The governor currently doesn't work musicians at 5This is part of Legen's point. If you sweeten the deal on the cultural specialists the governor will work them more. Also with the side benefit of more raw defensive culture


Last edited:
The governor currently doesn't work musicians at 5This is part of Legen's point. If you sweeten the deal on the cultural specialists the governor will work them more. Also with the side benefit of more raw defensive culture
I think this one is a red herring. I remember CrazyG talking about a recent game where he is winning CV before he is even building Hotels. I don't think the late game % multipliers is what is creating the super fast CV problem.- Further weaken late game % modifiers. Stuff like the 50% boost vs less happy civs in Order
If you mean that Poland game, I did have hotels. And in hindsight, that quest to coup CS was a big reason I was so strong that game.I think this one is a red herring. I remember CrazyG talking about a recent game where he is winning CV before he is even building Hotels. I don't think the late game % multipliers is what is creating the super fast CV problem.
So from 60% to 50%? That's not a lot. 30% Would make sense imhoI think there is a general acceptance that ~60% of victories being won via 1 of 5 possible victory types seems off, but is there a proportion of games CV ought to be winning? Ultimately we have determined that this is too many CVs... because it just is.
Personally I think that if CV were roughly half of all victories, I would consider this issue solved, but what are other people's thoughts?
So from 60% to 50%? That's not a lot. 30% Would make sense imho
I'd say about 40% CV would mean it's mission accomplished here. Domination victory is something that I'm fine with AI not being able to utilize to its completion (albeit they should definitely be able to take over a full continent for instance plus making inroads on the next continent for a domination game that is going well for them). That would leave a preferably equal proportion of DV/SV/CV at 33%, so 40% is an acceptable upswing for me. As it stands, I'm just really bored of SV/DV only being accomplished by me actively not finishing a CV. It makes a lot of civs that are not specialized for CV feel like I'm gimping myself and it just doesn't feel good for variety's sake. I like to shake up my victory focus each game. I really want CV to go down, since it's been top dog for like 2 years now and do not have a strong opinion on SV/DV being equally well tuned, so I'm fine if either of them would take the top spotlight for a bit.One thing that hasn't been discussed much is this:
What's the end goal?
I think there is a general acceptance that ~60% of victories being won via 1 of 5 possible victory types seems off, but is there a proportion of games CV ought to be winning? Ultimately we have determined that this is too many CVs... because it just is.
Personally I think that if CV were roughly half of all victories, I would consider this issue solved, but what are other people's thoughts?
How much are other people wanting CV's win rate to go down by?
Alternatively, how much are you wanting some other VC, like science, to go up by?
An observation from my most recent game:I remember an anecdote of a game where two CV contenders were in the end game, trying to become influential with each other. But the third super-power, a warmonger, started to make headway against the other CV player, and when they fell, the Dom player lost almost by default, because they had no defense against the remaining CV. They literally had no tools to beat two CV players in the end game, because when it gets down to 1:1, if you don't also have huge culture, you don't beat CV. That's a pretty big red-flag in terms of victory type rock-paper-scissors dynamics.
It won't be this easy when the coup proposals are passed.A feature that throws the balance here I want to highlight is: The quest to coup a city state.
This is causing massive increases in the number of great people born throughout a game, making them born earlier, generating a lot of historic events and culture. It also indirectly boosts culture by allowing you to work culture specialists forever (even if you never touch a merchant specialist, you can have 6 or 7 in a game). There is already a proposal to nerf this by 75%, and I considering a counter proposal to nerf it more (I would change the reward to something other than great people points)
Definitely the second for me. I typically start dipping into one of the policy trees because I run out of good tenets to take.So you have to meet two goals:
1. Tourism is influential over everyone
2. You have 2 tier 3 ideological tenets, meaning you have 27 total social policies.
Which do players typically reach first? I'll note that the 2nd goal can be reached a lot earlier than all techs, (or even the tech to unlock the UN), can be reached in my experience.