HoTK needs to be more interesting in middle to late game. Or if it can't, it needs to speed up in late game, allowing the dominating faction to win quicker, thus less repetitive task.
Here's my personal guidelines:
1. introduce more base-level game element: for example, hero allegiance, which means you have to really manage you heroes well, or they will betray, rebel, or split away from your empire.
2. Or make the strong faction even more strong, like kenjister suggests in strategy discussion thread, I paste here:
Would like to hear from more players about whatever relevant idea you come up with.
Here's my personal guidelines:
1. introduce more base-level game element: for example, hero allegiance, which means you have to really manage you heroes well, or they will betray, rebel, or split away from your empire.
2. Or make the strong faction even more strong, like kenjister suggests in strategy discussion thread, I paste here:
Spoiler :
I agree that something needs to be done to adress late-game stagnation. What to do is an interesting dilemma though. We can't have an Armageddon count, stability doesn't exactly speed up the late game as much as change the very dynamic of the whole thing, and UHV's are simply an alternative that you may or may not achieve.
Perhaps you can implement a political will counter for each faction. This counter would be similar to war weariness, but you would want to keep this counter as high as possible. The counter would start at a base level (determined by your leaders "will") and would largely decrease for each unit lost. It would also increase for each unit you have (checked once every month or two), making it largely dependant on the size of your army.
For example let's say your faction has a count of 45. You lose a few troops defending the homeland, the counter goes down to 42. You then attempt a huge counterattack with your legions and fail miserably due to enemy reinforcements. They then take a city. Both those events would drop the count to 19. Next turn the monthly check is done and the count goes up by 10 for troop levels. If you're sill below a set number (in this case it could be 30) bad things would begin to happen to your country when enemies approach such as cities flat out surrendering. If the counter goes down by an insanely large amount and hits 0, then the faction flat out surrenders. The point of this whole thing would to model crushing defeats that totally breaks a faction's will to fight (in the late game) and cause the leader to surrender. Of course victory in your own land would be treated in a very positive manner and perhaps lead to bonus troops appearing in your cities. The famous rulers would have a very high base "will" and also a bonus to will increase everytime the check is done. I know it's really huge idea, and would be extremely hard to implement (not to mention, possibly very slow), but I was thinking that the game needed to reward quick decicive victories, and punish inept defence of the homeland. Of course for it to truely flow, there would have to be dynamic leader change, as to better model weak willed rulers taking control of the throne.
Just throwing the idea out here! feel free to criticize, I don't really this would ever make it in, but without ideas we'd be nowhere!
Perhaps you can implement a political will counter for each faction. This counter would be similar to war weariness, but you would want to keep this counter as high as possible. The counter would start at a base level (determined by your leaders "will") and would largely decrease for each unit lost. It would also increase for each unit you have (checked once every month or two), making it largely dependant on the size of your army.
For example let's say your faction has a count of 45. You lose a few troops defending the homeland, the counter goes down to 42. You then attempt a huge counterattack with your legions and fail miserably due to enemy reinforcements. They then take a city. Both those events would drop the count to 19. Next turn the monthly check is done and the count goes up by 10 for troop levels. If you're sill below a set number (in this case it could be 30) bad things would begin to happen to your country when enemies approach such as cities flat out surrendering. If the counter goes down by an insanely large amount and hits 0, then the faction flat out surrenders. The point of this whole thing would to model crushing defeats that totally breaks a faction's will to fight (in the late game) and cause the leader to surrender. Of course victory in your own land would be treated in a very positive manner and perhaps lead to bonus troops appearing in your cities. The famous rulers would have a very high base "will" and also a bonus to will increase everytime the check is done. I know it's really huge idea, and would be extremely hard to implement (not to mention, possibly very slow), but I was thinking that the game needed to reward quick decicive victories, and punish inept defence of the homeland. Of course for it to truely flow, there would have to be dynamic leader change, as to better model weak willed rulers taking control of the throne.
Just throwing the idea out here! feel free to criticize, I don't really this would ever make it in, but without ideas we'd be nowhere!
Would like to hear from more players about whatever relevant idea you come up with.