I finished this game ten minutes to twelve on the last day. I guess I had five or six more hours, because the deadline is at midnight east coast time. Last part was rushed a bit, and I had to skip the war against Gandhi I had planned.
As I mentioned in the first spoiler, the first war in the BCs was against Pericles with the aim of capturing the GLH. I had expanded fast enough to take away his metals so the combat was easy and only partially assisted by catapults. Louis was the most backward of the AIs - probably because he had a lot of jungle cities - and he didn't have longbows either, before my stacks of war chariots, horse archers, and now also knights descended upon him. He managed to build a couple of elephants before I took away his ivory, but his other units didn't resist much. The final war against Kublai turned out to be a different beast because he had walls and castles in most cities and he had wisely built a ton of pikemen. I guess the AI does look at the units they might be up against and build a counter unit. (Anybody know if this is true?) Unfortunately for Kublai, I had cannons and a few cuirassiers, and I used a GG to promote four cannons to level 3. The war proceeded a little slower than the others but my cannons reliably bombed down defences assisted by a couple of frigates, and my city raider three cannons ripped apart his medieval defenders with 99% odds in most cases. After the capture of Kublais cities the empire composed of 64 cities and only Gandhis 9 cities were left on the home continent. Peter started a war against Hatty and I didn't really have the time to get involved so I gave her Rifling. Despite the rifles, Hatty lost two cities, but the capture of the last city cost Peter almost his entire stack so he sued for peace and even gave me 300 gold
. I think the explanation for this and for
@nocho's similar observation is that even if a city is lost the loss of units on the opponent's side can be big enough to make the war success appear negative in the AI's calculations. I think
@LowtherCastle might know these details, as they have played a significant role in several succession games.
As I was running out of time IRL the end game was pretty standard. Founded the Mining Inc. and Sushi Corporations and went for a hammer driven economy that led Ramesses to the stars in the late 16 hundreds.
It wasn't a tough game, but I wouldn't expect that anyway on Monarch level. The vassals didn't play a huge role except in the very early days. Hatty wasn't exactly a powerhouse, and she refused to build even a single cottage early on. Maybe a similar game where the Master AIs are given two settlers would allow them to hold on to their vassals a bit longer? Would also have made the game harder. Anyway, thanks for an interesting game and good call regarding that extra week of playing time!