which were flown over in the masses to the other continent. Who needs control over the seas if you control the air. :cool:

    In 1685AD declared on Sal and vassaled him by 1720AD when he was removed from his continent and confined to the island to his initial NW. Was closing in on domination at this point but was still a bit short on the land limit, so declared on Bismarck immediately. Rolled over him pleasantly when he vassaled to Ragnar with whom he was still at war, although he hadn't lost a city to him yet. Some percentage points short had to declare finally on Ragnar who still had superior power despite all my tanks and bombers. :crazyeye: Hesitated a bit with declaring as I feared losing thinly defended coastal cities on the home continent, so didn't declare until 1745AD. However, Ragnar only showed up with destroyers to pillage some fishing nets and bomb defenses, but never saw any attack units. Maybe that's why he never made a real dent in Joao or Bismarck either. ;)

    Anyway, rolled over the rest of Germany and had former Arab cities coming out of revolt to hit domination in 1760AD when Bismarck was left with 1 city.

    Score was 228k. I guess 1760AD is not a particularly fast win, but it was a very fun and satisfying game. Also nice to be playing around with a bit more advanced units than usual. Of course the starting conditions were very favourable with the extra great people, the great starting spot and land to expand into, but still, I think it's only my 2nd or 3rd military win on deity, so quite pleased with it. Thanks Deckhand for the game! :goodjob:
     
  3. kcd_swede

    kcd_swede Chieftain GOTM Staff

    Joined:
    Jun 21, 2007
    Messages:
    6,575
    Location:
    Stockholm's B.F.C.
    I retired after expending everything I had against Jaoa. It started out ok, took a couple cites, but he came back with vengeance, and would not take peace. Even giving up a city got only ten turns, then it was all-out war again. By the time I can hold my own borders, everyone else is so far ahead I retire in shame. I think on deity I should just stick with AP attempts... I can't handle war at this level. OK, I made a bad assumption that Jao's land ended where I could see. Big mistake, Die and learn.
     
  4. Xcalibrator

    Xcalibrator Ultraviolet Catastrophe

    Joined:
    Sep 4, 2008
    Messages:
    2,092
    Location:
    Boston
    After defending my cities with warriors or nothing for a few thousand years, I finally went after Joao around 1000 AD, taking a few cities and then vassaling him. Sury was down to 2 cities so I wiped him out next, then vassaled Sal, Wm, and finally the Germans. (Boy, I love me them unstoppable guided missiles!) I'd recently been elected UN Secretary and the opportunity to call for a Diplo win came up. Sure, let's take the easy way! 1780 win. I had enough units to beat up Ragnar, but ye gods, he had a lot of destroyers! I'd get one chance to ferry troops to his continent after DoWing and then it would have to be by airlift to captured cities after that. Thanks for the game, DH, and the extra help at the beginning!
     
  5. neilmeister

    neilmeister Lentils have feelings too GOTM Staff

    Joined:
    May 4, 2007
    Messages:
    6,353
    Location:
    Australia
    My game was very different, I built 4 Archers, 3 Warriors and 2 Spearmen.... Joao had 10-20 units in each of his cities.... he was channeling Shaka or something, but happily he stayed pleased with me so risk of DoW.

    Religious victory in 800ad, bad luck with missionary spread cost me maybe 100-200 years, I learned Optics in 25BC.
     
  6. High King J.J.

    High King J.J. Chieftain

    Joined:
    Sep 3, 2002
    Messages:
    359
    Location:
    Dor-lómin
    Joao sneak attacked early, I had nothing to stop his stack of axemen and archers. Quit before extermination. :mad: deity level maps, mapmakers are :evil:.
     
  7. Minou

    Minou Chieftain

    Joined:
    Apr 19, 2013
    Messages:
    180
    Space Victory in 1836AD. I had several crashes (only my old laptop has a drive for the game disk and it is on its last legs) so I am not sure if my game counts, even though the score was not too impressive.

    Got off to a magnificent start thanks to some good fortune in my war against Joao. I struck his capital with 9 War Chariots right after some units moved out to escort a new Settler. Won the first two battles at 25% odds and slew several Archers on open ground, building enough momentum me to cripple Portugal by around 1400 BC and have the basically continent to myself. Joao was kept around for another 2 mini-wars and thus continued to help by providing 4 more Workers and enough EXP for a second Great General.

    Completed Oxford a few turns after 1AD and took Astronomy with Liberalism 250AD. Unfortunately no one would trade Compass/Optics, which slowed the race to Astronomy. My Caravels sent some spies over to the other large continent to wait for the eventual war along with a Great Merchant for a trade mission. Unfortunately my ships missed Ragnar's island on the first pass, but snuffed it out it about a dozen turns later.

    Conquests on the other islands were far more difficult than rushing Joao. My initial invasion target was Sury. He had only 3 cities but they contained GLH, Angkor Wat, and lots of food. In 600AD I got to Military Tradition soon after sent 9 Galleons of Cuirs/Trebs on their way. Unfortunately, Sury vassaled to Willem as my ships were en route, turning what would have been a walkover war into a real slog. To help peel off Dutch units, I bribed Bismarck to attack from the south. After a quick capture of the Khmer capital my units got bogged down fighting off a large stack of Dutch units. Eventually they broke free, captured the second mainland Khmer city and even took one large Dutch city (the Buddhist holy city). All things considered this war went pretty well, though I made one foolish error leaving a Galleon in a neutral Arab port and not realizing Willem could just walk in a burn it (at least it was empty).

    I was planning to restart the war against the Dutch as soon as reinforcements arrived. Germany was a bit too successful “helping” me though, and Willem ended up vassaling to him. This had the very negative effect of stranding a large stack of Cuirs in the captured holy Dutch city due to surrounding Dutch culture. As my second shipment arrived, I was unable to continue the war against the Dutch without bringing Germany’s large army into the fray. Annoyingly, Willem landed one Settler on my main island and settled a totally junk city surrounded by 9 jungles in the region I planned my National Park city. I couldn't burn it without triggering war with Germany and so had to sit there grimacing as he clear-cut four of my planned Nature Preserve jungles before I was prepared for war abroad and could afford to burn the city.

    When the large foreign island became unassailable, I launched an invasion of the smaller island which had been colonized by several AIs. Capturing the poorly defended Khmer and Arabic cities here was easy. Frustratingly, the AP assigned an old Arabian back to Saladin 3 times. Each time it was easy to re-capture (often just walking into an empty city) but the diplomatic penalties were annoying. In retrospect, the cities there were not optimally placed and it would have been better in the long run to burn them and rebuild (especially since the AP can't re-assign city ruins!)

    Around 1300 or so the Dutch broke free of Germany and I was very happy with the chance to wipe them out once and for all. My second attempt at conquering was going great, with Willem down to a single central city which was about to fall and open up a ton of space that was being made useless by Dutch culture. Alas, Germany declared and invaded from the south with a huge stack of advanced units, retaking the Dutch cities and leaving me with a crust of Machine Gun defended coastal outposts. Ultimately, it became clear the war was a net drain and it was better to just walk away than keep spending resources fighting. There was a real sting when the former Khmer capital popped a Great Engineer and he had to be burned on a partial lightbulb to avoid being killed as the city fell.

    As for Ragnar, I left him alone for most of the game and later bribed him into some wars hoping to increase our relations and trade a few later techs with him. He never got to Friendly because of too many "you declared war on our friend penalties" so he ended up being a total non-factor this game.

    The last portion of the game was a rushed space race. I did not have much real life time but ended up finishing the game the day of the deadline.
     
    kcd_swede likes this.
  8. Jovan Kukic

    Jovan Kukic Chieftain

    Joined:
    Feb 8, 2006
    Messages:
    100
    Location:
    Belgrade
    I got gold medal and fastest conquest award, so I'll describe my game :)
    Those great people gave me a nice start. Settler land grab vs Joao was partially successful, limiting his empire to north of our continent. I also settled nearby islands, creating an independent weak colony on the largest island, where I kept one good city.
    Joao was too strong, so I decided to vassalize overseas AIs by force, starting from smallest, and finishing with quite strong Germans and Vikings. Then, my newly built army, combined with overseas army going home, quickly defeated and vassalized Joao.
    I rarely read forums, so I forgot about airlift last years, until I read this after game discussion. I even don't know if enemy could intercept my airlift, etc. Maybe I should use airlift instead of sea transport in some future games.
     
  9. voglchen

    voglchen Chieftain

    Joined:
    Mar 20, 2017
    Messages:
    6
    Gender:
    Male
    Sorry for digging up an old thread, but I just joined the GOTM-series with playing a few old games to get used to the live-with-your-errors-system and this game was amazing for me and I had to share my joy :)
    I started CIV 4 just one year ago and I feel comfortable in monarch, won a few games in emperor (but also a few losses), but I never played immortal or deity before. I just gave this game a shot for fun, and I don't know how, but I somehow won! I read the spoilers before playing, but just to see if this game is worth playing to learn.

    I settled the GP, built the Mids with GE and started expanding to the north to block Joao. Went for the oracle and CoL to found Confucianism and give it to Joao as he had no religion founded. As he stacked troops I gifted him a crap city inbetween our borders and in combination with same religion he loved me and left me alone. I only built 9 warriors and 1 archer the whole game and got to 10 cities as quick as possible. Joao quickly had 15 cities and the others were all balanced at 6-7 cities. Thanks to no army and the pushed start I was techleader all the time, built a few wonders and wanted to go for a cultural win as I won't have a single chance in warmongering on deity. I founded islam (all the other religions didn't reach me till the endgame...) and went for a try with a 10 minute read of a cultural victory guide (never tried culture before). I forgot about the eremitage (so stupid of me) and stopped teching before (Luckily Joao gifted me the nationalism and I saw the possibilty to build it accidentally)... Joao was the big boss and ran away with 19 cities, went for space and vassaled Ragnar. He started his spaceship 6 rounds before my 8th GA with 88% chance would be finished otherwise I would have 12 rounds till my last city gets legendary and then Joao would have been faster.

    But it worked, I finished in 1886 with 76xxx points. Too bad I didn't participate, would have been the fastest and lowest scoring cultural victory in one of my first participations because noone else got the cultural victory. and it only took me 4:28 hours as I kind of rushed without really knowing what I do :D

    Thank you very much for creating this (and all the other GOTM) game, I will be a regular guest now :)
     
  10. nocho

    nocho Chieftain

    Joined:
    Mar 10, 2009
    Messages:
    5,740
    Location:
    Barcelona
    Good job voglchen and welcome to CFC! :goodjob:
     
  11. neilmeister

    neilmeister Lentils have feelings too GOTM Staff

    Joined:
    May 4, 2007
    Messages:
    6,353
    Location:
    Australia
    Welcome to xOTM.... we all love Civ (4 of course, as it is still clearly the best :)),

    Great to hear about your first Deity win....its a special moment for sure!
    I hope to see you submit some more games...
     
    Jovan Kukic likes this.

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