BOTM 56 Final Spoiler

Joined
Mar 30, 2006
Messages
2,319
Location
Brazil
My goal was a fast space race victory.

During the BC's I used Wang Kon as my worker factory. In the early AD's he was out of workers and therefore eliminated. My plan was to send my army of swords/cats to conquer Stalin, then turn back south for Justin, and from there to Huayna who had a capital chock full of wonders.

Unfortunately I overlooked the fact that Stalin could bribe Justin to attack me, and that was exactly what happened. How stupid of me not even trying to extort 10g and get 10 turns of peace with Justin before declaring on Stalin. :hammer2:

I declared in 450AD and IBT I even lost a couple of undefended cities to Justin before capturing 3 of Stalin's. I then got a peace treaty with Stalin, moved my army south again to kill Justin, then moved it north again for Stalin. Lost centuries with all this nonsense and it wasn't before 1300AD I had the subcontinent to myself.

At least the next one was easier. I declared on HC 1450AD and by 1515AD he was a 1CC vassal. With a fleet of galleons loaded with cannons and oromos the war went real fast. Then it was just a matter of spreading Mining Inc and teching to space. Victory in 1745AD.
 

jesusin

Ant
GOTM Staff
Joined
Aug 26, 2005
Messages
4,135
Location
Madrid
jesusin, contender. Goal: fastest cultural victory. Result: 1470AD.

Start: In my analysis of starting position...
ok, there I go. If my numbers are right (Fish 62 AH 156 BW 187)...

Plan A: Worker first, AH-Fishing-BW
Plan B: Half a warrior then WB asap then Worker, Fishing-AH-BW
Plan C: Half a warrior then WB asap then Worker, Fishing-BW-AH

Plan A works less sea tiles on the first 30 turns, so it gets all 3 techs by T34. Worker is idle for 16 turns after pasturing. The other plans get all 3 techs by T32, with similar developments.

Plan B and Plan C are very similar. Same research. Plan B has the worker idle for 5 turns. Plan C has the worker chopping and mining before pasturing. Plan B gets 15 food more, 1 tree more, 24 hammers less and one mine less than plan C.

I am undecided between them.

...I forgot one important option:
Half a worker while researching fishing, then WB asap then finish Worker.

I studied it and considered it inferior to plans B or C this game.


Having all so studied made it easy to play the start, but also made it hard to adapt to the new situation (Furs tile). I made some small mistakes related to this. Anyway, I am very surprised to read some of the starts. People choosing inferior decisions and they don't even explain why (?).

I went with Plan B, Half a warrior then WB asap then Worker, Fishing-AH-BW, because the idle Worker turns aren't idle at all having the Wheel and the Furs tile.

WB T14, Warrior T15, Worker T24. AH T17, BW T29, Alpha T62


Middle game: I decided for war, to get Marble, but the land wasn't apt for cottages so I went for Pyramids with Stone. I didn't build a single cottage all game. As a result of fast REXing and WW building, I didn't really build an army.

By the time the army of swords was ready, Wang had Feudalism, so I went after Justy. I should really have brought Catapults. Slow and dirty war.
Also, having my people working hammer tiles while having my research depending on specialists hiring meant that my research was all but stopped.

1AD Stats: 6cities, 39pop, 6workers, 26units (16Swo), 3 strategic resources, 2 luxury resources, 6 health resources, 1 great persons, 1 world wonders, 1 national wonders, food/production/commerce=124-48-116, 52bpt at breakeven , 56 culture per turn, 9 great person points per turn, 200 gold. 3 religions. 0/0 cottages used, 25 Techs: CoL, Lite, no Calen, no Constr, no MC. 0 civs killed. 9 hours played. reli/city, temples, caths== 7,7,0


1000AD Stats: 10 cities, 113 pop, 13 workers, 14units (9Swo), 5 strategic resources, 10 luxury resources, 11 health resources, 4 great persons, 5 world wonders, 4 national wonders, food/production/commerce=283-144-1814, 113 sustainable beakers per turn, 1050 culture per turn(useful), 300 great person points per turn, 1000 gold. 4 religions. 0/0 cottages used, 42 Techs: Music, liber, Natio, Drama, Optics, no PP, no Guilds. 1 civs killed. 17.5 hours played. reli/city, temples, caths== 39,27,7 during GAGe


Endgame: capital, NW city with corn, fish and silk, and SW tip city with fish, clams, iron and Moai where my 3 Legendary. 4 religions, 4 cathedrals in each, Hermitage in the best one (capital). Total 10 cities, 2 of them unable to pop any GP. 6WW, 5NW.
Late Liberalism: 880AD.
Multipliers 5.25-4.25-4.25, culture bombs 1-6-6, base cpt 200-150-150.
Terrible bad luck with GPs (3 unwanted GE), also failed to be first to Economy:
GS for Academy, GE for GAge, GE for useless Globe, GE and GA unused, 13 GA bombed, total 18GP.

Victory 1470AD.
 

ZPV

Short for ZPVCSPLFUIFDPEF
Joined
Jan 16, 2008
Messages
3,936
Location
England
Having all so studied made it easy to play the start, but also made it hard to adapt to the new situation (Furs tile). I made some small mistakes related to this. Anyway, I am very surprised to read some of the starts. People choosing inferior decisions and they don't even explain why (?).
I'd be happy to explain the thoughts behind any of my decisions that look odd. Settling on the eastern of the hills was simple - I hadn't uncovered the furs, and wanted to keep the coastal fish for the extra early commerce.
WB T14, Warrior T15, Worker T24. AH T17, BW T29, Alpha T62
Was going for fast Alpha worth it? I'd have thought with the extra starting techs (and difficulty in contacting rivals without a work boat) that it would be less useful than usual.
Middle game: I decided for war, to get Marble, but the land wasn't apt for cottages so I went for Pyramids with Stone. I didn't build a single cottage all game. As a result of fast REXing and WW building, I didn't really build an army.

By the time the army of swords was ready, Wang had Feudalism, so I went after Justy. I should really have brought Catapults. Slow and dirty war.
Seoul looks like an ideal cottage city - and I'm sure it would have come with some hamlets and villages, as well as plenty of forests left. It's a shame it took so long to get ready for him.
Also, having my people working hammer tiles while having my research depending on specialists hiring meant that my research was all but stopped.
When I read this, alarm bells started ringing. I wondered how you would pop artists if you've had to run scientists to research (or were you running Representation-boosted Caste-inspired artists the whole time?). Hence i wasn't too surprised to see the following:
Terrible bad luck with GPs (3 unwanted GE), also failed to be first to Economy:
GS for Academy, GE for GAge, GE for useless Globe, GE and GA unused, 13 GA bombed, total 18GP.
1AD Stats: 6cities, 39pop, 6workers, 26units (16Swo), 3 strategic resources, 2 luxury resources, 6 health resources, 1 great persons, 1 world wonders, 1 national wonders, food/production/commerce=124-48-116, 52bpt at breakeven , 56 culture per turn, 9 great person points per turn, 200 gold. 3 religions. 0/0 cottages used, 25 Techs: CoL, Lite, no Calen, no Constr, no MC. 0 civs killed. 9 hours played. reli/city, temples, caths== 7,7,0
What happened to your expansion? Could you have focused more on hammers or built your army earlier? That looks like the biggest thing you could have done here to make the game go faster.
Victory 1470AD.
Congrats
 

jesusin

Ant
GOTM Staff
Joined
Aug 26, 2005
Messages
4,135
Location
Madrid
Was going for fast Alpha worth it? I'd have thought with the extra starting techs (and difficulty in contacting rivals without a work boat) that it would be less useful than usual.
No, it wasn't. I only got Mysticism, Pottery and Archery immediately. Sailing, Poly and IW a bit later.
But, what should I have done instead? Researching IW and Sailing myself wouldn't have been better, would it?
When I read this, alarm bells started ringing. I wondered how you would pop artists if you've had to run scientists to research (or were you running Representation-boosted Caste-inspired artists the whole time?). Hence i wasn't too surprised to see the following:
I hired scientists in 2 cities for just 2GS, one for Academy and one for bulbing Philo. The second came as a GE at 8% chances. It was too late to start for a 3rd one.

I simply didn't research while getting Pyramids and an army. I the early ADs I abandoned Slavery for Castes and then it was my artists who researched it all.

What happened to your expansion? Could you have focused more on hammers or built your army earlier? That looks like the biggest thing you could have done here to make the game go faster.
My expansion must have been a little slower than other people peaceful expansion, as I couldn't use all of the settled-in-place capital food in the early years.

Having gone for early war would have made wonders to my expansion (but would have risked Pyramids).
Other thing I could have done was settling closer to Stone (it was in the 3rd ring of the NW city). That would have allowed earlier Pyramids and earlier war.
A third possibility would have been to settle an early no-food city for horses or metal, for a really early war.
 

ZPV

Short for ZPVCSPLFUIFDPEF
Joined
Jan 16, 2008
Messages
3,936
Location
England
No, it wasn't. I only got Mysticism, Pottery and Archery immediately. Sailing, Poly and IW a bit later.
But, what should I have done instead? Researching IW and Sailing myself wouldn't have been better, would it?
I think I'd have liked to research Sailing right away, for the trade routes and cheap lighthouses (and also the last-resort possibility of working coast tiles to generate research) - but IW can be delayed until the late classical era (when the cost doesn't seem so significant), if you're not going to war right away.

Then the two options that stick out for me are:
a) Mathematics
or
b) Head towards Monotheism->CoL

Both of these would speed up the Pyramids (through enhanced chopping or Organised Religion), and are generally useful.
 

Jastrow

Deity
Joined
Feb 7, 2006
Messages
2,685
Location
Germany
This game was a pretty much a disaster from start to finish...I eventually finished an incomplete game ending around 1830 when Stalin and Wang (Stalins vassel) attacked with a stack of doom which outnumbered my defences by a ratio of 10 to 1, and this are millitary tech parity.

The game started well enough, but was sidetracked by a dumb decision on my part, combined with some of the worst RNG luck I have had in a long time. I expanded peacefull and got oxford, with the idea of rushing Wang after that. I forgot about our unique unit, and wasted time with a diversion to knights (that was the dumb part). The attack was therefore not as strong as it should have been, but it should normally have been enough. However, some very bad RNG luck caused me to fail taking any cities before I got dogpilled by Russia and Justy as well, soon fullowed by two others in a full religious dogpile!

I managed to hold them all off and survive, but I was pinned down to some 8 cities with no real room to expand. I tried to take Justy out twice later, in both case failing by ONE turn, where I again got unlucky with RNG, and did not take my city on my last chance before the AP imposed peace.

In the end, I was just going through the motions on what would have been a very pedestrian space launch somewhere around maybe the 1900 mark (I am not sure how many years per turn there are... I was ~1830, and about 25 turns from Launch), when the above Russian invasion came.

With no hope of survival (and no allies willing to be bribed in), I did not feel like playing out until my cities started falling. Instead I will turn my attention to the newest GOTM.
 

Trapper439

Chieftain
Joined
Nov 18, 2009
Messages
46
Didn't submit a save, but as someone who struggles on Emperor I was astonished at how easy I found the early game. Surely the two bonus techs weren't the main difference?

Managed to peacefully REX to 6 cities and then take out Wang Kon with Axemen. I managed to build a huge force of them more quickly than ever before on Emperor, so it was all going very well.

I Probably should have gone for Justinian first, because I'd managed to block him and he only had 3 cities, but Wang Kon had a different religion to me, and I was worried he'd DOW me once I'd commited to war with Justinian.

Of course, when I then went for Justinian second, Stalin went for me (couldn't have been more than a couple of turns after I'd checked that he wasn't in WHEOOHRN, the sneaky ****). Eventually wiped out most of Russia, but couldn't support the war long enough to kill him off entirely, so he became my vassal.

I thought I had the game won, and was ambling towards a probable space victory over the Inca, but then I got greedy.

The Incan capital Cuzco had 14 Wonders in it, including shrines. :eek:

I had to have it, so I built a massive force of around 35-40 tanks and the Manhattan project, and launched an amphibious invasion, starting with a nuclear barrage. I have very little of modern warfare, though, and the same thing happened that usually happens when I try it.

I thought my airships had seen all his forces...

I don't know where all those Gunships he had came from...:cry:
 

Erkon

Deity
GOTM Staff
Retired Moderator
Joined
Nov 5, 2005
Messages
3,910
Location
Malmö, Sweden
Fun game, thanks DS :goodjob:

I picked the challenger save to speed up the research through trade (and to make the game more interesting) and I decided to play peaceful. Expanded fast enough to claim the good land (6 cities), and got Liberalism 820 AD. I did not dare to delay Lib since I tech traded generously. I forgot to generate a GE so I had to buy the UN for 7k in 1420 AD :lol:

My plan was to gift the UN city to a villain but I realized I did not have enough pop to secure me as a candidate :cry: And then Stalin got elected :wallbash:

At that time my son saved me - he asked why I didn't kill Stalin? "Well, the others may get upset and then they wont vote for me." But then you kill them too?! Oh my, he's such a genius, only eight years old. :pat:

So I killed'em all (well, they capitulated quite soon) and I won the vote against Korea in 1800 AD for 153k points. Not as peaceful as originally intended, but it's easy to slip into old habits :lol:

I decided to try out missiles from submarines. Not as useful as I had hoped (never tried them before).

ulex76 - welcome to Game of the Month, and congratulations on your victory :goodjob:
 

Folket

Deity
Joined
Jan 7, 2010
Messages
4,025
Location
Sweden
My first win at Emperor. Domination win at 1820.
 

Folket

Deity
Joined
Jan 7, 2010
Messages
4,025
Location
Sweden
Just wanted to give a short recap.

After my war with Korea, I traded for CoL and whiped courthouses in my cities saving my economy.

Then I went into war with Russia. I first captured a city, then he captured a city which I took back. After that there was a stalemate until I got macemen and crossbowmen. Those piles of elephants were hard, especially since my army had been mostly horse archers up until now.

When I got gunpowder I started to massproduce Oromo warriors and let Stalin capitulate to prepare my invasion of Inca. I started to beeline assembly line. Just before I got assembly line I stole rifling from Korea (whow as a vassal to Maya). Upgraded my army to infantry and defeated Inca in four turns. Then I just started to mop up. By the time I had defeated Maya, Korea and Persia Ottomans had infantry and Cartage had tanks, but then I won.

It was an exiting and scare game. Always a little behind most opponents in tech. I did very little to micro my cities, perhaps I could have improved my economy a little by doing that.

I find that the computer does not get infantry fast enough. I manage to defeat two opponents (Maya, Inca) ahead of me in tech before they got infantry. Infantry is so dominant against all earlier units. They had some machine guns but they can't defeat infantry only delay them.
 

lymond

Rise Up! (Phoenix Style!)
Moderator
Hall of Fame Staff
Joined
Mar 11, 2008
Messages
24,011
Game date: 1370AD
Final score: 297548
Domination

Very interesting game and map here. Dividing the map by one peak, forcing early naval invasion should you choose, was a genius idea.

After deciding on going Dom here, I estimated quite a bit earlier finish date than what actually happened here. I think the map design does affect even the best of players here. 2 things really bit me though on getting a better date, which was my ultimate goal. The 2 being Stalin and Pacal as explained shortly.

Anyway, continuing on from the First Spoiler, I had wiped Justy and his crap cities. I basically start the 2 former Byz cities on almost strictly galley production after the basic infra. (I actually built way too many of them in hindsight). I think moved on to Wang, taking several of his cities with a couple of cease fires here and there. I left him one city that was east of Seoul with the intent of taking him out later so that I could focus on Stalin sooner. (That one Korean city actually ended up surprising me later due to stupidity on my part, after Wang vassaled to Stalin)

My concern with Stalin, as I was fighting HA wars at this point, was the fact he had ivory. I was pretty much blowing the AI away in tech at this point, but Stalin had Construction and could get HBR at any time.

So I attack Stalin and take a couple of cities, then headed to Moscow (Stalin was fairly small empire at this point). Of course, as soon as I'm at his doorsteps he gets HBR and boom out pops one elephant. I had actually attacked Moscow at reasonable odds but had bad luck, potentially taking the city in one shot. Things never work out that way for me. So now a WE pops up and my now small force of HAs, some of which had just withdrawn in attack were quite beleagured. I had some reinforcements and whipped a WE myself in nearby cities just for protection. However, I had started dividing unit pump duties to start amassing troops down in the SE to eventually send east for battle. Needless to say it wound up to be a battle of attrition, with me sitting outside the gates of Moscow taking cheap shots, having lots of bad luck, until I eventually took the city. ( You may ask why I did not take ceasefire. Hard to explain, but I basically had Stalin on the ropes, but just did not have enough initially to take Moscow. I was literally one unit short of taking Moscow on the first pop)

Anywho, Stalin now dead. The issue being that Russia just took much longer than expect, which delayed my attack across the peak. Finally, I attack Capac and take him fairly easily. He had a bazillion Caravels running around. Really though, I should have attacked Capac much earlier.

Meanwhile, and this is the second thing that threw me off, I worked very hard to lay the foundation for Pacal to peace vassal me, even forgoing Rep for HR. I saw something I never saw before. Pacal would not vassal to me because "I had grown too powerful for him". You gotta be kidding me. I'm thinking the deal with that BS is that the game knows I would trigger DOM if he vassaled to me, therefore not letting you win straight up with a Peace vassal. I would have won a good 200 or so years earlier. However, really the issue was the delay in the Russia war. I think if I had a period of peace in between that war and Capac he would have vassaled to me then, but I really just never had much peace.

Other notes:

Hannibal killed off Darius at some point quite early and eventually capped Silly, which I think happened in a few other games here.

I can't remember exactly why I was surprised by this, but Wang vassaled to Stalin at some point while I was at war with Russia. He had some LBs in his one remaining city and had moved a few out. I had plenty of units swarming around Seoul but I think 1 Oromo sitting in Seoul healing. A couple of Korean LBs swooped in and took Seoul. Totally floored me. I took it back the next turn easily but it was a pain since Seoul was a good city and i had already placed in a bit of infra, which was now gone. Needless to say Wang was shortlived at this point.

Libbed Astro just so I could settle that island/take barb city to the west. Tech was never much of focus this game. Only got to Rep Parts. Just teched what I needed early and went with that.

Really impressed with the games of HuginogMunin and geogegeorge, both of whom I've never heard of before. Looks like some new talent on the board or some old talent that returned. (Although I will go record that the use of "we" is very annoying and bizarre, unless there is some explanation for it that escapes me)
 

AlanH

Mac addict, php monkey
Moderator
Hall of Fame Staff
GOTM Staff
Supporter
Joined
Jan 9, 2003
Messages
29,547
Location
England
Although I will go record that the use of "we" is very annoying and bizarre, unless there is some explanation for it that escapes me
I'm not sure why the use of 'we' is a problem for you. It could be a natural way of referring to the combination of the leader, the player, and the rest of the civ being played. In this case it refers to the players themselves.

Huginogmunin is a name used by two players to submit games they discuss and play together on the same computer, sharing their turns. Since I have no way to tell how many people are behind the mouse and screen during a submitted game, this has to be an option, as long as the players comply with the rules and do not replay any turns. They have submitted five previous games under this name over the last four years. The last one was over a year ago.
 

lymond

Rise Up! (Phoenix Style!)
Moderator
Hall of Fame Staff
Joined
Mar 11, 2008
Messages
24,011
^^^That was the explanation that escaped me :lol: I didn't know multiple players could share a username and submit a GOTM. (Sounds kinda sketchy to me though, but as long as you and the staff are cool with it then my opinion means jack. I didn't realize the GOTM could be a succession game)

As for this:

It could be a natural way of referring to the combination of the leader, the player, and the rest of the civ being played. In this case it refers to the players themselves.

I don't buy it as natural, but whatever floats a player's boat. Just sounds odd to me.
 

AlanH

Mac addict, php monkey
Moderator
Hall of Fame Staff
GOTM Staff
Supporter
Joined
Jan 9, 2003
Messages
29,547
Location
England
^^^That was the explanation that escaped me :lol: I didn't know multiple players could share a username and submit a GOTM. (Sounds kinda sketchy to me though, but as long as you and the staff are cool with it then my opinion means jack. I didn't realize the GOTM could be a succession game)
I agree that a Civ game is typically a solitary activity, but I really don't think there's any way we (the GOTM Staff) can infiltrate someone's personal space to dictate whether they and their partner/friend/whatever share and discuss a game.
I don't buy it as natural, but whatever floats a player's boat. Just sounds odd to me.
I'm pretty sure I have seen other players talk in the plural when writing up their games, but I'm not going to try to search out examples.

You would certainly have to put up with it if the Queen of England ever competed. She uses the royal 'we' when referring to herself, mixed with 'one' for variety.
 

evil_spock

Chieftain
Joined
Jul 16, 2010
Messages
72
Location
Finland
Domination 1090 AD, ~280k points.

-Teched (almost) immediately to HBR. Whacked Justinian, Wang and Stalin before 1AD, so that I had 16 cities by then, and thanks to COL+organized leader, not much economical troubles either.

-Teched to mil.trad and attacked Pacal/Darius(vassal). Pacal, who was the master was reduced to one city. Oddly enough, Darius still stayed as his vassal even though he was the stronger one for quite a while. Eventually Darius broke off and capitulated to me immediately. That was enough for domination.

Mistakes:

-Gambled with gpp: result great spy instead of earlier GS.
-Wrong place for nat. epic. Should have used Moscow instead of the capital.
-Should have teched mil. trad. faster instead of waiting Oxford to complete. Had way too much money left in the bank when mil.trad. completed. Possibly cost me many turns.
-Should have attacked Huyana, he would have possibly capitulated fast, but I went for Pacal instead since he had very poor defenders.


-AI was quite slow. I wonder if a fast conquest with HA's would be possible...
 

lymond

Rise Up! (Phoenix Style!)
Moderator
Hall of Fame Staff
Joined
Mar 11, 2008
Messages
24,011
You would certainly have to put up with it if the Queen of England ever competed. She uses the royal 'we' when referring to herself, mixed with 'one' for variety.

Ha...i very much know that...this is actually one of the main reasons it bothers me. c'mon, think about it

I realize yall can't know who is playing. Just like technically there are ways to get around BUFFY if you are that "type of person". The point is yall have rules for the "spirit of the game". Personally, I don't think playing GOTMs as a succession game is in the spirit of what otherwise has always appeared to be setup as a single player competition. As you said, you can't know if folks are doing that, but they should not broadcast it either. IMO the GOTM staff sets the rules, the honor system so to speak, and players choose to follow them or not. (if not, then that is the dark stain on their soul:sad:)

Yeah, I've seen some bloke do it over on VOTM and I think it is bloody bizarre as hell.
 

bcool

Deity
Joined
Jan 25, 2008
Messages
5,572
Location
San Francisco, CA
Okay an analysis of mediocre cultural game

Never planned for a war and never engaged in one... (mistake number 1?)

Never went for the Oracle, instead went for great lighthouse and lost it by a few turns (mistake number 2?)

1AD stats:
8 cities, 35 pop, +77 sustainable beakers, 3 religions, 1 world wonder (pyramids), 0 national wonders, 4 turns from music, have code of laws, no philosophy, no civil service, no metal casting, built academy in my capital of the future near the gold, ~53 useful culture per turn, 11 useful :gpp: per turn--no great artists :gpp:, 5 buddhist temples, 3 buddhist monasteries, 2 jewish temples
0/0 cottages
no significant military

1000 AD stats
8 cities (9th next turn on copper), 74 pop, +230 sustainable beakers, 3 religions fully spread to 8 cities, 3 world wonders (pyramids, hanging gardens, Sistine Chapel) 1 national wonders (National Epic, building Hermitage), 2 settled artists, 2 great prophets cooling their heels, 1 saved great artist, academy, 1 turn from theology--going for founding Islam with Divine Right (which I will failed to found--because I didn't use one of the prophets to bulb it), 8 buddhist temples, 5 confu temples, 7 jewish temples, 2 cathedrals
tech: music, liberalism, nationalism, no PP, no theology, no Guilds, no optics
492 useful culture per turn without the cultural slider, 681 with 100% culture.
multipliers on 2.5, 2.25, 2.75 (no stele in one of my planned legendary cities--just sad)
114 useful gpp per turn

I ended up trading for astronomy -- and obsoleting my steles (sad)
Got my 9th city very very late 1010 AD.

Got a cultural victory in 1620AD (I whipped some cathedrals but slowly built others)
ended up bombing 10 great artists, 2 settles, 2 prophets, and a great spy used for 2 GA, great scientist used for academy

Replayed the game with a cottage focus (and getting the great lighthouse) and won 1510 AD but with prior knowledge and my mistakes fresh in my mind. Competitive, but again I had hindsight.

I think adding an early war would have helped a lot. Better planning in the start with techs and wonders would have paid off.

quoting jesusin for comparison...
jesusin, contender. Goal: fastest cultural victory. Result: 1470AD.

Start: In my analysis of starting position...


...I forgot one important option:
Half a worker while researching fishing, then WB asap then finish Worker.

I studied it and considered it inferior to plans B or C this game.


Having all so studied made it easy to play the start, but also made it hard to adapt to the new situation (Furs tile). I made some small mistakes related to this. Anyway, I am very surprised to read some of the starts. People choosing inferior decisions and they don't even explain why (?).

I went with Plan B, Half a warrior then WB asap then Worker, Fishing-AH-BW, because the idle Worker turns aren't idle at all having the Wheel and the Furs tile.

WB T14, Warrior T15, Worker T24. AH T17, BW T29, Alpha T62


Middle game: I decided for war, to get Marble, but the land wasn't apt for cottages so I went for Pyramids with Stone. I didn't build a single cottage all game. As a result of fast REXing and WW building, I didn't really build an army.

By the time the army of swords was ready, Wang had Feudalism, so I went after Justy. I should really have brought Catapults. Slow and dirty war.
Also, having my people working hammer tiles while having my research depending on specialists hiring meant that my research was all but stopped.

1AD Stats: 6cities, 39pop, 6workers, 26units (16Swo), 3 strategic resources, 2 luxury resources, 6 health resources, 1 great persons, 1 world wonders, 1 national wonders, food/production/commerce=124-48-116, 52bpt at breakeven , 56 culture per turn, 9 great person points per turn, 200 gold. 3 religions. 0/0 cottages used, 25 Techs: CoL, Lite, no Calen, no Constr, no MC. 0 civs killed. 9 hours played. reli/city, temples, caths== 7,7,0


1000AD Stats: 10 cities, 113 pop, 13 workers, 14units (9Swo), 5 strategic resources, 10 luxury resources, 11 health resources, 4 great persons, 5 world wonders, 4 national wonders, food/production/commerce=283-144-1814, 113 sustainable beakers per turn, 1050 culture per turn(useful), 300 great person points per turn, 1000 gold. 4 religions. 0/0 cottages used, 42 Techs: Music, liber, Natio, Drama, Optics, no PP, no Guilds. 1 civs killed. 17.5 hours played. reli/city, temples, caths== 39,27,7 during GAGe


Endgame: capital, NW city with corn, fish and silk, and SW tip city with fish, clams, iron and Moai where my 3 Legendary. 4 religions, 4 cathedrals in each, Hermitage in the best one (capital). Total 10 cities, 2 of them unable to pop any GP. 6WW, 5NW.
Late Liberalism: 880AD.
Multipliers 5.25-4.25-4.25, culture bombs 1-6-6, base cpt 200-150-150.
Terrible bad luck with GPs (3 unwanted GE), also failed to be first to Economy:
GS for Academy, GE for GAge, GE for useless Globe, GE and GA unused, 13 GA bombed, total 18GP.

Victory 1470AD.
 

jesusin

Ant
GOTM Staff
Joined
Aug 26, 2005
Messages
4,135
Location
Madrid
Thanks, bcool, that's very interesting.

Your game stats at 1AD look better than mine's, but it is the opposite at 1000AD.
At 1AD I was in a slow war. But why was my game ahead at 1000AD (Liberalism already, more cathedrals)...?

I think this is the key:
1000AD GPPpt---------- jesusin 300 - bcool 114

In a no-cottages, Pyramids game, the most specialists you can hire the faster you research. Also, in a cultural game, the more artists you can hire the more culture bombs you get at the end.

It looks like your game had less food than mine.
 

bcool

Deity
Joined
Jan 25, 2008
Messages
5,572
Location
San Francisco, CA
Thanks, bcool, that's very interesting.

Your game stats at 1AD look better than mine's, but it is the opposite at 1000AD.
At 1AD I was in a slow war. But why was my game ahead at 1000AD (Liberalism already, more cathedrals)...?

I think this is the key:
1000AD GPPpt---------- jesusin 300 - bcool 114

In a no-cottages, Pyramids game, the most specialists you can hire the faster you research. Also, in a cultural game, the more artists you can hire the more culture bombs you get at the end.

It looks like your game had less food than mine.

I suspect the quality of my cities was significantly worse. I assume you captured or at the very least made space for better quality cities with your early war.
 
Top Bottom