Unfortunately I ran into a Runtime Error, so no submission possible. I had to reload a few turns back to continue, which I will keep doing as long as I can. My 2 testgames with teams both ended this way, so it wasn't that much of a surprise. Apparently this Error is sensitive to the teams setting. (and it's not a new problem to me, seems my BtS version in combination with ...? can do this)
I chose the ice start and basically I have no expectations about winning or loosing, just curious how far I can get with this.
At 1AD I have 5 cities. Expanded to city2 exactly where WT did. From there south at deer/fur and the island. Another expansion next to cap cause I built GLH (750BC). Also built Colossus (75BC, without copper). 2 more turns into Moai and I can finish it with OF from another settler in the cap (decay of hammers turns up extremely quick by the way). I'm expecting a GM within 10T, or a tiny chance of GE (how nice would that be to bulb Mach). Just finished Math and started Compass.
To my shame I must admit my team mate expanded to more cities than I did (6), despite taking all barbs in the first half. Well done Atlas.
For a long time I had no problems processing my own share of incoming barbs. Until just 3T ago when some Hercules with a bow killed both my triple hill promoted archers.
(like a true hero he died on the 2nd, a coward warrior finished the job)
So next turnset I will be busy rebuilding forces, fill up with more cities and crawl to optics/astro. The tech cost is +35% (±) for teams I've noticed. Double cost would have been a real killer. The impression I get from other posts is that the AI tech pace is not (much) faster than usual. Gives good hope of gaining parity when I meet them.