I got Horse Archers and Math chops early enough that I was able to smoke all the AI.
The warring went so well I felt like
Duckweed a little bit.
Continuing my report from the
1AD thread
Nipped a fat Mongol city guarded by 2 Archers, then exited the war right before the Spear got there.
Started the war with Egypt stealing 2 Workers to keep any of the 3 Iron from being connected.
The capital had like 6 or 7 Archers, so hit the fat side cities first.
Holy city with Shrine fell with 0 Horse Archer losses I think!
$_$
Even the suicide attack against the roaming Archer the previous turn got a retreat from my Chariot.
I've been on the other side of that a few times, where every 90% chance to win battle was a loss when it really mattered.
Horse Archers are nice on Deity because they can attack before the AI can spam 1 unit per turn in their cities.
Horse Archers also let you attack somewhere else quickly when you run into a heavily defended AI city.
Pillaged an Ivory and positioned my forces hoping to lure out Workers, then Cease Fired once Egypt got down to 3 cities.
Gave Egypt my fish city to clear the +5 Anger that had built up, then it was back to war.
Bagged a few more Workers and crushed Egypt down to 1 city.
Not sure how I got Theology for Peace Treaty?
I only captured 3 cities and killed around 12 Archers.
My losses were a few Horse Archers.
That shouldn't be enough to get a big tech like Theology right?
My power rating was wayyyyy higher than Egypt at that point hmm.
Got a Great Engineer again at 53% odds for my 2nd Great Person.
Bulbed Metal Casting and Machinery this game.
Great Scientist would have been Golden Age most likely.
USA was my second victim.
First I bribed Roosevelt into war with well defended Mongolia while I spent 10 turns digesting Egypt, scouting USA, and trying to get Roosevelt to Friendly.
USA had no metal, so all I had to worry about was War Elephants and to a less degree Catapults.
Horse Archers get +50% bonus vs. Catapults so I'm happy to see them wandering around.
Egypt's capital was able to produce 2 Spears before the war started and they definitely helped against the War Elephants until I was able to take away Ivory.
It was the greatest feeling watching all of Roosevelt's units
stream down to Mongolia for 10 turns.
The Ivory city was full of injured units.
A wandering unit stole one of my Egypt cities, but I rallied fast to prevent my holy city from falling.
I even saw the unit earlier in Rome, but forgot about it later.
Barbs put their 2 cents in too.
The end was even more comical.
USA #1 decided to defend his capital with Catapults against my Horse Archer horde.
Lost out on Hanging Gardens by a few turns with 11 cities, but still managed to get a good amount of fail gold from Hagia and +50% faster workers.
The city gifting to clear anger continued.
Any motherland anger from 50% of the city culture becoming foreign vanished once the AI civs died completely.
Egypt served one final purpose around T96 when I gave him Fish City for the 2nd time.
My spy stole Code of Laws for only around 150
since I had 50% wait bonus, 50% culture bonus, holy city bonus, and espionage spending bonus.
This move let me clear out the anger buildup in Fish City again and let me quickly tech Civil Service for Maces.
The end of the game came quickly after T100.