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[BTS] BOTM 149 - Humbaba - First Spoiler - 1AD

Discussion in 'Civ4 - Game of the Month' started by DynamicSpirit, Feb 17, 2018.

  1. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

    Dec 23, 2005
    London, UK
    BOTM 149: Humbaba!! - First Spoiler

    Use this thread to tell us what happened in your game, up to 1AD!

    How did the game start? Did Humbaba succeed in capturing a capital for you? Did you trash your economy by taking more cities? Are there any AI left on your continent? Are you winning?

    And how did you use the panthers? Were they able to find resources for you? Did they participate in any fighting?

    Stop! If you are participating in BOTM 149, then you MUST NOT read this thread unless EITHER
    • You have reached at least 1 AD in your game, OR
    • You have submitted your entry
    Posting Restrictions

    • Please do not disclose ANY events or information gained post 1 AD.
    • Please do not reveal your final result if that happened after 1 AD.
    • Please do not discuss the location of resources that may not show up before 1 AD. (Iron is OK, coal and oil are not)
    • You are permitted to discuss locations where the panthers have revealed that a hidden resource exists, but you may only reveal what the resource is if it is copper/iron/horsies. Otherwise you can only say that it's something unknown. (I can't believe anyone would have teched enough be able to identify any of the other hidden resources before 1AD but you never know....)
    • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games
    Last edited: Feb 17, 2018
  2. Pangaea

    Pangaea Rock N Roller

    Sep 17, 2010
    Key information first. What are the panthers up to?
    Spoiler :
    Wahhhhrr! New living conditions in the far north, difficult to catch prey up here for me, but I'm fogbusting with the best of them.

    BOTM 149 Panther.jpg

    The start was nervy, because everything would depend on what Elizabeth did. Thankfully she started on an archer in my game, although all three stayed in her capital. London grew to 2 in turn 8-ish, earlier than expected, so I wasn't quite ready yet. When I was, the fourth archer blocked the way for Humbaba, so had to wait a turn. But that was good, because now it couldn't get back. London grew to 3, with 3 archers. Bombed away 16% culture first, then attacked. Think Humbaba attacked twice before the Swords assaulted. Was very nervous about the first attack, at 86% odds, but thankfully didn't get screwed (could have been game over). After that it was fine as I had two guys against two archers, who were pretty bloody after Humbaba's exploits. Took London in 3360BC, whatever turn that is. Since it had grown to size 3, it was 2 upon capture. Got their worker too.

    Now the more tricky part, because the start was veeeerrry slow. I have a worker, but with nothing to do. Everything else the city can build will be useless and/or cost more gold, so I started directly on a settler. Took a while, but think it was best. Sadly the worker couldn't do anything, so I parked him in a corner (next to farmed pig) to fogbust a little bit, while teching AH. He stood there for some 15 turns. But was able to settle city 2 roughly at the expected times for normal games, around 2500BC.

    The biggest challenge here, both up to 1AD and will be much longer, is the very delayed researching of techs, due to starting research around 20 turns later (city must come out of revolt first). So I've basically spent up to 1AD just researching basic techs.

    So how about this writing and alphabet malarky? Joao got Alpha in turn 80, and could do stuff like Monarchy (for his favourite civic) and many other pathways. Figured my best choice was to go for Aesthetics, a usually safe route. Same turn I finish teching it, go into trade screen.
    Spoiler :
    Sorry dude, no go. Couldn't even get mysticism.

    Allright. What then. Lincoln seems to hate alpha for some reason. The only thing I can get that Joao doesn't have is Metal Casting. Should definitely be safe, especially as Joao still don't have Monarchy, and have Literature, so will surely go for the free Great Artist. A while later and we have learned the magic of metal casting...
    Spoiler :
    Sorry dude, no go. Again, couldn't even get mysticism. :mad: Words were said, along the lines of thunder and Knut. :mad:
    Fine, *******, let's do it myself then. Captured a barb city that turn or soon after, which got me enough gold to get Alpha in 2 turns.

    Finally I could get some more backfilling done, as I still hadn't done Sailing (quite possibly a mistake due to missing foreign trade routes for a very long time, somehow I just got one with Lincoln after connecting roads). At least Lincoln didn't have Alpha yet (nothing invested either, it seemed like), so with Alpha+MC I got IW, Math, Mysticism, Polytheism, Masonry, Sailing. Think that was it.

    So how did the other panthers do? First of all, they were magnificent scouts. Felt like I plotted down "resources!!" on every third tile. Fun to see them light up when we got AH, BW and IW. I wonder what the others contain. The ones I found in forest/jungle is presumably uranium? Think that may be the only that can appear over forest/jungle (since e.g. deer is visible from the start).

    All four went around scouting in different directions, but pretty early I let one hang around the starting area to fogbust. Really didn't want a barb city to pop up there! Didn't go all the way up north in the ice, but uncovered much there. Another found the west coast with fish and whatnot, before going past Lincoln and eventually Joao to the very southern tip, where some silver could be gleaned. Died to a barb warrior while trying to fully unfog some coast. The panther that stared in English lands scouted a little northwards, before checking out the eastern coast and suchlike. They pretty much unfogged every tile on the continent, give or take. Except Joao's land, since his culture blocked the east.

    One of them then went back to the starting area and fogbusted a hill further west of it. Very unfortunate, but there was a violent panther-on-panther encounter, and my guy didn't make it :sad: They get lousy odds, even against animals, due to the Immortal AI's 40% animal combat bonus. Unless they come up against wolves, they're basically done for. But one superhero is still left alive :)

    As for the Swords, aka Lion's Claw and Cat's Claw, they're still around too. One of them happened to get caught up in the north in case of nasty barbs invading, and then I couldn't really move him until very recently. The other has been smashing up barbs, in tight cooperation with Humbaba. Both are City Raider 3. Pretty funny moment when a barb archer tried to invade a newly settled city, encountered a grumpy Humbaba, who pummelled him badly, leaving the archer at 0.4 health. Next turn the archer attacked :lol: Across a river.

    I'm really going on here, but it's been a fun game :) Cities? Doing okay with that, actually. Up to 10 cities, most self-founded. London plus one barb city. One more barb city for #11 in 25AD (but hush-hush, you didn't hear that from me). Finished moving the capital back to the starting area in 200BC or thereabouts and have got up an Academy there. It's a great spot. Despite all the gold in the area (thanks!), research rate is pretty woeful, and my economy has utterly crashed. Probably went overboard with city settling, but it's a huge area and Lincoln was spamming settlers too, and I figure once the economy come out of break-even at 10-15%, and happiness increases, we can grow pretty fast. Impossible to attack the AIs at this point, however. Due to very late IW and not bothering to hook up London copper (needed cheap warriors for MP duty), I've yet to build a metal unit, but have got out some chariots to help with capturing the hush-hush barb city (on the wester tip with all the food, although sadly it killed a fish due to where I happened to place another city, before I knew about that barb location).

    Am still very far behind in techs, Joao has really gone to town, and the other continent is wonderwhoring something fierce. One city has 4-5 marble wonders, another has Mids plus 2 more. Think that guy had Mids+GLH actually, so probably the tech leader. Am building research in most big cities right now, as I desperately need to get to Currency. Not quite sure what to do after that, but suppose it's best to get up to Civil Service and Buro asap. We only have one religion on the continent, Buddhism, but Joao has probably not built a single missionary, at least for foreign duties, so I only got a religion like 5-10 turns ago. It's in two cities now, but I've still revolted. No harm when the others have it too, only upsides (apart from the dead turn to anarchy).

    The other geezers haven't even got Mono and OR yet, nor Monarchy, so happiness cap is still low, and the (new) capital is only size 7. But due to crashed economy and slow tech rate, my options are a bit limited, and diverting to self-tech Calendar probably shouldn't be prioritised. Hopefully the other AI get it soon so I at least have the option to trade for it. Just hope I'm luckier with tech trades in the future. Joao! :mad: Can do over 200 :science: at 100%, but that' while building research for some 40 hammers, and losing around 100:gold: per turn. Not very sustainable :D

    Not sure what victory to go for yet, I kinda like to play these maps open-ended and decide later. But I suppose space could be a possibility. Just takes a very long time and I've played some non-botm space games recently. Maybe domination? Never competitive there against the experts, but it's faster than space, that's for sure. Probably not enough land for it without seafaring, but shouldn't be too far off I would think.

    Humbaba is brilliant btw! :love: Should have one of those suckers in every game :D

    (This was the easy part, up to 1AD -- can I actually finish this game? We'll see... But it's been a hoot so far. From experience it takes a long time to complete games though, just the way I play, for better or worse.)
    Last edited: Feb 17, 2018
  3. Pangaea

    Pangaea Rock N Roller

    Sep 17, 2010
    One thing I forgot (hard to believe!). Espionage actually works as normal, from what I could gather. It's just very expensive due to no EPs ourselves. And the ratio apparently caps out at 200%. It's down to 120-130% now, but from what I could tell it worked just as one might expect from 'normal' games.
  4. High King J.J.

    High King J.J. Chieftain

    Sep 3, 2002
    I actually managed not to lose my artillery from fighting although there was one scare when an English archer managed to damage it to strength 5.something. Panthers were very useful for scouting but very vulnurable to other animals. Only managed to kill a wolf with one. Mapped almost the whole continent by 1AD. Killed the Merrycans. Wrecked my economy. Joao attacked but his stacks were cannon... er, artillery fodder. Finally managed to lose one of my few city raider melee units at +95% odds and decided to accept peace without quite conquering a single Portugese city. Had 2 great generals by that time.
    Scouting animals are great, we want one in every future game. At least a wolf to sniff out iron.
  5. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

    Sep 22, 2008
    My game was very similar to Pangaea's. I took the announcement thread too serious about expanding, so like Pan and unlike HKJJ, I played a peaceful game after capturing London.
    Spoiler DS Warning :
    This game is harder than you might think (which is partly why I provided the adventurer save). You have Humbaba, but it's going to be at least 10-11 turns before you are able to get a city - and that's 10-11 turns of development that the AI has over you. You might think that you can use Humbaba to take out AIs, and you can if you want. BUT.... When I test-played and tried capturing AI cities as soon as I could, after the 2nd city, I was only able to support 50% science. After the 3rd city I was on 0% science (I was paying for unit upkeep too though - you start with a lot of units!). So, think carefully about when to attack, and how far away from your capital you're willing to capture cities.

    One panther survived, she was assigned to spawnbust just north of London.
    The others explored the map and fought off two wolves; but lost to a panther :gripe: (what's with that traitorous lucky cat?), a pair of bears :eek:, and a warrior.
    Spoiler Bears :

    Overseas civ(s) sure like to build wonders!
    Spoiler Wonders :

    I have seven cities, Lincoln has ten, Joao six. I have three more settlers (one on the way, two being built) destined for the west (near resource signs and far west for fish).
    Only barb city is between the sheep and the deer - I was going to use that food for two different cities, so I will have to raze it.
    Spoiler My Cities :
    You can see I am building a lot of barays. DS said
    My thinking is +2 vs +1 or +3 vs +2 food will cause city to grow a lot quicker.
    I decided to let AIs build cities for me to capture later. They were supposed to build wonders too, but only Jo built a couple.
    Focusing on a cottage economy and tech pace is really slow. I was first to Alpha and got a some techs for it. But trading partners have been abysmal. Always teching same as them (e.g. Aesthetics) or they just have "reasons" for not trading.

    At some point in future, I "might" use catapults and swords to take some cities from Lincoln, with Humbaby attacking the top defender.

    In hindsight, I should have moved my capital. Also, meant to but haven't renamed cities yet.
    Last edited: Feb 21, 2018
  6. MarleysGh0st

    MarleysGh0st Chieftain

    Mar 12, 2008
    I took the Adventurer save.

    Humbaba and his escorts captured London in 3520 BC. Unfortunately, the English worker escaped, so I had to build my own. By 1 AD, I'm only up to four cities, with the AI far ahead of me in tech. Humbaba is planning for some peaceful expansion before going to war, again.

    The panthers did a magnificent job of prospecting. One was killed by a lion, the others have settled down to fogbusting.
  7. LinkDinkin

    LinkDinkin Chieftain

    Feb 19, 2012
    Humbaba is awesome--cracked open London with no issues and started scouting with panthers. Discovering and marking hidden resources was fun! Humbaba and the swordsmen got max experience from Barbs; this is when I first realized Humbaba vs. Lincoln will get ridiculously promoted. Hope to use him to the max.

    The capitol start was slow without anything to do with the worker, but I sped up after getting triple gold. I didn’t have any tech issues; I managed to trade for most of what I needed. By 1 AD, I had 8 cities (3 barb cities taken or razed) and I’m gearing up for war against Lincoln with cats/axe/sword.

    I figured Humbaba is most powerful early in the game, so I don’t want to stay peaceful too long even though there is land still to settle. Better to use him now while he dominates so impressively. I’m feeling pretty good about overpowering Lincoln and Joao, but a little worried about the rest of the world.

    The late start with London and the missing early worker improvements makes me think a strategy based on early teching is not wise, so I didn’t try for Oracle or Lib. I was hoping to use the Ballista Elephants because they’re so weird, but sadly couldn’t find any ivory.

    Strategy for the rest of the game is to use Humbaba and lots of weak units to war and capitulate Lincoln while teching Optics. Then war and capitulate Joao maybe with Maces while finding the other Civs. Joao seems kind of weak being in the ice and tundra. From there maybe decide whether to dominate more small civs depending on what’s out there or aim for Space.

    Really fun game so far—hope I can submit in time.

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