BOTM 26: Native Americans
[img=right]http://gotm.civfanatics.net/civ4games/images/botm26civ.jpg[/img]Game Details:
This month you will take on the role of Sitting Bull, leading his Native Americans to grandeur on a standard* Continents map. I hope the starting position is to your liking.
Game settings:
Civilization: Native Americans (Leader: Sitting Bull; Traits: Philosophical, Protective)
Rivals: 6 AIs
Difficulty: Emperor
Map: Continents
Climate: Temperate
Sealevel: Medium
Mapsize: Standard
World wrap: Cylindrical
Starting Era: Ancient
Speed: Normal
Options: No Tribal Villages, No Random Events
Victory Conditions: All enabled
Sitting Bull:
Sitting Bull is Philosophical and Protective and starts with Fishing and Agriculture. The Philosophical trait +100% Great People birth rate, and +100% production bonus towards University. Protective gives Drill I and City Garrison I as free promotions to all Archery and Gunpowder units, and +100% production bonus towards Walls and Castle.
Unique unit: Dog Soldier (replaces Axeman)
Dog Soldiers have a lower base strength than ordinary Axemen, only 4. To make up for it they get +100% against melee instead of the Axeman's +50%, and don't require Copper to build.
Unique building: Totem Pole (replaces Monument)
On top of the customary culture bonus of Monuments, the Totem Pole also gives +3 xp to all Archery units built in the city.
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
Game will be played on Monarch level.
Challenger Class Equalizers:
Game will be played on Immortal level, but will score as Emperor.
To Enter the Competition:
This competition will open at 00:00:01 on 15 January 2010, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 15 February 2010.
PLEASE NOTE that there will be no separate "Saves Available" thread for this game.
Civ version
This game MUST be played in Beyond the Sword (NOT Warlords or vanilla Civ), patched to version 3.19. It must also be played with the BUFFY mod version 3.19.001. Note that for game security reasons this BUFFY mod version requires you to be logged in with an account that has admin privileges when you are playing for your game to be a valid entry to the GOTM competition. You'll see a warning dialog if you attempt to start a session without appropriate privileges.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
* You know what Erkon says - never trust a map maker.

I thought it was just Erkon we couldn't trust.
Irrigated corn vs plains hill+fishing -- which wins again? And now there's the oasis to consider as well (big plus for worker first). But then again, why get workers yourself when you can just as easily steal them. 

. Once get a static grip on war shouldn't be afraid of peacefully building up with the odd settler behind. The pillaging should hopefully pay for some of your army and capturing an ill defended city or 2 the rest
tile. There may be floodplains to the west to match it. Settling on PH is nice though..