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[BTS] BOTM 276: Shaka, Immortal - First Spoiler - 1AD


Fear him of the pink tie
GOTM Staff
Dec 23, 2005
London, UK
BOTM 276: Shaka, Immortal - First Spoiler - 1AD

Use this thread to tell us what happened in your game, up to 1AD

Reading Requirements
If you are participating in BOTM 276, then you MUST NOT read this thread unless EITHER
  • You have reached at least 1 AD in your game, OR
  • You have submitted your entry

Posting Restrictions
  • Do not disclose ANY events or information gained post 1 AD.
  • Do not reveal your final result if that happened after 1 AD.
  • Do not discuss the location of resources that may not show up before 1 AD (Iron is OK, coal and oil are not)
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games
Well, my gameplay has been pretty lame as of late. War mongering, REX, worker stealing, have all been exercises in futility. I don’t think that really changed in this game but the reason I’m posting here is different. The way I played this one so far has likely been very different than people who settled in the starting area. So I’m curious to see how you folks have gotten on.

I didn’t like the starting area even though there was lots of forest and I assumed there would be copper as there indeed was. So instead, I moved north and settled on t6, 2 tiles north of the stone. Not really too great starting place because there weren’t enough floodplain tiles. And only one lame food resource. So I decided to focus on building the Great Wall so I could REX without worrying about all the barb invasions. I probably made the mistake of researching animal husbandry first because I think it would’ve been better to beeline masonry and pottery. But my basic tech line was:


The reason I added mysticism is that after some turns I decided to go ahead and throw in Stonehenge. So basically my strategy was more builder than warmongering obviously. I didn’t even build a second settler before I completed both Stonehenge 2280BC and the Great Wall 2080BC.

The basic problem with my strategy was how piss poor the flood plains were along my river. That was a severe handicap, but I went onward anyway.

At 1AD, I have seven cities, 41pop, 101 raw bpt at -62 gpt. 100% research slider. I have copper, ivory, and in 1t iron. Also gold and I have SoD on the doorstep of beautifully settled barb city Aryan which will give me gems, 2 pigs, rice and bananas! This will be my southwestern outpost for an attack on Hannibal along with a western outpost to his north if/when I capture barb Kushans.

I researched alphabet along the way and I am two turns from completing metal casting.

Zara has the tech lead with Col, Mono, Monarchy, and who knows how close to Feudalism, but JC is on the Feud path and is 8t from acquiring it so Zara sooner. Parity with other AIs.

So far no wars by any player in my game but all players have a worst enemy who isn’t me.

I assume players who settled in the starting area declared early on Hannibal. I’m curious how it has gone for you. How is your economy?
Like Lowthercastle, I started wandering north with the settler, but not quite as far. I decided to settle on the PH 2N of the banana, at least it had the extra hammer and fresh water through the lake. Quite a tough game, with little commerce and happiness, I think the stone resource has made it playable, for me at least. ;) I built the Great Wall just as a rather massive barb wave was coming into the borders. I proceeded to build the Pyramids too, which gave some breathing space with happiness through representation. I got a GE, which I decided to settle, also for the extra science.

I also got a nice barb city at the double pigs/banana/rice, Hannibal was so nice as to soften up the barb defenses. Anyhow, also just 7 cities and 34 pop, partly being cautious not to expand too quickly. I've teched Aesthetics to backtrade stuff, but only just reached currency as most notable tech. However, the AIs aren't very advanced either. Julius is at 12 cities already and only second on the leaderboard to Zara with 10 cities. While building wealth in my 3 main cities can sustain 80% science now at 87bpt.

Hannibal would be the first natural target, but I don't think it will happen very soon yet.
I took a big gamble in my game, which almost paid off nicely, but I didn’t quite have the finesse to get through the barbarian phase of the early game unscathed.

I (like others above) decided that I didn’t want to be stuck in the corner and that there must be better spots out there given the known quantities of the Oasis map script. Moving closer to an AI should also help for early trade and establishing borders that I can later backfill to the starting corner.

I took the risk and walked my settler a long way northwest to find the next “Nile” over. I understood that I would be guaranteed to find flood plains and wheat, with the chance of gold, ivory and stone. Ended up finding a good-looking spot with floodplains and ivory, but it did take me quite some turns to get there.

I researched an extreme Alphabet beeline, taking only the Wheel, Pottery, and Writing – since my new capital location could advance without the other worker techs. However my warrior defence/fog busting was not up to scratch (losing my scout with a bad roll early didn’t help either).

Ended up losing one size 1 city, 5-6 cottages, two farms, and the same ivory camp twice to barbs before I properly secured the border with archers. Could have been a great game otherwise, but I’ll play it out to see what I can salvage from my “meh”.

Obviously with this going on I didn’t get Impis out - so missed playing around with worker steals, denying AI metal and other choking strategies. It would be great to read stories from those that did.
I just settled on the PH NW of starting position, city 2 north of rice, figured I could go AH-Mining and make a few farms/mines in starting area. I think the mistake was to go BW before Fishing-Wheel (fishing is worth it just for the lakes I think, paying for itself by the time you get pottery). This delayed pottery (around T60) and my cheap granaries quite a bit, but it picked back up by the time I got Alpha around T90, not before chopping Pyramids in capital. Also got Great Wall after Pyramids, was planned as fail gold build but nobody got it and barbs spears/axes were starting to show up.

I settled the easternmost river almost all the way to the green area on the other side (5 cities) and then a city W of capital for cow, and NW in the desert for that ivory/corn/oasis cluster. 9 cities / 37 pop by 1 AD, a third of the way to Civil Service, with an academy already in capital. There is a chain of barb cities between my land and Hannibal's (same resource-rich area @LowtherCastle mentioned), going for maces to take them, then on to Engineering. Because of the sheer density of barbs, there is less possibility of trade with the AIs, but I am also safely isolated from them. Got pleased by tech trading liberally with most of them except Mansa (worst enemy of the 3 warmongers) and Alex (worst enemy of Hatty and Mansa).
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