tucoow
Chieftain
I've been trying plug & play for just a few days, so please correct me if I'm wrong.
I've built several "plug & play" units and plug them to Dales Combat Mod and really enjoy them. Later for some reason I need to re-structure the folders above them.
It came to my mind that the only bottle neck for plugging units around is the path definition in *_CIV4ArtDefines_Unit.xml (ArtDefines_Building as well). It's a "relative path" to the "modules" folder, but it's also a "fixed path"
My point is: everything else seems to be "self-contain" so they just need be put in a folder; I can "plug" the folder anywhere below the "modules" directory of any MOD then it just work -- but need to change the path in *_CIV4ArtDefines_Unit.xml.
I think this is the only obstacle to "full plug and play" - if you have tens of units the work load is fieceable.
Any suggestion?
I've built several "plug & play" units and plug them to Dales Combat Mod and really enjoy them. Later for some reason I need to re-structure the folders above them.
It came to my mind that the only bottle neck for plugging units around is the path definition in *_CIV4ArtDefines_Unit.xml (ArtDefines_Building as well). It's a "relative path" to the "modules" folder, but it's also a "fixed path"
My point is: everything else seems to be "self-contain" so they just need be put in a folder; I can "plug" the folder anywhere below the "modules" directory of any MOD then it just work -- but need to change the path in *_CIV4ArtDefines_Unit.xml.
I think this is the only obstacle to "full plug and play" - if you have tens of units the work load is fieceable.
Any suggestion?