[BTS] BOTM 277: Gilgamesh, Noble - Final Spoiler (Game submitted)

kcd_swede

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BOTM 277: Gilgamesh, Noble - Final Spoiler - Game Submitted




Use this thread to tell us what happened in your game, particularly anything after 1AD

Did you win?

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If you are participating in BOTM 277 then you MUST NOT read this thread unless
  • You have submitted your entry

Posting Restrictions
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I managed to finish this game by rushing to domination. In the BCs I had conquered Mongol lands, afterwards I expanded to about 20 cities before declaring on the Celts. The Mongol campaign had unlocked the Heroic Epic, so I built that close to Celtic lands at pig/horse/dye and that city about single-handedly built all medieval junk for the initial onslaught, before adding knights too. While being busy with Boudica, I also declared on Japan with a secondary force from former Mongol lands. Toku was closing in on feudalism and I wanted him TKO before having to deal with his protective longbows. I ended up eliminating Boudica completely and taking Toku as a vassal after conquering some border cities and his capital. Now I finally met the French who were shielded from me through Toku's usual intransigence. Not long before I also had met Isabel on her island.

I proceeded to declare on Monty, who had been my confu friend for some time. The golds in his capital had actually made him first to alphabet, which was useful, and CoL, and thus the confu king. Armies from former Celtia and Japan invading from opposite sides of Aztec lands eliminated him quickly enough though, now also with cuirs and the first cavs. To finish the game I declared on France who had the closest (former barb) city to Japan and two turns later also on Russia. I only needed about 3% more for domination as I had filled the gaps on the map with quite a number of filler cities. It was a question of who would fold first, it happened to be Catherina for the win. I ended the game with 55 cities. Thx for the game kcd!
 
Glad you enjoyed it! :thumbsup: Call it a training match... BOTM278 is supposed to be on Deity, which means I will either play to defeat or quit incomplete... but will have fun anyhow.
 
That Humbaba rival reference in the starting thread was lost on me, I thought maybe it was a reference to Hammurabi being in the game. Must say I was very surprised when during the in-between-turns I saw my cavalry stack getting hit out of fog of war by a mobile artillery!

Spoiler Humbaba :

Humbaba.jpg



The hill terrain was a good challenge. I had 222 windmills by game end. This made for 4 very nice golden ages.
 
I got Gunpowder around 500 AD and MT around 800, declared on Boudica with muskets to get Iron on the border, then Cuirs against Aztec, Mongolia and eventually Russia. Late in the game I took on Humbaba's barb lands to the north and stayed at peace with Toku and Napoleon.

I saw there was a lot of seafood and decided to go for Sushi Co, so I saved some GS for the bulbs along the Biology route and got Liberalism for Medicine around 1200 AD. Then founded Sushi with Corporation soon after 1400 AD. I think that was a bit late or I didn't spread aggressively enough to get a good score, since I ended up with just under 200k in 1630 AD with 64 cities.
 
@antimony I think we had similar games. I went for GLH, Colossus and Great Lib and stayed peaceful until ADs. Without iron I decided to Liberalism into Rifling for cavalry attack, going for Celts first, then Japan and Mongolia. Also teched as far as Sids Sushi but not as good as you with my finish date and score. 1650 AD I took Monty out the same time as "capping" Spain, France and Russia for a combined Dom/Conq win. Hard to know when to pull the trigger to maximize score when you are still spreading Sushi around.
 
I was planning to make KK my first target, to grab his source of iron. That need was relieved when iron was discovered in one of my own mines in 150. Then Boudica went to war in 250, and it turned out that I was her target, instead of Monty! She made peace after losing only two units, but I decided she had to be my target, instead, as soon as I was ready for an offensive.

That time came in 920. As the war dragged on, Napoleon declared on me in 1150, even though I still didn't know where he was. (This war would end in 1290 without significant action on either side. Having Tokugawa in the middle of the continent, refusing to open borders to anyone, limited the possibilities for military action.) Boudica capitulated in 1180, after Bibracte became the fourth of her cities to fall to me.

Although the pace of my game had been slow, it picked up considerably after this. I decided to beeline for Military Tradition and build an army of cuirrasiers before starting another offensive. Even though I had good relations with KI, I was thinking of backstabbing him, just to open up the rest of the map. Instead, KK peace-vassaled to me in 1300! :cool:

In 1390, Catherine also peace-vassaled to me, and I declared war on Monty. I destroyed his army and captured one city. Monty bent the knee in 1410.

I declared on Tokugawa in 1420. I captured two of his cities, and he capitulated in 1440.

I declared on Napoleon in 1450. I had to capture eight of his cities, including Paris, before he capitulated in 1525.

In 1530, I finally met Isabella and declared war. In 1545, I encounter Humbaba, while advancing toward a pair of barb cities, and defeat him! Isabella capitulates after losing Madrid and Santiago, giving me a Conquest victory in 1580. Not bad, but I should have put more effort into exploring with my caravels, so an invasion fleet could have sailed while I was still mopping up the French.
 
Against my own expectations, I was able to play and finish this nice game. Had to rush it, though.
Conquered KK and Boudica, vassaled Toku and Monty, and was able to amass the votes to a UN victory.
Probably could have done it much faster if I had beelined Mass Media, but researched a lot of techs which would only be useful if I had stuck to my original plan (space race).
Near the end I built an airship to investigate the barb lands and spotted Humbaba sitting idle in a barb city. :sleep:
 
Settled in place. The beginning was peaceful and since this is an noble, I concentrated on spamming cities. By 1 AD, I had 15 cities, 30 pop, and 1 more city (near gold) appeared on the next turn. I planned 1 more city between pig/horse city and banana/copper city, but the Celts beat me by a couple of moves, so my settler went further along their territory to the wine valley where around 200 AD I built another 1 city. I discovered the Karakorum iron even before I tech IW, but decided that if necessary, I would grab it later. I built a Great Lighthouse in the capital, I tried to build a ToA, but an unknown civilization beat me to it, which also built an Oracle before I could try to build it. In science, I had basic technology, monarchy, currency, and MC.

On the way to the wine, my settler met a group of 3 Gallic warriors and 3 axes moving towards me. I started to fortify my horse city (on the hill, 40%), but the Celt, declaring war, turned right towards the banana/copper city (20%, on the plain). I had to leave city and moving out archer in the golden city. I don't think I would have held gold city, but I was lucky, after destroying the copper city, the Celt headed towards the sugar city by the road. He was also on the plain, but I managed to cut down the wall (stone + pro) and move inside 4 archers and 2 vultures. At the same turn as Celts, the Mongols declared war on me, but they didn't send any units. Nevertheless, I had to chop/slave archers instead of granaries to be ready. After the Celts killed themselves against the wall, I rebuilt the copper city, and with vultures demolished the Celtic city inside my territory and built my own on the neighboring tile.
During the demolition of this city due to one strange misklik (my vulture went in the opposite side instead of attacking the city) I lost 2 turns, a worker, a vulture and a chariot. In general, in this game I had problems with my laptop because of which I was in a hurry, played sloppily and some times made stupid mistakes. The most unpleasant mistake was the lost of the MoM, I could easily have finished it a turn earlier, perhaps even 2. As a result, Catherine built it in the same turn when i was supposed to be built it (about 400 AD). Before that, I built a Colossus and Pyramids in the capital. Lost MoM saved me from the illusions of playing outside the box and it all came down to my usual game of domination.

Initially, I captured all 5 Mongolian cities with about 10 elephants/10 siege units. Then I attacked Japan with knights, simultaneously with 1-move units + several knights attacked the Celts.Tokugawa was ready to capitulate on the next turn, but I captured all his 9 cities, as well as 6 Celtic cities. Russia had feudalism and engineering, 9 cities and undiscovered territory because of Tokugawa. I decided that 20 knights were not enough for a blind attack, so I sent a couple of knights on reconnaissance, and during this time i learned cuirassiers. It turned out that Russia did not have iron and cuirassiers very easily and quickly captured 8 of the 9 cities. At the same time, I attacked Montezuma and captured 3 of its 8 cities. To speed up the finish, I have made Catherine and Montezuma my vassals. When the riots ended in Russian cities, I just had enough territory for domination. It was probably possible to have time to screw up Napoleon, but I was too lazy, and I didn't even have enough time to keep track of what was being built in my cities) as a result, I sent my save 3 hours before the deadline.

I did not find Humbaba, I almost sailed to Spain. After the Knights' slave, I launched GA to accept representation, bureaucracy, serfdom, mercantilism, pacifism and religion. I launched the 2nd GA only 5 or 6 turns before the end of the game after the capture of Moscow (with MoM), so I couldn't fully enjoy GA on such a suitable map for this. Those who which wants can download the final save and try it for the remaining 42 (18+24) turns of GA. For example, you can try fly into space. :) In the end, I used 2 GS for education and SM, a GM for the economics and took medicine with liberalism in 1 turn before to end of game. But I forgot to accept free religion and environmentalism. Domination at 1400 AD, little more than 200k points...
 
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Didn't have time to finish this in time. Liked it 'though. Was disappointed that the hinted Humbaba was nowhere to be found.
 
Didn't have time to finish this in time. Liked it 'though. Was disappointed that the hinted Humbaba was nowhere to be found.
Humbaba does Humbaba stuff. We mortals do as best we can.:love:
 
Humbaba does Humbaba stuff. We mortals do as best we can.:love:

But as some of us have reported, Humbaba was out there, in a monster preserve that wouldn't cause any early problems, exactly as you promised! It's not your fault if someone didn't hunt for him thoroughly enough.

I suppose it is possible that one of the AI dealt with Humbaba on their own, but I don't think there's any way to check for that.
 
But as some of us have reported, Humbaba was out there, in a monster preserve that wouldn't cause any early problems, exactly as you promised! It's not your fault if someone didn't hunt for him thoroughly enough.

I suppose it is possible that one of the AI dealt with Humbaba on their own, but I don't think there's any way to check for that.
Oh, I mapped every tile of land, not counting theoretical land hidden inside unmapped polar ice cap ocean glaciers. I occupied and settled the monster preserve after spying it in vain trying to locate Humbaba.
Yes, I believe Humbaba was there at the start but I never saw it. My guess is the Great Wall somehow destroyed or displaced it, the red vermin civ that built it sure had nothing that could deal with anything that strong. No indication that they ever set foot on the preserve at all. Maybe I should play some more and see if some bug displaced it somewhere. Does anyone know if barbarians on a civ territory get destroyed or just evicted when that civ completes the GW?

BTW I really liked the idea of the monster preserve. I hope to see more of these in the future. Also barbarian air and naval units please... :mischief: maybe an apocalyptic world full of advanced barbs to kill :drool: that can't easily access the player starting locations... or at least a large barb subcontinent preserve. If you give the barbs no ocean-going transports and no coastal or land route they can't invade the player territories until they get galleons (never seen barb galleons although have seen barbs launch amphibious invasions from galleys and those could be deadly with modern units). Also a way to prevent too early domination victories by having large chunks of land guarded by advanced barbs.

After all, it's only realistic to have barbs attacking civilian populations with bombers, missiles, drones, artillery, warships etc. There's a large vermin civ doing that every day in Europe.
 
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