Skorpios
Chieftain
After watching the second livestream and reading various discussions here and elsewhere, the general consensus seems to be that Brasilia's UA is pretty underwhelming. As it was stated that everything we saw may change as they progress with balancing the game I thought I'd throw out some ideas to add some flavour to Brasilia and hopefully make their UA more appealing.
The initial spark for these ideas came from the background lore from the Civilization website for Commander Bolivar where he is addressing candidates for the Seeding Project:
For me, that describes a military force that is not simply stronger than their opponents, but soldiers who have been specifically trained to travel and fight in extreme environments. So it seems to me that the most obvious ability to apply to Brasilia is some sort of movement or maneuverability bonus for their units.
The first thing to spring to mind was Altitude Training, a free promotion from CiV's Mt Kilimanjaro: double movement in hills and 10% bonus strength in them. This even matches Brasilia's history as there are multiple high altitude locations in South America where such training could have become a core part of Brasilia's military traditions even before the Seeding Project. Other possibilities are variations or combinations of the Inca's Great Andean Road ability or the Great Warpath of the Iroquois.
This has the obvious effect of making Brasilian units more effective soldiers for the entire game but also makes Brasilia the prime 'exploration' faction in the early game, giving them an alternative focus apart from pure military might. More movement lets them scout faster, makes their civilian units more secure and gives them flexibility in alien encounters where a tactical retreat could preserve their forces as well as keep alien provocation to a minimum.
Another idea is a version of the CiV Carthaginian ability to cross mountains that I call "Combat Engineering". Basically it gives Brasilian units the ability to cross both Mountain and Canyon tiles but they take damage if they end their turn there. Again, this gives them tactical advantages in both offense and defense as well as aiding exploration, enabling them to take shortcuts or avoid dangerous bottlenecks near alien nests or miasma clouds.
What do you think? Are there any more ideas out there that might give Commander Bolivar's brave men and women the edge they need to conquer an entire alien world?
The initial spark for these ideas came from the background lore from the Civilization website for Commander Bolivar where he is addressing candidates for the Seeding Project:
You represent our most capable, flexible, and disciplined people. Brasilia is going to the stars before every other nation of the planet because of what you can do, together. In a very real sense, you are the most elite soldiers that humanity has ever developed. Now you are being asked to go on the most important mission ever assigned: Survive, grow and thrive on an alien world. Others may come after you, but if you accept, you are the immortal first.
Every one of you began with potential, and we refined you through training. No force in history has ever possessed the range of capabilities that you now have. Youve learned things about manufacturing and production that no military force ever needed to because if you go, you will be on your own. That last exercise, in Antarctica, you never hesitated, never balked, never despaired, and you crossed that continent without leaving anyone behind. You know what you are capable of doing now, and you will not falter, come planetfall.
For me, that describes a military force that is not simply stronger than their opponents, but soldiers who have been specifically trained to travel and fight in extreme environments. So it seems to me that the most obvious ability to apply to Brasilia is some sort of movement or maneuverability bonus for their units.
The first thing to spring to mind was Altitude Training, a free promotion from CiV's Mt Kilimanjaro: double movement in hills and 10% bonus strength in them. This even matches Brasilia's history as there are multiple high altitude locations in South America where such training could have become a core part of Brasilia's military traditions even before the Seeding Project. Other possibilities are variations or combinations of the Inca's Great Andean Road ability or the Great Warpath of the Iroquois.
This has the obvious effect of making Brasilian units more effective soldiers for the entire game but also makes Brasilia the prime 'exploration' faction in the early game, giving them an alternative focus apart from pure military might. More movement lets them scout faster, makes their civilian units more secure and gives them flexibility in alien encounters where a tactical retreat could preserve their forces as well as keep alien provocation to a minimum.
Another idea is a version of the CiV Carthaginian ability to cross mountains that I call "Combat Engineering". Basically it gives Brasilian units the ability to cross both Mountain and Canyon tiles but they take damage if they end their turn there. Again, this gives them tactical advantages in both offense and defense as well as aiding exploration, enabling them to take shortcuts or avoid dangerous bottlenecks near alien nests or miasma clouds.
What do you think? Are there any more ideas out there that might give Commander Bolivar's brave men and women the edge they need to conquer an entire alien world?