But did you win?
I suppose if you hadn't, it wouldn't have been so much fun.
Of course!
The small map kept the warmongers from going too wild.
An amphibious assault almost got me good at the start.
Later, I was schooled in just how long an AI will refuse to talk peace if they DOW the human (or get bribed to DOW) instead of the other way around. (twice as long in turns

)
Monty was thankfully pretty quiet after capturing my most southwest coastal city.
A couple turns of him bombarding down the new wall, then the small party of defenders retreated while 1 more unit was whipped in the city to make a last stand.
Exactly as planned.
I've really started rolling over cities lately since changing my strategy. 
I barely build expensive Trebuchets anymore.
Or bombard cities down all the way unless the defenders are strong and on a hill.
I hit the city with
4 suicide Barrage I Catapults.
Or
3 suicide Barrage II Catapults followed by a City Raider II Trebuchet.
A lot of times the top defender only has a 30% chance of not taking any damage from the suicide catapult, so by the time the Treb rolls up it has great odds to survive.
Whether the city has 100% defenses or 0%, whether the attacking Catapult is full hp or 0.1 hp, all the
collateral damage is the same.
If the top defender gets lucky and still has full hp after the suicide catapults, I might try to assassinate it with a City Raider III Sword or Mace before sending in the Trebuchet to get the last collateral damage attack in.
Sure I lose 200

or 150

guaranteed on each city or enemy stack hit by the suicide catapults, but I'm not waiting around for the artillery to heal up.
Or standing around lots of turns shooting down walls too much.
All that matters is getting all the defending units except the one on top down to 50% hp.
One case where I might not like mass suicide catapults?
A city with a lot of multiple-Drill-promotion units, Catapults, Trebuchets, or half-hp injured units is just going to soak up new collateral damage like crazy.
That city might need a more traditional attack of 0% city defenses and lots of city raiders.
I guess a Trebuchet heavy game now for me would be one where I'm sure I can upgrade a lot of them to cannons.
Heroic Epic (+100%

) city making Barrage III (10xp) suicide Catapults? That is unreal!
But is it better than 3 cities making Barrage II Catapults? hmmmmm
I'll keep trying it and say something if I fall out of love on the suicide catapult idea.
**Edit**
Actually, 3 Barrage II catapults are all that is needed to get longbows down to 3.7/6 hp with collateral damage.
4 Barrage I catapults will get Longbows down to 3.6/6 hp with collateral damage.
4 City Raider catapults will get Longbows down to 3.8/6hp with collateral damage.
A Trebuchet can use collateral damage to get them down to 3.6/6 hp max, but a Catapult can use collateral damage to get a Longbow down to 3.3/6 hp max since it has more base

(5 vs. 4).
I keep forgetting that 50% hp through collateral damage is only really possible if the

of the defender matches (or is less than) the

of the Catapult or Trebuchet.
Using Catapults or Trebuchets to try to collateral damage down Rifles or Infantry isn't going to work very well.
