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[BTS] BOTM 300 -Sparta, Monarch- Final Spoiler; Game Submitted

kcd_swede

Jag är Viking!½
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BOTM 300: Leonidas I, Monarch - Final Spoiler - Game Submitted

botm300small.jpg


Did you find any creative ways to win? I hope you enjoyed it.

Use this thread to tell us what happened in your game, particularly anything after 1AD



Reading Requirements
If you are participating in BOTM 300 then you MUST NOT read this thread unless
  • You have submitted your entry

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  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.
 
I finished at the stars in 1740AD. After the BCs I only had 1 city left to conquer which didn't take all too long. I filled out the available space, evenutally grabbing a spot south of Alex at the canal and on the northern shores of zulu land at a clam source that I lacked. I realized that the remainiing AIs were locked into their own wars too, eventually Saladin got a city from Alex and Ragnar did a reasonable job grinding away at the zulu, even claiming Ulundi near the end. However, I ran away to space meanwhile through the communist route. I ended up with 45 cities, working practically all tiles in the realm. Fun game, thanks!
 
My engineering rush did not go entirely as planned.... Definitely underestimated how many swords/spears two always war monarch civs can mass. I took two of teals cities before orange showed up with a mega stack and turned this into trench warfare with both sides taking heavy losses. I lost my first phalanx on a 98% win chance vs a spearman, the other two fell as well. I libbed communism and settled 5 more cities around my main area while finishing off teal. Next went rifling which proved to be enough to run the table with orange. Spaceship arrived at 1868. I built my last part in a city without a lab so I think I could have launched 2 turns earlier if I noticed. Overall super fun map!
 
Very enjoyable scenario for the 300th BOTM! Kudos to @kcd_swede :clap::goodjob::worship::bowdown::hatsoff:
I also played for space.
Finish date 1760AD, 4 turns after @nocho .
Interestingly enough, looks like we played very different games. I did not focus on war and expansion, and took much longer to eliminate the persians (520AD and 1180AD). I ended with only 26 cities vs his 45(!).
But my biggest mistake was to unneccessarily delay the begin of my last 2 golden ages (fired by 3 and 4 GPs) by 15 or so turns. I ended wasting 10+ turns in a Golden Age after launching the spaceship :hammer2:
If I wasn't so lazy I'd replay this last part of my game to check how many turns I could have shaved from my original attempt.
 
Rather than hold the pass I sent my phalanx troops out pillaging and they never returned. Even without them there were about 200 turns of phony war. The Teal Persian eventually broke through the pass and took one or two of my cities. Retook them and secured the pass. I followed to no avail when the Greek made a move against Teal Persian and then just retreated back to the pass, now fortified with machine guns. Teal was eventually wiped out thanks to Saladin but the Orange Persian eventually took most of the old Teal cities. I finally took some of them with tanks and even built Apollo but the Arabs conquered space in 2003. I'm not good at war and it was a long slog. Fun concept though and I did enjoy the game.
 
I don't have much to say about the balance of my game because I played it mostly before my two-week Xmas break and can't remember the details. Basically I popped a Prophet, bulbed Theology, built the AP and won an AP victory in 1170 ad. I had to kill off Agent Orange a turn or two before the final vote. I wasn't up for space and domination seemed like a hassle. This game definitely required a Thinking Cap! thanks for the game, KCD!!!
 
Thank you, kcd_swede, for the highly entertaining, original, and special anniversary BOTM. The arrangement on the Inland Sea map, with all civilizations either at war or in eternal peace, presented a challenge to established approaches. Sparta as a civilization was an ideal choice, both historically and for the game concept. The Odeon as a special building was a perfect fit; Sparta’s creative and philosophical traits already gave me an initial idea of how I might win the game… if I even got that far.

I thoroughly enjoyed the BOTM itself, which I can't say about the quality of my game. The start was mediocre (see my 1 AD progress report), but by 75 AD I had managed to eliminate Darius and capture Persepolis, having completely blockaded that single city until then. So far, so good. But then the problems with Cyrus began. My spy was far too slow and took far too long to scout his hinterland and strategic resources. While marching on his first, western city, I almost completely missed his counterattack on Persepolis. By the time I finally repelled it, Cyrus had researched Feudalism, and now I had to fight against longbowmen. Supply lines were long, so I focused my research on Construction (t158). I had captured three of Cyrus's cities by then, but it was a slow process because I underestimated his strength and didn't concentrate solely on warfare, also wanting to develop my own cities.

What frustrated me most were my careless mistakes, which repeatedly led to losses. I lost Pasargade again, I left individual units (twice a GG) vulnerable, and above all, I marched slowly and mindlessly with my SoD instead of sending out fast units to pillage. At times, I had some bad luck, losing units a couple of times in a row despite odds of 90%. To be honest, I was so frustrated at times that I considered to give up. Alexander came to my aid, and I let him capture a smaller city while I worked on longbows with Garrison II or III units, or on hill towns with Guerrilla II or III longbowmen. Only guilds with knights finally turned the tide, and in t212 (1510 AD) I conquered Cyrus's last city.

So how was I going to win? Peace vassaling wasn't an option because all factions were at war with each other. That ruled out a Domination Victory. I did manage to reach 45% of the world's population shortly before the end of the game. But 64% land ownership was therefore impossible. Right from the start, I had considered attempting a cultural victory, and after bulbing Philosophy in t131, thus founding my second religion, there were five religions in my empire, albeit few and very scattered. So: research liberalism for free speech and +100% :culture:, send missionaries for each religion so that it was represented in nine cities, build for each religion a temple in each of those nine cities, and build a cathedral for each of the five religions in the three target cities: Athens, Corinth, and ??. Focus GP (philosophical!) exclusively on GA and switch from research to culture. Here, I made another hair-raising mistake. I spent twenty minutes deliberating over the best choice for the third cultural city, only to then send my first GA to the wrong city and have his artwork erected there. After all the previous excitement, the rest of the game proceeded very calmly. No spy seriously engaged in sabotage. In 1874 AD (t307), the time had finally come, and my three target cities had achieved legendary status.

Quick info: 20 cities, 302 POP, 45.2% Pop, 47.0% land

A small note: Despite my enormous cultural pressure, Alexander managed to hold onto the small city he had conquered from Cyrus until the very end, as did Ragnar, who had built a city right next door (by the fish), thus beating me by a few turns. Ragnar's city ultimately survived not having a land tile and one revolt.
 
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In the end I got an 1836 AD space race victory, which I have to admit I was disappointed by. Things after 1AD didn't go so well. The first sign of trouble was that Alex beat me by literally 1 turn to the Mausoleum of Mausolus. I'd been planning to rely on that to get maximum golden age benefit from being philosophical so being able to produce loads of great people. But also, I was building it in one of my Southern Cities as a way of putting cultural pressure on him - now the risk was he'd be putting cultural pressure on me. In the end I did manage to overcome it and flip one of his cities, but not until the end game. and the cost was two mostly useless cities eating maintenance costs while doing nothing but culture stuff. And when I had fully explored the map, I realised my hopes of using them to get domination were futile - even if I took over all Persian territory, I couldn't get more than about 50% land at a stretch (in the end, it was 48.45%).

My warring tactics also went wrong in the late game. I didn't seriously engage in the wars (other than having phalanxes stationed around Persepolis to keep Darius in the stone age) until long after 1AD. When I did start, Darius was (unsurprisingly) very easy to conquer. But I completely miscalculated with Cyrus, and split my main stack up into smaller stacks too early, underestimating how many units he could muster. I thought I'd speed up the war by taking multiple cities at once. Instead, it prolonged the war because I couldn't defend the cities I was capturing - resulting in several cities flip-flopping several times. I didn't dare raze cities because of the risk that the Vikings would just permanently take the land. In the end, I didn't manage to take Cyrus' last city until the 1600s. After that it was just straight teching to space - the only realistic victory condition.

I also had to contend with Alex's troops hovering round and the risk that he would capture something. Luckily, he was stupid enough to throw away most of his units engaging Cyrus's stacks in open country, which was actually quite useful to me :lol: . Later I guided him to taking a rather small city on the Viking border, which I wasn't interested in because of the likely Viking cultural pressure. Funnily enough, that city did later flip.... to ME! :lol:

I also screwed up quite a bit on the national park city. Quite early on in the game I'd identified a spot in the far NW corner with grassland-sheep and loads of forests, which wasn't likely to be very useful in the mid game, but which would make a perfect national park site. Unfortunately, worried about maintenance costs, I waited before settling it. And waited. And waited. Until suddenly I had researched biology, and could build the national park - except I'd forgotten the city needed quite a long time to grow first. I can't remember when I finally got a national park but it was massively later than it needed to be. Still, with philosophical, the national park proved its worth. By the end of the game, I'd managed 4 golden ages (1 from the Taj Mahal), two academies, one artist specialist (where I'd been trying to take land from Alex), and used great engineers to rush the Three Gorges Dam, Notre Dame, and - to my surprise - the Space Elevator. I wouldn't normally bother building that because I view it as coming too late to make much difference, but then I suddenly found myself with two spare engineers and nothing else useful to do with them! I imagine I could have shaved several turns off my victory if I'd anticipated that sooner. But then I could probably have shaved even more turns off my victory if I'd been a bit more speedy with the Mausoleum of Mausolus, and more careful in my warring!

Anyway, this is what my map looked like at the end. Final score 92383.

botm300-victory-small.jpg
 
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