So you have to meet two goals:In my games I've noticed, if I have a high culture enemy, CV doesn't always feel too quick, it takes a lot of effort to overcome them. But get a world of science civs, and a CV can be lightning quick.
In a "typical" CV, I hit number 2 first. In my "super speedy CV" games, number 1.So you have to meet two goals:
1. Tourism is influential over everyone
2. You have 2 tier 3 ideological tenets, meaning you have 27 total social policies.
Which do players typically reach first? I'll note that the 2nd goal can be reached a lot earlier than all techs, (or even the tech to unlock the UN), can be reached in my experience.
IMHO it's fine that CV is swingy (Domination and Diplomatic are probably swingy too, because depends on other players) as long as the average win time is not too early compared to other victories. It's fine if it's earlier than Science Victory or Time Victory, because those are SimCiy wins if other, enemy defendant wins don't happen earlier.So a big part of the CV swinginess is your enemy players, moreso than any other VC.
In my games I've noticed, if I have a high culture enemy, CV doesn't always feel too quick, it takes a lot of effort to overcome them. But get a world of science civs, and a CV can be lightning quick.
That is always going to be a problem with CV the way its designed, because it depends on your enemies as much as your own efforts, there will always be games where a CV is just stupidly fast.
I can say that filling out my entire ideology nowadays is not all that hard, this could be a way to go.What about making it so you need 3/3 tier 3 tenets in your ideology to being able to build the wonder? This is quite a quick fix, wouldn't fix the CV problem completely but it would probably add 10-20 turns on average longer time to get a CV, bringing it more in line with SV
What about making it so you need 3/3 tier 3 tenets in your ideology to being able to build the wonder? This is quite a quick fix, wouldn't fix the CV problem completely but it would probably add 10-20 turns on average longer time to get a CV, bringing it more in line with SV
I feel like a tech requirement, as well as the existing limits on tier 2 tenets, an expansion to needing 3, and the citizen earth protocol, are all bandages to avoid acknowledging that there just too much tourism.I can say that filling out my entire ideology nowadays is not all that hard, this could be a way to go.
Another option is a mandatory tech for the wonder, so it’s somewhat science constrained just like DV is
No, I think unfortunately the problem is more fundamental than that. Because CV is a comparative VC, the strength of its power lies directly with the culture power of your enemies.are all bandages to avoid acknowledging that there just too much tourism.
1. Strong agreeSome low points over the fence:
- Lower sources of directper turn from policies (Artistry's 4
to universities, Cultural Expression's 12
to amphitheater/opera house/broadcast tower/museum)
- Switch the Arena fromper
to... literally anything else
- Further weaken late game % modifiers. Stuff like the 50% boost vs less happy civs in Order
- Add +1to Writer and Artist specialists (at 5
, musicians are probably fine)
I very much agree. Based on my what my spies sees, its common for an AI to be working 0 cultural specialists (and 0 scientists) in a 30+ pop tradition capital. An implication of this is that buffing those specialists probably helps humans over AI.I think it is all about how much culture the AI civs generate. I've noticed that their great works score is always lower than mine, even when I play civs and builds with no bonuses toward great work generation. My impression is that the AI simply doesn't value cultural buildings and specialists enough to set a proper defense against CVs. It is even that you have to manually lock your cultural specialist slots, as the governor will sometimes leave them empty.
Just my experience, but the requirements for tenets or building the wonder haven't changed or even come close to changing the outcome of a single game I've ever played. It probably affects some of the AI games though.Putting a more "hard coded" requirement like a tech prereq ensures that CV always requires a minimum number of turns, even in situations where your enemy's culture numbers are anemic. Another option would be to require a minimum amount of tourism generated against each civ, regardless of their culture. As an example (the number is not actual just to showcase the concept):
- You must be influential and have at least 100k tourism with each civ.
- 2 tier 3 tenents
- build the wonder.
- Add +1to Writer and Artist specialists (at 5
, musicians are probably fine)
This is part of Legen's point. If you sweeten the deal on the cultural specialists the governor will work them more. Also with the side benefit of more raw defensive culture4. Will this help offense or defense more? To legen's point: