Chalid
Black Dragon
As stated in another thread i really want to do some more AI work. So i would like to collect AI Problems that need to be adressed specific problems that arise with FfH but other Problems as well. So if anyone finds that an AI is dumb in the one or other respect pleas post it here.
Things that i feel need to be adressed.
FfH specific (and most probably not beeing solved otherwise due to further development of FfH)
Vanilla Problems (These might be more problematic as some might be adressed by the Warlords expansion)
To check
Things that i feel need to be adressed.
FfH specific (and most probably not beeing solved otherwise due to further development of FfH)
- AI building no Unit-Prerequisit Buildings in War or in preparation of a War. - Solution in testing
- Mages are not yet moved in a right way (or were not?) - Scheduled for 0.13
- AI units should leave the range of spellcasters if they cannot do anything against them (ships tht are attacked by landbased mages, small groups of units massing near mage defended cities)
Vanilla Problems (These might be more problematic as some might be adressed by the Warlords expansion)
- AI attacking large stacks with counter units and never killing one foe when it has much fewer units. In this situation it would be much probably mor wise to mass some more units and attack the stack in one big strike - - Solution in testing.
- AI not using Airforce well
- AI not using Navy well
- AI not moving workers, ships, Air force and Great People out of cities that will be captured the next turn.
- Division of the Worldmap into too large Areas (AI wise, only on maps with large landmasses).
- Units (Hill giants leave a city after the other defenders were killed)
- AI moves single troops to the front instead of greater task forces that could defend themselves. (That one is difficult with the current implementation. Of the AI)
To check
- Ai not building Roads before openBorders.
- Barbarians sometimes not attacking other AIs.