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[BTS] BOTM 142: Moulin Scrouge, Prince, starts 4 Nov

Discussion in 'Civ4 - Game of the Month' started by DynamicSpirit, Nov 1, 2017.

  1. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

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    BOTM 142: Moulin Scrouge: Jacob de Marlaye of France.



    Moulin Scrouge is a play I happen to be in in December. A very funny merging of Christmas Carol and Moulin Rouge. And, because I'm not at all self-indulgent, I figured we may as well have a game based on it. Because of course it's never too early for Christmas.

    You play as Jacob de Marlaye, a dead Frenchman, condemned forever to carry round the safes containing all the money he hoarded up when he was alive. You can see the money all around you, sadly protected by layer upon layer of jungle! Along the way, you'll meet and either befriend or defeat various Moulin Scrouge characters. Of course, you probably have no idea what the story is, but when did that ever stop a good game of Civ? Good luck!

    Oh, and if anyone happens to be in London and wants to see the play... details on the game image. Not that I would ever be self-indulgent of course!

    Game settings:
    Playing as: Jacob de Marlaye of France
    Rivals: 5 AIs
    Difficulty: Prince
    Starting Era:
    Ancient
    Speed: Normal
    Options: No goody huts, no random events
    Victory Conditions:
    All enabled

    Map settings:
    Map: Fractal
    World Wrap: Cylindrical
    Mapsize: Small
    Climate: Cold
    Sea level: Medium


    Jacob de Marlaye is Organized and Charismatic, and you start with The Wheel, fishing and Agriculture.

    The Organized trait gives -50% civic upkeep and double production speed of Courthouse, Factory and Lighthouse

    The Charismatic trait gives +1 happiness/city, and -25% experience required for unit promotions

    Unique unit: Musketeer (replaces Musketman)
    The Musketeer benefits from: 2 movement points. This compares with the Musketman which has: 1 movement point.

    Unique Building: Salon (replaces Observatory)
    The Salon has a much more arty, bohemian, Moulin-Rouge-sounding, name than the observatory. It probably does a few good things in the game too!

    Starting screenshot

    This is the start of the game (click for a bigger image):




    Note that in this game, any espionage-culture victories will be counted as cultural victories.

    To Enter the Competition:

    This competition will open at 00:01 am on 4 Nov 2017, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.

    Submit the save after your victory (or defeat) here, by 4 Dec 2017.

    Here is a link to a list of the differences between Vanilla, Warlords and BtS.

    Software Versions

    Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.


    Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.

    While playing...

    Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.

    We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
     
    Last edited: Nov 2, 2017
  2. kcd_swede

    kcd_swede Chieftain GOTM Staff

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    Jungles... yuck! I guess its fishing firts and workboats as I beeline ironworking. SIP looks useful... eventually.
     
  3. Fippy

    Fippy Micro Junkie Queen

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    so worker first looks like a bad idea this time.. ;)
     
  4. Fippy

    Fippy Micro Junkie Queen

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    edited due to changed post, makes my reply not needed.
     
    Last edited: Nov 1, 2017
  5. MarleysGh0st

    MarleysGh0st Chieftain

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    Hmmmm. Our leader in this game sounds somewhat familiar. :cool:
     
  6. High King J.J.

    High King J.J. Chieftain

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    At least I always knew mapmakers are :evil: so this was no surprise :rolleyes:.
    Too bad there are no random events, this calls for Beavis to play with matches and burn some jungle away.
    All these jungles remind me of Bezant 459 in Redliners
    If those colonists stray that far from the security element the jungle will surely kill them all in ways too numerous and hideous to describe here. So I will play as the Chief of Administration, Category 4 from the Unity of mankind civil service and as the Population Authority Project Manager of Colony BZ 459.
    I count 13 jungles if we SIP. How much health do we have on Prince level? We get +2 :health: from fresh water but our colonists will need immune boosters to survive. Never mind producing workers, we need fusion-powered bulldozers guarded by flamethrowers.
    I'm so looking forward to this...
     
  7. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

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    Yes, 13 jungle and 7 water (5 of which have 3+ food with lighthouses).
    We have stone - Maybe early Maori Statues here? Nah, too many other tiles to work. There will be other good places for it.
    Each jungle takes away .4 health (hmmn that's flood plain, is it same for jungle or is it .5?) Once we run out of health, we lose food; but we have plenty of food with workboats and lighthouses.
    Capital will be amazing once the jungles are cleared and mined.
    Settling 1E on plains hill gives up clam and another lake tile and no guarantee new tiles to east won't be jungle.
    Settling 2SW gets workboat out at same time (4/30 = 8; 3/30 = 10) and fish instead of clams with 8 jungle and 12 water. So that city will grow faster. Put 2nd city on 1E spot and only lose 1 clam. Are two excellent cities early (with iron working) better then one super city?
     
  8. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

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    I think when calculating the impact on health, it's only the number of jungles in the BFC that count - not the total number you can see in the starting screenshot! Depending where you settle, you're also likely to get health bonuses from the fresh water.

    I've play-tested the game, and my view from that is that you will need to think about health (sorry, no more chocolates!), and it may influence things like how large you let the capital grow in the early game. However, I don't believe it's going to cripple you. You just might have a somewhat slower start than normal, until you are able to remove the curse of the jungles ;)
     
  9. LowtherCastle

    LowtherCastle Chieftain

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    So, DS, are you an actor, or just acting?
     
  10. LowtherCastle

    LowtherCastle Chieftain

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    Actually 5t@3h + 4t@4h = 9t for 2SW, right? Still grows faster but behind in research by 2t. Maybe catches up with more citizens eventually.
     
  11. LowtherCastle

    LowtherCastle Chieftain

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    Okay, it's 4 jungle tiles per :yuck:. So 2:yuck: for 8 jungle tiles, 3:yuck: for 13.
     
  12. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

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    Stop Press...

    The Gods have decided to be kind to you. As an extra bonus, you now start additionally with knowledge of fishing. (I figured it was a bit mean to make you wait 6 turns to research it before you could build workboats). I'll modify the starting post of this thread accordingly.

    The only downside is that making this change means the Mac save might be a day or two late (coz I've given Alan next to no time to update the Mac save before the game is released).
     
  13. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

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    I was working the 'phants - looks like two hammer handles there? Probably worth the delay to work the fish instead for the extra commerce.
     
  14. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

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    :thanx: :goodjob:
    Wheel is nice, to connect the resources.
    You can take away agriculture ...
     
  15. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

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    I really can't think why that would be :lol::lol:

    There's a difference?
    I think the other people planning to play might have something to say about that.... :mischief:
     
  16. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

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    I'd trade for Agriculture eventually of course. But don't see any tiles in starting screen shot I would irrigate. (Maybe 2W of warrior or sugar/spice before Calendar - but after mines everywhere).
    Perhaps we should wander a while in search of a city location by wet corn without jungle. :mischief:
     
  17. LowtherCastle

    LowtherCastle Chieftain

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    Never mind. I forgot about the time to tech Fishing, so your stats were right, but starting with Fishing, now mine are... :crazyeye:
     
  18. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

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    Not only would our research and growth be lower without fishing - I don't know what my 4 H/t were going into? not a workboat! :eek:

    HKJJ, please note not all mapmakers are always evil. DS was very generous giving us fishing.
     
  19. LowtherCastle

    LowtherCastle Chieftain

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    Hm... there's got to be a catch...
     
  20. High King J.J.

    High King J.J. Chieftain

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    Generous mapmakers are like friendly Daleks, smart Trump or good Putin; fictional but not very plausible.
     

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