BOTM 16: Dutch Pirates
Game Details:
Arrrr! Black Willem Dread is not pleased. He is the rightful king of the seas, but he is surrounded by pretenders wanting to claim that title from him. Show the landlubbers their place, broadside 'em if you have to!
Game settings:
Civilization: Dutch Pirates (Leader: Black Willem Dread; Traits: Financial, Creative)
Rivals: 6 AIs
Difficulty: Immortal
Map: Archipelago
Mapsize: Small
Climate: Tropical
Sea Level: Low
World wrap: Toroidal
Starting Era: Ancient
Speed: Normal
Options: No vassal states, No random events
Victory Conditions: all enabled
Black Willem Dread:
Black Willem Dread is Financial and Creative; starting with Fishing and Agriculture. The Financial trait gives +1 commerce to all tiles already having at least 2. Creative gives all cities +2 free culture, and 100% production bonus towards Libraries, Theaters and Colosseums.
Unique unit: East Indiaman (replaces Galleon)
It is simply an awesome ship, having 6 strength instead of the normal 4. But as if that wasn't enough it also gets one extra cargo capacity, 4 instead of 3, and like a Caravel it can explore rival territory without declaring war. Sheesh.
Unique building: Dike (replaces Levee)
It adds +1 hammer not only to river-side tiles, but also to all water tiles. Further, the city that builds it needs to be river-side or coastal.
Starting screenshot
This is the start of the game (click for a bigger image):
Adventurer Class bonuses:
- Pirate stash!: Black Willem has been quite successful in his raiding, and his stash contains an impressive 100 gold.
- Pirate ship!: Well, it may not be the envy of the world, but you start out with a workboat on the tile north of the settler.
- Pirate curse!: The fishermen don't want to be associated with you, they say the fish just won't bite. You'll have to learn Fishing on your own.
- Pirate reputation!: The fishermen want revenge for their lousy catches, so they all went to join your neighbors instead. Two of your neighbors will start with a workboat.
This competition will open at 00:00:01 on 15 March 2009, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save here.
Submit the save after your victory (or defeat) here, by 15 April 2009.
PLEASE NOTE that there will be no separate "Saves Available" thread for this game.
Civ version
This game MUST be played in Beyond the Sword (NOT Warlords or vanilla Civ), patched to version 3.17. It must also be played with the HOF mod version 3.17.001. Note that for game security reasons this HOF mod version requires you to be logged in with an account that has admin privileges when you are playing for your game to be a valid entry to the GOTM competition. You'll see a warning dialog if you attempt to start a session without appropriate privileges.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.