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[BTS] BOTM 122 Final Spoiler - Game Over

Discussion in 'Civ4 - Game of the Month' started by DynamicSpirit, Jan 7, 2017.

  1. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

    Joined:
    Dec 23, 2005
    Messages:
    5,183
    Location:
    London, UK

    BOTM 122 - Escape from 2016 - Final Spoiler



    So how did your game after 1AD go? Did you escape, or did you manage to eke out a victory confined to the fantasy horror land? Did any ghosts from 2016 attack you? Or did you conquer them all?

    Reading Requirements

    Stop! If you are participating in BOTM 122 then you MUST NOT read this thread unless
    • You have submitted your entry
    Posting Restrictions
    • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.
     
  2. nocho

    nocho Chieftain

    Joined:
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    5,767
    Location:
    Barcelona
    I got to a 1470 UN diplo win. I was a bit worried about generating a GE to rush it, but ended up with 3 of them. Simply got to cuirs and killed the cubans and then vassaled George Michael and Muhammed Ali. Carrie Fisher was George's voluntary vassal, but when she got to know the mighty Bull volunteered to switch plates and be my vassal. Prince was my UN rival with a decent 15 cities by then, but no match for me and my happy band of vassals. Ms Brexit managed to end the game with just 3 cities, founding her second city well after 1000AD. :crazyeye:
     
  3. Dhoomstriker

    Dhoomstriker Girlie Builder

    Joined:
    Aug 12, 2006
    Messages:
    13,347
    Thanks for a neat map! I built Broadway for the missing Happiness, but it was nice not to have to build Rock N Roll and Hollywood while still benefitting from the Happiness. I believe that I built Rock N Roll at the end of the game with my leftover Great Engineer from Fusion (as I'd gone for Space) just for the fun of building it.

    In an interesting twist, I didn't even bother with Cuirassiers and was still building Knights near the end of the game, alongside of building Artillery and Marines.

    Ali went down punching till the end, while the others survived in some form or another.

    The Different Corner City ended up being my Ironworks City. I'd toyed with the idea of making it my Palace, but Forbidden and Versailles had already been built "on the mainland," and I wanted to run Corps, so moving my Palace off of our mega-island would have really hurt in terms of Colonial Maintenance and wouldn't have been worth it. So, I tore up the lovely Towns and Villages and replaced them with Hammer-based improvements, leaving only one Town for the sake of tourism.

    It was interesting that the first "island" to which I'd expanded to the west, and on which I'd carefully only settled 3 Cities for the longest of time to avoid high Colonial Maintenance costs, actually turned out to be a part of our original island. The Barbs had kept me from exploring the northern part of our island for quite some time, and thus it took quite some time to notice that a couple of Peaks joined the two "islands." So, it really was a trick of the map... expand "overseas," only to find ourselves still on our original continent! ;)

    The island in the north-west of the map was fun... I settled a City on the water, but by the time that I'd settled there, I had to build a Galleon instead of a Galley. Then, I let the Barbs raze the Galleon-producing City and kept the island.

    Thanks to the Great Spy, I saw that Sid's Sushi and Cereal Mills had roughly the same number of Resources, so I decided to try out Cereal Mills. It is a bit higher in tech cost, essentially requiring you to research twice the cost of Physics on top of the tech requirements for Sid's Sushi. Specifically:
    - You need Biology for either Corp
    - Sid's requires Medicine, while Cereal Mills requires Electricity, and the cost of those two techs is equivalent
    - Cereal Mills also requires Physics plus Refrigeration, and Refrigeration has the same cost as Physics

    So, there's a noticeable delay in when you can start spreading Cereal Mills around, but you also don't have to worry so much about unintentionally triggering the Domination Land Limit when using Cereal Mills, due to that Corp not producing any Culture (other than 2 base Culture that all Corporate HQs produce in your Wallstreet City).

    I ended the game with all but 1 of the map's Cereal Mills Resources under my control, with 8 Corn, 7 Rice, and 6 Wheat under my control.

    I have to say that I really liked the Flood Plains River Gems square, which was one of the top squares on the map.

    With the world already undergoing Global Warming, I thought it prudent not to clearcut our National Park and decided that it was good to both preserve this planet and settle on another planet. We do have to set good standards by which to live if we want to preserve our planet and the universe.
     
    Last edited: Feb 5, 2017
  4. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

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    5,183
    Location:
    London, UK
    Tsk, tsk, I gave those happy resources to some of the AIs, not to you. You didn't go stealing them did you? ;)

    He he! You didn't look too closely at the city maintenance screens for those cities when you founded them, then...

    Actually that first 'island' gave me huge trouble when preparing the game. In the first version I did of the map, there were mountains to the South as well, and the seas separating the landmasses were much smaller. And it turned out it was impossible to sail across to the 2017 World because of what turned out to be a strange restriction in Civ where you can't build galleys unless a city is on a sea of at least 20 tiles. After some very puzzled play-testing, followed by some equally puzzled investigations in WorldBuilder to figure out what was going on, I ended up adding quite a few extra coastal tiles to make the map playable. (Luckily I discovered that before the game started!)

    As an extra aside, I don't know if anyone studied the map carefully enough to notice, but it was actually possible to jump straight to the AI continent without first settling on the pseudo-island to the West - but only if you took care to settle a city in an appropriate spot southwest of the starting position to give access to build galleys on the right patch of sea. (This was in principle discoverable very early on because of the great spy that you could use to look for routes to the AI - which was the main reason why I gave you a spy who started on the AI continent).
     
    Last edited: Feb 11, 2017

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