BOTM 57 Final Spoiler - game submitted or abandoned

kcd_swede

Jag är Viking!½
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BOTM 57 Final Spoiler



Reading Requirements

Stop! If you are participating in BOTM 57 (Willem of the Netherlands in "Ice Elation"), then you MUST NOT read this thread unless
  • you have submitted your entry OR
  • you will not submit your game

Posting Restrictions
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.

..........................................

How'd it go for you? (Please remember this is a family-friendly forum:mischief:)



[img=left]http://gotm.civfanatics.net/civ4games/images/botm57civ.jpg[/img]
 
There is not much to say, except learning about barbarians :blush:. After 1 AD I continued to build cities in all of the continent, but completely late from the others. By oceanic passages and isolation, this map was so cool for my first attempt of Immortal victory :crazyeye:, but it stayed for the next :(.

Comments:
#1: The Egyptian Empire was a giant naval force. 12 Caravels in Biblos, 15 in Akhetaten and 19 Caravels and 18 Frigates in Thebes. The only problem was to wait for all that ice to melt :lmao:...
#2: Hey Kcd! I really liked that Smile Archipelago :D! It remained unknown until the final map in the end of the game. Would it be the Land of the Lost :lol:???
#3: My intention after 1 AD was the Green Ambulance. Now is not the Red One :eek2:
 
#2: Hey Kcd! I really liked that Smile Archipelago :D! It remained unknown until the final map in the end of the game. Would it be the Land of the Lost :lol:???

I don't know what you are talking about... this was a random map with minimal manipulation by the mapmaker. *

:lol:
 
I lost that one...

Would have reached Alpha Centauri in 1957 but got beat by three turns by a Cultural Victory from Pacal. Lots of bigger and smaller mistakes made my launch date that late, from getting my third city razed by Barbs early on to not spotting the way to Shaka earlier to not defying key UN resolutions (I'm not used to the Modern era).

Also, tech rate was rather slow in part due to EVERYONE being in Mercantilism well into the 1800s...Internet was key in still getting ahead in the tech race.

It was a lot of fun playing this one out, so thanks for hosting!
 

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Dang it! Lost a spacerace to Mehmed by 10 turns. I did go nuclear on Pacal and Hatty to prevent their culture victories, but I figured I couldn't afford a third war against someone who has SDI and (presumably) a huge stockpile of nukes of their own. Maybe if I hadn't lost that settler way back in the BCs...

Built the internet but it didn't really help because Mehmed ran away in tech. The only techs I got from it (that matter) were rocketry and satellites, I think.

Probably should have gone straight for nukes and just go apehorsehockey (like I partially ended up doing anyway). I tip my hat to anyone who actually beats this map. As usual, thanks for the scenario, KCD. I agree; the smily face was nice. I didn't notice it until the end replay either, but it did make me feel a little better after losing.
 
Space in 1930 AD

Soooo slow techrate! Ended up researching 90% of the techs myself, as all of the other civs was in war with eachother slowing themself down.
 

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Space in 1930 AD

Soooo slow techrate! Ended up researching 90% of the techs myself, as all of the other civs was in war with eachother slowing themself down.

Good job! :goodjob:
 
Lost my 3rd city to barbarians (gambled on nearby copper or iron but no such luck!)

Considered giving it up, but continued on. Luckily the Immortal AI was crippled by the map as well, and wasted a lot of hammers on landlocked boats :)

Eventually won by domination 1864AD.
 
Well, after my embarrassing 1 city at 1AD, my I-will-NOT-rage-quit attitude resulting in me holding out all the way to 1915, when Pacal won a culture victory!

Certainly an educational first game at Immortal for me :rolleyes:
 
Ok, this was my first BOTM and Immortal game - lost 1966 to Egypt's culture. Using the Contender save I managed to keep the early barbs in check with some archers distributed in the forests surrounding my first cities. They managed to raze one city though (seriously, a barb archer killed my defending archer on a hill in a city!) but I took two cities from them as well. I thought this would be a space race and I was about to build the Apollo Program - Shaka had already build it... well I had cought up in tech after being on my own until ~1850 but too late! :mad:

Was fun! Great map.

KTA
 
Lost my 3rd city to barbarians (gambled on nearby copper or iron but no such luck!)

Considered giving it up, but continued on. Luckily the Immortal AI was crippled by the map as well, and wasted a lot of hammers on landlocked boats :)

Eventually won by domination 1864AD.


Domination on this map sounds interesting, which units did you use?
 
Domination on this map sounds interesting, which units did you use?

Once I lost the 3rd city, I thought I wouldn't have a very competitive game. So I waited until I had mostly modern units. I attacked egypt with somewhat early riflemen (drafted a bunch and built a bunch) and treb and airships. I teched assembly line while killing Egypt and used infantry, the remaining riflemen, some treb and eventually cannons on Pacal.

Egypt had grenadiers when I attacked and never got riflemen. Pacal was also backwards in tech because he was going for a cultural victory.

Then, while taking out Stalin I teched flight and radio took out Stalin mostly with bombers, cavalry and remaining stacks of infantry/riflemen, some tanks at the end I think. Stalin had riflemen when I attacked.

I bought several airports and shifted units over to Shaka's continent. Took out half of Shaka before he capitulated. Shaka had infantry. By then I had tanks and bombers and he didn't have any air defense beyond a few destroyers trapped in his cities.
 
I limped into a diplo victory in 1923. Got an early great wall half by accident so I ddin't have all the barb issues fortunately. Took me forever to make contact and then nobody would trade with me for a while. Eventually, as Egypt and Mayans started to run away I realized I'd better get an invasion going. Mammoth assault with curs, cavs, rifles, and trebs that eventually ground down egypt, then russia, then maya (who were about 25 turns from culture victory when I got started with my war on them.

Fortunately, I got the diplo victory as I'd spread my religion to ragnar/shaka. Ragnar was shaka's vassal and they had rifling and ragnar had assembly line. I was glumly starting my nuclear arms program to take them out when my vassals + ragnar gave me the diplo.

Very fun game, very challenging.
 
jesusin, contender. Goal: Fastest Cultural Victory. Result: 1775AD cultural victory.


My position at 1AD wasn't so bad. Why this disappointing result?
There were two important strategic flaws in my game at 1AD. I identified and solved one of them, but failed to see the other.

The first problem was happiness. I realised later than I should, but I reacted, researched Monarchy and built some 40 Warriors along the game. Problem solved.

The second problem was research. And it was a serious one. I never saw it coming, due to the abundance of commerce early (3 gold tiles in the first 2 cities).

One of the reasons for my mistake was following old fashioned clichés.
"It is a big waste to farm over a matured cottage". Well, that sentence is fairly true, but it is not an absolute truth.
"Saving worker turns is important; don't build a cottage first if you want a farm there later, go directly for the farm and save worker turns".

Well, the problem was I farmed the GPFarm (much before I had the opportunity to hire any artists). I farmed all non-Legendary cities, as they would have the mission to pop one or two GA each by the end of the game. I only cottaged 1 city, the one working desert hills (and no those few cottages) in order to get Moai finished.
The result? I was paying Immortal maintenance, I didn't have Pyramids to research with specialists, I didn't have cottages to research with commerce. Basically I didn't have any research at all. I reached Liberalism only 1220AD (and that with the help of 2GS bulbs, Philo and Educ).
I should have cottaged all first, then built more Workers while happily researching, then turn all cottages into farms (except for the Moai city) at Liberalism.


Apart from these two strategic problems, I made 3 relevant mistakes.

Mistake one: Building a city 625BC and putting it to slow build (no slavery) Moai to begin to be productive, since it doesn't have any hammers.
This simply doesn't work. By the time Moai was completed (780AD !!!) the city didn't have any infrastructure, no cathedrals, etc... This was a bad candidate for a Legendary city.

Mistake two: Staying at 1 single religion all game long.
How did this happen? Well, the early religions were out if I wanted a decent expansion rate and I wanted to survive the barbs. I was first to CoL. Christianity was taken too fast. I was planning to get Taoism... but by the time I got my second GS I realised it would bulb Alpha instead of Philo. Oh, why didn't I check beforehand? :( While I was researching Alpha, another civ was first to Philo.

Mistake three: Failed Golden Age
After the Philo mistake, I started to think how to make up for my mistakes. And I tried too hard.
My civics were Castes and Bureaucracy. Normal thing to do would have been 1 turn of anarchy to go HR, then wait till Liberalism to launch a GoldenAge with the GS. Revolt to FS, Pacifism and Confu then, with a previous 5 turn period in slavery+OR.
What I did was launch the GoldenAge with the GS immediately, hoping to stay in slavery for 5 turns. I revolted to Confu. Then I realised I hadn't got BW yet, so delayed that 1 turn. Revolt then to HR+slavery. By the 6th turn, the plan was to go Castes+Pacif... but of course, since I had used the GS on the GoldenAge I didn't have Philo yet... so finished Monoteism in a hurry and revolted to Castes+OR in the last turn of the GoldenAge.
What a waste! When I reached Liberalism, I had to revolt to FS+Pacifism with 1 turn of anarchy.



Well, to finish the story, I wasn't first to Music but the 2 GS bulbs got me being first to Liberalism (1220AD !!!).
At that moment I was estimating a 1846AD victory. I took a risky (but correct) decision then:
I didn't go 100% culture (well, 30% was more like what I could sustain) but kept on researching beyond Liberalism. I got Constitution, I revolted to Representation and only then I went 100% (30%) culture.

Getting Constitution costed 17 turns. How did I make up for that investment? My artists researched for me:
- Banking: Mercantilism helped a lot to get more GAs.
- PP: helped a bit to the backwards Moai city.
- Astronomy: helped a lot since I could get more health and trade my resources away for money to raise the culture bar.

The end game was well played, starving 5 cities to get more GA and get them sooner.

Key data:
Cultural victory 1775AD. Multipliers 3.5-2.5-2.5 (only 3 cathedrals), bombs 2-7-8, base culture per turn 180-125-150, 4GS used for Academy, GoldenAge and bulb Philo and Educ, 17 GA bombed, total 21GP, none of them for free.



EDIT: very fun game. Isolation is the perfect laboratory to measure one's ability as a builder. Thanks for this great game, I have learned a lot.
 
1974AD Space victory!!!!! :D

Man that was epic. And I did some really stupid stuff, but a few good things when it mattered. I really hope I get the slowest space victory award.

Proper report to come but I'm just so relived to have finished that game now. Need a break....
 
1947 Space victory.

Had to smack Hatty down pretty early as she was running away to a Cultural victory, problem was that this seriously slowed my tech rate. Previously I had been the clear tech leader, but I gave that position up to Ragnar. 3 wars and I finally had all of Hatty's core cites but I didn't commit enough finish her off, big mistake Cultural pressure never let up.

Internet got me a bunch of techs so that I could focus on a different tech branch. Three Gorges from a random Engineer, Space elevator was helped by Fusion engineer.

Fun game!
 
Before I start, @ georgjorge I really think you should've settled more cities, I leave them further apart than I probably should but even I had I think 14 cities on the mainland. Settle 1 or 2 islands too, they will help your trade routes, even more important if everyone is in mercanilism so you can't get foreign TR's.

OK here's the full report of my 1972 victory...

To 1000AD

After having 5 cities at 1AD, I was slow to expand for fear of barbs. However, it seems that after a certian date, barbs (except perhaps barb galleys?) stop spawning, so I could've been a lot more gung-ho. As of 1000AD I think I was still researching construction...! However I did have a big pile of cash. By this point I had figured that the only path to victory would be a long one, so, being financal, I cottaged almost every flat tile I could find. Major health and happy issues. My largest city was size 12 and most only got to 10 or so.

To 1300AD

I used 1 GS as a bulb on education, another on machinery and another on printing press to improve my cottages, an instant return of 60 beakers I think. :) The GS's generated from the great library really showed its worth here. I finished settling the continent. A few of my newest cities became hammer cities but most of the earlier ones stayed as commerce cities. I started building Oxford and the palace on a flood plain site - the same place as Solyaris did.

I figured I wouldn't get lib so I didn't bother trying. However it was only taken in 1400AD (!!!!) so I probably could've got it.

I started to meet other people, however no trade routes appeared yet as the ocean "paths" I chose didn't allow them. The Zulus and Vikings were at war with each other and were broadly level with me in tech, I managed to do a few trades. Universities and Oberservatories went up everywhere. Playing for the long term, remember?

To 1700AD

Once Oxford went up, my pile of cash/trades took me through to Steam Power, for one of the best mid/late game UB's in my opinion, the Dyke. A great help to my economy. I FINALLY got foreign trade routes and was able to trade for happy and health resources... I think this only happened when I found the path therough to the Russians, or perhaps when I settled the island at the top-left which gave me access to the Mayans.

To 1820AD

Around here I finally found the Ottomans and started to plan my victory, which would be by spaceship. However it looked like the Egyptians and the Mayans were going for cultural victory - unsuprisingly for them. So I focussed my research on Assembly line and started building lots of infantry and cannons. I also managed to get about 8 tanks thrown in there too. I built a fortress on the oil, builts lots of tanks and then destroyed the fortress as the health issues caused by the oil were fairly crippling...

To 1930AD

Apollo program was done in 1905AD but not much spaceship was being built as it was all about the invasion force. They got shipped over on a few east Indiamen boats and gathered in the desert to the west of the Egypt capital. Nice of them not to settle there so I could gather my troops :) It was about 40% infantry, 20% tanks, 30% artillery/cannons and 10% other (marines, SAM troops). I declared and took their capital, and with it precisely 100 ships that Hatty had built there in the ice-blocked city.... :mischief: I then took her #1 and #2 cultural cities but she still wasn't willing to capitulate. Her #3 cultural city was nearby so I took that too, along with 90ish boats.... :mischief::mischief::mischief: she was then willing to capitulate, so I clicked accept BUT I FORGOT TO CLICK ON CAPITULATE FIRST!!! ARGH!!!! :mad: Terrible blunder, however not all was lost as she was still willing to accept Open Borders (we had a very good relationship before the war).

With this open borders treaty I marched on Pacal as he was about 10 turns from winning. His #3 city was only about 4 squares from the Egyptian border. I got hit by 15-20 artillery as I sat outside his city, however despite that I had enough firepower to take the city, which I of course razed. I checked the victory screen and was pleased to see the new #3 city was only on around 15k culture. My stack then got half-decimated on the next turn and I expected it to be completely decimated on the turn after but it didn't happen, so together with some reinforcements I razed the new #3 city too as it was only 4 tiles away, and also it had the stupid United Nations there too so it was good to get that out of the game :) I then took peace with Pacal though he took one of my former Egpyt cities first.

Back home science slowed even more as I had to put the culture slider at 20% to combat the effects of defying a peace vote at the UN.

To the win

Once 20 turns had passed, and some more resource trades were done, the ecomony kicked into high gear again. I suprisingly managed to build the 3 gorges dam - very nice considering the health problems that plagued me all game. The internet gave me about 9 techs, of which Fission was the only useful one. Later on it gave me Robotics too, and I had 2 great engineers lying around so they built the space elevator to save a few more turns for me.

Spaceship launched, victory in 1974AD. Pacal was < 50 turns from a cultural victory. His capital was now at 95,000 culture I think :lol: A rubbish score but I don't care, I won! Despite not accepting a capitulation when I meant to!!!! Now give me my slowest space victory shield please! :crazyeye:
 
Great game WelshGandalph.

I think the list of victors will be smaller than usual, so any victory here sets you apart from the crowds. :goodjob:

Kudos for living the GOTM spirit: "If you make a mistake, learn from it, live with it, and go on". :king:
 
Yeah, I was saved by the fact that Hattie is generally a nice person and was Friendly before war, else she wouldn't have opened borders, and the target Mayan city was about 16-17 tiles away, he'd've won a cultural victory before I got there. Ultimately I think it just cost me some score and maybe 5-10 turns due to slower science.

When I realised what I had done I yelled "NOOOOO!!!!" and threw myself to the floor. My wife was very confused at my distress, I had to explain the whole sorry incident to her :p

BTW, I know rules are rules and wotnot, but I didn't "gain" anything by playing on. It wasn't a bad decision or bad luck I wanted to replay, it was a simple misclick. I learnt nothing from the whole incident and it could easily happen again. Misclicks can and will happen in the future too. I just felt like I'd been given an entirely artificial handicap. Sorry to disappoint you but I did not live the GOTM spirit on this occasion.
 
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