In my current game (I am on turn 461), I am trying to prevent an AI opponent (China) from getting a cultural victory (CV).
I am playing as Netherlands; the AI opponents are China, Inca, Shoshone, Greece, Denmark, Siam, India.
My game set-up is: version 3.0.4, Prince difficulty, standard size, 8 civs, 16 city states, Continents Plus map, standard settings.
None of these are in play: random events, huts, research agreements, tech brokering, tech trading.
Some data from my game is shown in the table below. In this table:
- the values shown for culture and tourism are cumulative totals, expressed in thousands (with rounding);
- n(hold-outs) denotes the numbers of civs that China is not (at least) influential with;
- n(tenets) denotes the number of ideology tenets attained by China. Note that at least nine tenets are needed to fulfil the CV requirement of two level 3 tenets.
- since China's people have been content throughout, this CV requirement has been omitted.
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