BOTM 13 First Spoiler - Up to 500AD

DynamicSpirit

Fear him of the pink tie
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BOTM 13 First Spoiler



Reading Requirements

Stop! If you are participating in BOTM 13, then you MUST NOT read this thread unless EITHER
  • You must have reached at least 500 AD in your game, OR
  • You have submitted your entry


Posting Restrictions

  • Please do not discuss anything post 500 AD.
  • Please do not discuss any events in locations or reveal any of the map not reachable before caravels.
  • Please do not name any civs that are not contactable before caravels.
  • Additional Restriction because this is an always-war game: Do not give detailed information about the map or reveal locations of resources in areas of the map that are dominated by the AIs.


 
The additional posting restriction is open to interpretation, and I'd ask you to use good judgement in applying it. The point of the restriction is that when playing always-war, it can be very hard to explore territory that the AI occupies, which means there are probably a fair few people who have played to 500AD without being able to discover much about the map in AI-dominated areas, and you don't want to spoil their games by giving them that information. For this purpose, you should consider an area to be AI-dominated if, from what you can see of the map, it looks as if in many people's games, an AI is likely to settle that land before the player does.

It's fine to say who the AI's are, roughly where they are located, what units they've been sending against you, and how any war with them went, just be careful with mentioning details of the map. It's also fine to give away any details of the map (including locations of resources) that can be seen by unpromoted galleys sailing from your home landmass, since that information is much easier for people to acquire. If you want to give screenshots, I would edit them to mask off any problematic map areas (if you aren't able to do that and want to show a screenshot, you can always send me a PM and I'll edit it for you).
 
I settled 2N, on coast by fish.
Second city is 1W of hill, NW of pigs.
Failed to build any wonders. Lost races for Great Wall and StoneHenge on turns 100 & 102. Gee, maybe I should have chopped all the forests?
No religion, no wonders, behind in tech and power.
Everyone hates me and loves each other.
Moderator Action: Deleted a comment about the post-500 AD game
 
My game sounds as bad as Deckhand... :(

Have control of the two central islands.
Trying my best to keep blockades from occurring so I can have my metal and horses
Falling so far behind on tech...
A.I. has huge forces and tons of galleys and hard to repel
Can't see a way out or a successful conclusion and not having a fun game... :(
 
Not much fun at all. My one glimmer of hope was building the Oracle in 155BC which I used to get metal casting. This then enabled me to build triemes to stave off the enemies galleys. My goal is just to survive as long as I can...
 
I am doing a little better than my compatriots at 500AD...

I settled on the hill the warrior started on.

I settled 4 other cities on that island...took the corners basically.

I settled 2 cities on the other island...the really good spot N to get horses and iron and on the S incense.

This game gets ugly sooner or later I fear.
 
This was my first (x)OTM and my first ever allways-war game, was fun while it lasted (and it didnt last long :rolleyes:)

I settled 2NW of the warrior and went for bronze as fast as i could, settled to the landmass on the west after that to get bronze but i didnt realize that i had to be on the coast to be able to get my resources to my capital, built forts on the chokepoints to the south and west of my second city wich not only held back hordes of opponents but allso took care of my supply problem.

As soon as i realised i was on an island i built a couple of galleys and after initial exploring a parked them outside some enemy cities to the south.

Built a third city SSE of the initial settler location with plans to cottage spam it.

It was around 500AD that things got good and then very bad.....the egyptians had a holy city a little bit to the west of my 2nd city, i couldnt resist taking it, i managed to do so with very few casualties but it proved to be too much to try to hold on to while being attacked from everyone...
a coordinated attack from both south and east proved too much, the newly captured holy city changed hands again and a little while later my defences on the western city and the forts fell(No, i didnt make any silly mistake of not moving my garisson from one fort to the other before it was too late, i deny any such rumors! :mischief:)

I pretty much abandoned after that, i played all of it in the course of an afternoon (and a big part of the night ;) ) and didnt give it as much attention as i should i guess, i may try it again just for the fun of it.

Its been fun overall and i really liked the map concept, i'll surely give future BOTMS a try (and the attention they deserve) too. Thanks to whoever is working to make these things happen!
 
In this game, I wasn't going to attempt an ultra-fast Classical Age conquest or a bankrupt domination, I decided just to make sure I was going to win.

I have fared reasonably well so far.

On turn zero, I moved the warrior north, and moved the settler onto the plains hill.
I founded 1W of the plains hill, grabbing Crabs, Corn and Cows.
I started Warrior first, teching BW so I could whip a Worker.

Bombay founded 2400BC with 2gems, dyes, rice and seafood (clams IIRC) on the west coast.
City #3 founded on the east coast, grabbing fish, pigs and a bunch of hills in 1625BC.

I quickly researched AH and Iron Working, and found that we were resourceless on the starting island.

I settled 3 cities on the other island by 500BC, and built the Great Lighthouse in Delhi in575BC, followed by an Oracle-MC slingshot in 425BC (for triremes).
Around 500BC, I noticed two unescorted workers improving Zara Yaqob's horses, and I had a galley with two warriors on it nearby. This sped up my development, and severly hindered Zara's; a nice piece of luck.

I captured London in 245BC with a force of 6 Swordsmen. It conveniently had Stonehenge.
Once some reinforcements had arrived, I reduced Lizzy to one city, and sent my stack off to cripple Hatty.

At 500AD, I have 9 cities (I founded one near spices and floodplains in the south ~400AD, and kept 2 English cities) Currency, Literature, Feudalism (for Vassalage), Construction, CoL, and Metal Casting. I did not research Archery. I built the Heroic Epic in Delhi, and have a network of Triremes choking cities and scouting for enemy stacks.

I have razed a couple of Egyptian cities, and smashed Hatty's stack with my CR3 Swords. She is almost gassed, so I will start keeping her cities soon.
I also have about 10 units near London killing all enemies on open ground. I have not faced any alarming stacks yet, but I've just spotted my first enemy Horse Archer.

I am making 130bpt @50% research, and am researching Music for the free Artist (I want to culture bomb a city).
 
Nice start ZPV....I wish I had been as bold.:sad:
 
I played really horribly, lack of confidence yet again catching me out.

But I did have a pre 500AD game saving event, scoring confucionism as my only religion from 'code of law' in 170AD. Lucky!

Thats the beauty of GOTM, next time alot of us will be a bit more ready for always war :)
 
My basic strategy was concentrate on religions and hope that happiness from the state religions, cheap temples and shrines can compensate for no trading.

I settled on the hill NW of the dye. Research Poly follow by BW, Agriculture, and AH. I started a worker after I hit size 2,then a settler. Followed by stonehedge, for cultural expansion and to get the shrine built quickly. I prioritized fishing, sailing, and later metal casting to ensure I got the water related Wonders

Second city due to south to get the only gem not covered in jungle and discourage English expansion and had it build a barracks. 3rd city NW corner to be the eventual Moiri statue city. 4th city by horse and gold on second island.

England attacked shortly after my 5th city (2N of the spice) was established. I had several chariots and and an axe man. I whipped archers, and upgrade a warrior to axeman. It was a very close battle with my wounded chariot making 36% attack vs Englands Axeman on hill.

Around 200-300 AD the Maya launched an attack capture and holding my Lahore in the NE corner. My Trimere made short work of the Mayan galleys and I took my time destroying the isolated Mayan to make sure I had level 3 unit before retaking Lehore.

I ended with a pretty classic builder game, except for my Navy. I was early Trimeres and by the time the AI built them I had decent size Navy most with 3 star promotions. I kept a small reserve of chariots, spearman, loaded in a couple of galleys. But other than didn't build a lot of military.

By 500 AD I had 5 cities on the main island and 4 on the east island. I had good collection of wonders, stonehedge, great lighthouse, Colossus. (a side benefit of early metal casting). Once the marble was hooked up GL (built along with most wonder in Delhi) was an easy build. Bombay was my Heroic center complete with attached great general. Unfortunately, I knew without stone Pyramids was a lost cause so I had to settle for Her. Rule.

I was rather proud of myself carefully researching the religious tech so that when my 2nd great prophet appear I could grab Christianity. Right on schedule I finished monotheism, the GP poped and I waited to see where Christianity appeared. In my haste I discovered Christianity had been founded several turns before,oops. Still it wasn't a complete waste because by the end of 500 AD the AP Palace was nearing completion.
 
Well i figured that it would be a good idea to take out a couple AIs before they got a huge tech lead so i teched bronze working and iron working+horseback riding. In the meanwhile i settled on the hill the worker was on and built Bombay on the floodplains in the SE. Launched an early invasion of England with archers and conquered London (which founded Buddhism) and York. Eventually got a GP and finished the Shrine. London became my best city. I neglected settling the eastern island and instead settled to the west to get the ivory for war elephants. The AI seemed not to be advancing terribly quickly though.... by 500 AD i dont recall them even using anything beyond chariots and in some cases swordsmen. Never had enemy stacks on my island becuase invented MC early. Unfortunately, all the AI were Hindu and thus loved each other. Decided to take out Egypt but kept too many cities and eventually my units went on strike and i signed off. All before 500 AD :(
 
Interesting is all I'll say...

I'm GLAD I picked the adventurer save, even if, with the surrounding water and founding 1S of the warrior (so non-coastal) the archers didn't have as much impact as they might have.

Conquered the English, who founded Buddhism in London, and York on a plains hill slightly east of that. After that, essentially ran out of steam, and decided on digging in in York and London. Hoping to keep on the mainland long enough to establish my island for a victory of some kind, which includes mere survival :D

Made it to the 500AD mark, which actually kindof surprised me (though geography DID help in the survival game at least)

In hindsight - should've settled coastal of course....
 
I gave up around 460 AD. I horse archer attacked a city to the south, but my point of attack was ill-advised I suppose. I lost my forces to THREE (!) stacks hitting on one turn (had nowhere to go).

If I could replay this I still wouldn't. Island hopping with a bunch of crappy galley/trireme warfare and extra micro isn't my cup of tea. I forget if I met everyone or not but it had to have been close.

Still, room for only 4ish good cities on the starting island, no strategic resources except on the surrounding isles, etc etc just feels like way too much effort, and I already legitimately screwed myself so I'm throwing this one in.
 
Contender start.
I had a great time with this map. As soon as I saw we were on an island it meant we must get galleys asap. With 2 of them it made an archer rush on London easy. The brave English warriors were no match and by 1325BC no more English. I thought that I could leave the less-aggressive Egyptians alone and risk sending the armies anti-clockwise from London. With the formerly English copper I could now whip some axes and dumped 2 galley loads of them on the Ethiopians. 935 BC and one less AI to worry about. Aksum makes a great GP farm with all it's food sources. Then it was on to the Mayans, this time with a couple of spears since they had chariots. No Mayans 110BC. BY 500 AD I had Japan down to 4 cities, by now I had macemen. Egypt had made one feeble attack on London which the maces easily repelled. The plan is to leave the offensive against Egypt until after Japan is eliminated. The urge to wage a two-front war is tempting though, since Egypt looks very weak.

One of the things learned was the advantage a sea attack has over land-based. When the AI sees you coming one tile at a time over land it can easily whip more defensive units by the time you get there, whereas a sudden dump of 2 or 3 galley-loads of attackers gives it only one turn to react rather than the 3 or 4 turns it has over land.

An interesting little sequence of events. When attacking the Mayans they scattered and left a settler on the coast undefended. I thought hey, I'll get me another fast worker so used one of my axes to take it. In hindsight this was a bad move since that freed up the defending archer to hole up in Mutal which meant I lost 2 axes taking that extra archer. It would have been better to let them found another city that would have spread out the defenders.

Since I am going for conquest victory and I am assuming there is another civilization or 2 beyond the Egyptians, so I am beelining research for galleons.

Mistakes made: kept too many cities. Kept Mutal for the horses which are of dubious value. Will probably slow down the research to galleons and cannot be undone. I wish there was a way to abandon unwanted cities somehow.
 
I decided to settle 2W on the hill, in case the defensive bonus was needed. Went warrior first build, up to size 2, then went worker. Normally would go worker first, but with Always War on, I figured another defender wouldn't be a bad idea.

Started by researching Agriculture, which may have been a mistake, as I followed it up with Polytheism and missed founding Hinduism by 2 turns. Though in hindisight, splitting religions amoung the AI is never a bad thing, so maybe it wasn't a big deal.

I decided I did want at least one religion, so after building a settler, which claimed the plains hill site to the SE, I built the Oracle and grabbed Code of Laws, eventually building the shrine with the first Great Person.

I muddled through the early tech tree without much focus, built a third city west of the flood plains and decided to cottage up over there.

Since we're Philosophical, and on Prince it should be easy to grab wonders, I decided to farm and settle a bunch of Great People in capitol, and build the Pyramids for Representation, once it was clear we wouldn't be invaded right away.

I founded my first city on another landmass on the marble on the eastern island because I was just about to start the Great Library and wanted the marble hooked up instantly. Then founded on the Iron, so my metals wouldn't get pillaged, and then on the southern more of the Incenses.

I also filled out two more cities on the main island in the NE and NW corners.

Next I needed to build a lot of ships to protect myself. By 500 AD, I was easily first in score out of the five AI I discovered.

My cities are/or will plan to be specialized as follows:

Capitol: Great Person farm, settle most of my great people there, National Epic and, eventually, Oxford.

2nd City (on the plains hill to the south): Has a shrine, will eventually get Wall Street, occasionally building boats or units.

3rd City (next to flood plains): working cottages, build or whip the occasional boat, but haven't bothered with baracks or land units there.

4th City (on NE edge of home island): Settled a GG, built workshops, primarily a ship yard, will eventually build drydock and possibly West Point). Also pumping out units.

5th City (on NW corner of home island): Will work Cows, Crabs, workshops, and Maoi Statues.

I built my Heroic Epic on the city on the iron, the rest of the tiles in use there are Fish, Bananas, and workshop.

For civics, I've been using mostly Pacifism and Caste System, and of course Representation). I was in Pacifism for about 3000 years before I realized I didn't take a state religion, oops.

Strategywise, I'm just going to tech ahead until I get a commanding military lead, then start razing cities on the coast. I'm not going to invade anyone without a huge tech advantage, because I don't want war weariness from fighting outside of my borders.

At 500AD, things seem to be going very well.
 
Contender start.

I wish there was a way to abandon unwanted cities somehow.

Add me to that list. I kept a city I really did not want but ended up being a major player in the unit front. So when an AI warrior came by I took my archer out and let it fall. Next turn I lost my archer to the warrior but then the warrior left the city (I guess since the city was too far away from the AI capital even they did not want it :lol:). Any ways when my chariot took it after it came out of anarchy, I did not get the option to raze it. I guess I had built too much culture in it by then.

On a side note.....this mint ice cream shake look in the editor is doing me some major mental harm. Where is the nearest ice cream place? :D
 
In the pre game I said I will hide from AI until I had 4 units and go looking for it. By the time I was done with the worker and the first warrior, I knew I am going to need archers for the rush. So change tech path to archers after Poly and Agri. Then to Sailing, BW, Wheel, Pottary, AH and Meditation.

Using Gosha190 spoiler trick, We settled south of start and found the second gem available for mining. I freaked when a jungle spread to Dye before the worker was done but RNG was nice till the worker started mining the Gem.

Our original warrior traveled to the NW corner and did a clockwise loop. WHen he got to the rice to the south, we saw the green border (Sal? found out not later)and quickly pulled the warrior away. Still was not sure if we were isolated or not. He went west and saw the white border - Biz or Liz -good peace lovers. Built two more warriors before we were able to build archers. Built 4 archers and two Galleys with chops and rushing (I do not like this method but it is very effective).

Turn 83 Ethiopia was eliminated, lost two archers attacking by sea against one warrior. The worker who built all those roads were lost forever. The City was size 6. Rushed a worker asap. The loan archer in the boat went to white border. He picked up two warriors and another archer enroute. Capture a worker building a mine on copper :eek:. Turn 93 London was captured with one archer loss to two warriors, but English had another city toward Ethiopia. Turn 101 York was captured but forgot to raze. Economy dived but i never noticed because of the gold captured.

By this time we built a city on the Horses on the easter island and were building Chariots. Had planned to build the SH and the Oracle in the capital for culture points but Hatty built the SH. Capital would go on to build the Oracle for MC and ToA. London and Aksum would be the other two culture cities. London built GLH, Coloosus and chopped/pop rushed Mids on turn 210 (4 turns past 500AD). Aksum built the Palace in turn 182 and had generated two scientist. One for Math and other for Philo.

We lost Confusionism to the unknown AI. I am guessing it is Izzy or Mansa since they got two religions so far. We have Buddhism, Hindu, Chritianity and Taoism. We will have Islam one way or the other. At the stopping point, we are not even close to Islam yet.

After finishing English, we sent pillaging parties to each of the other three civs and badly damaged their tiles. During this time we started building HArchers. On turn 211 Egypt was out of the game with the help of 3 Cats, 3axes and 3 HA. She had 3 workers and a settler in the city the turn we attacked but the three workers disappeared next turn when we captured the city. Oh well. At least got one.

Found a real good production site near Aksum ion turn 182 and set up a Heroic Epic and has 1 instructor there and building double promoted axes every two turns. It still have some growing to do.

I feel the game is now winable for my style of playing but have not started the second session yet since I about 80% of times mess up the second session. I am also not happy with the fact I did not research IW untill too late and thought DS had made it a real challenge. One of the cities I razed was built on Iron but i never knew. :crazyeye:

BTW small raiding parties of 3 units started showing up near Aksum as early as 500BC. But by 500 AD larger stacks showd up. I think if I did not send out raiding parties, the stacks would have showed up much earlier. My early economy was financed by pillaging and I can not believe I never tried this before.
 
My game has been surprisingly good so far. Settled on the Western side of the starting continent, and possibly out of habit, and possibly out of not knowing better, I went worker first, and targeted AH. Fortunately, I was on my own little island, so it ended up being safe to do so. After building 4 cities on the starting landmass, and not having metal, I tried to build a city on the copper to the west, by England. Naturally, Liz got her settler there a couple of turns before me, so I sent the galley north and settled on the plains hill near the cows and stone. In hindsight, this was probably my best move, as it allowed me to draw all the AI's attention to the one hill city I'd built on their continent. Liz, Zara, Pacal and Toku haven't stopped sending stacks at it, but thanks to my superior tactics and defenses, I have a very nice kill-death ratio. Managed to pick up the Great Lighthouse to give my traderoutes a nice bonus, and have managed to work my way into a position where I am powerful enough to offensively fight one civ, not that I'm ready to take that risk yet, and have a GNP only matched by my unknown rival, who I'm assuming is Wang Kon due to the high gnp and the founding of confucism.
 
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